FastColor/RemoveFPSCheat/LLVM-Style

This commit is contained in:
2023-03-07 18:09:48 +01:00
parent 2f7a266dc5
commit 66a35f28e6
22 changed files with 18350 additions and 15235 deletions

View File

@@ -77,76 +77,82 @@ static bool C3DTexToC2DImage(C2D_Image *texture, u32 width, u32 height,
return false;
}
static void OLD_C3DTexToC2DImage(C3D_Tex *tex, Tex3DS_SubTexture *subtex, u8 *buf, u32 size, u32 width, u32 height, GPU_TEXCOLOR format) {
// RGBA -> ABGR
for (u32 row = 0; row < width; row++) {
for (u32 col = 0; col < height; col++) {
u32 z = (row + col * width) * 4;
static void OLD_C3DTexToC2DImage(C3D_Tex *tex, Tex3DS_SubTexture *subtex,
u8 *buf, u32 size, u32 width, u32 height,
GPU_TEXCOLOR format) {
// RGBA -> ABGR
for (u32 row = 0; row < width; row++) {
for (u32 col = 0; col < height; col++) {
u32 z = (row + col * width) * 4;
u8 r = *(u8 *)(buf + z);
u8 g = *(u8 *)(buf + z + 1);
u8 b = *(u8 *)(buf + z + 2);
u8 a = *(u8 *)(buf + z + 3);
u8 r = *(u8 *)(buf + z);
u8 g = *(u8 *)(buf + z + 1);
u8 b = *(u8 *)(buf + z + 2);
u8 a = *(u8 *)(buf + z + 3);
*(buf + z) = a;
*(buf + z + 1) = b;
*(buf + z + 2) = g;
*(buf + z + 3) = r;
}
}
*(buf + z) = a;
*(buf + z + 1) = b;
*(buf + z + 2) = g;
*(buf + z + 3) = r;
}
}
u32 w_pow2 = GetNextPowerOf2(width);
u32 h_pow2 = GetNextPowerOf2(height);
u32 w_pow2 = GetNextPowerOf2(width);
u32 h_pow2 = GetNextPowerOf2(height);
subtex->width = (u16)width;
subtex->height = (u16)height;
subtex->left = 0.0f;
subtex->top = 1.0f;
subtex->right = (width / (float)w_pow2);
subtex->bottom = 1.0 - (height / (float)h_pow2);
subtex->width = (u16)width;
subtex->height = (u16)height;
subtex->left = 0.0f;
subtex->top = 1.0f;
subtex->right = (width / (float)w_pow2);
subtex->bottom = 1.0 - (height / (float)h_pow2);
C3D_TexInit(tex, (u16)w_pow2, (u16)h_pow2, format);
C3D_TexSetFilter(tex, GPU_NEAREST, GPU_NEAREST);
C3D_TexInit(tex, (u16)w_pow2, (u16)h_pow2, format);
C3D_TexSetFilter(tex, GPU_NEAREST, GPU_NEAREST);
u32 pixel_size = (size / width / height);
u32 pixel_size = (size / width / height);
memset(tex->data, 0, tex->size);
memset(tex->data, 0, tex->size);
for (u32 x = 0; x < width; x++) {
for (u32 y = 0; y < height; y++) {
u32 dst_pos = ((((y >> 3) * (w_pow2 >> 3) + (x >> 3)) << 6) + ((x & 1) | ((y & 1) << 1) | ((x & 2) << 1) | ((y & 2) << 2) | ((x & 4) << 2) | ((y & 4) << 3))) * pixel_size;
u32 src_pos = (y * width + x) * pixel_size;
for (u32 x = 0; x < width; x++) {
for (u32 y = 0; y < height; y++) {
u32 dst_pos = ((((y >> 3) * (w_pow2 >> 3) + (x >> 3)) << 6) +
((x & 1) | ((y & 1) << 1) | ((x & 2) << 1) |
((y & 2) << 2) | ((x & 4) << 2) | ((y & 4) << 3))) *
pixel_size;
u32 src_pos = (y * width + x) * pixel_size;
memcpy(&((u8*)tex->data)[dst_pos], &((u8*)buf)[src_pos], pixel_size);
}
}
memcpy(&((u8 *)tex->data)[dst_pos], &((u8 *)buf)[src_pos], pixel_size);
}
}
C3D_TexFlush(tex);
C3D_TexFlush(tex);
tex->border = 0x00000000;
C3D_TexSetWrap(tex, GPU_CLAMP_TO_BORDER, GPU_CLAMP_TO_BORDER);
linearFree(buf);
tex->border = 0x00000000;
C3D_TexSetWrap(tex, GPU_CLAMP_TO_BORDER, GPU_CLAMP_TO_BORDER);
linearFree(buf);
}
bool IMG_LoadImageFile(C2D_Image *texture, const char *path) {
stbi_uc *image = NULL;
int width = 0, height = 0;
stbi_uc *image = NULL;
int width = 0, height = 0;
int nc;
image = stbi_load(path, &width, &height, &nc, 4);
image = stbi_load(path, &width, &height, &nc, 4);
if (width > 1024 || height > 1024) {
stbi_image_free(image);
return false;
}
if (width > 1024 || height > 1024) {
stbi_image_free(image);
return false;
}
C3D_Tex *tex = new C3D_Tex;
Tex3DS_SubTexture *subtex = new Tex3DS_SubTexture;
OLD_C3DTexToC2DImage(tex, subtex, image, (u32)(width * height * 4), (u32)width, (u32)height, GPU_RGBA8);
texture->tex = tex;
texture->subtex = subtex;
stbi_image_free(image);
return true;
C3D_Tex *tex = new C3D_Tex;
Tex3DS_SubTexture *subtex = new Tex3DS_SubTexture;
OLD_C3DTexToC2DImage(tex, subtex, image, (u32)(width * height * 4),
(u32)width, (u32)height, GPU_RGBA8);
texture->tex = tex;
texture->subtex = subtex;
stbi_image_free(image);
return true;
}
extern "C" {