Fix A Lot of Stuff
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@@ -10,7 +10,7 @@ RenderD7::Toast::Toast(std::string head, std::string msg)
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this->toast.DrawRectFilled(0, 0, 400, 25, 70, 70, 70, 255);
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this->toast.DrawText(4, 5, 0, RenderD7::Color::Hex("#ffffff"), this->head);
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this->toast.DrawText(4, 40, 0, RenderD7::Color::Hex("#ffffff"), this->msg);
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this->toastrendered->LoadPFromBuffer(this->toast.GetBitmap().DATA());
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this->toastrendered->LoadPFromBuffer(BitmapConverter::ConvertData(toast.GetBitmap().DATA()));
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}
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void RenderD7::Toast::Draw(void) const
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@@ -20,7 +20,7 @@ void RenderD7::Toast::Draw(void) const
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RenderD7::DrawRect(0, msgposy, 400, 25, RenderD7::Color::Hex("#222222"));
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RenderD7::DrawText(2, msgposy+3, 0.7f, RenderD7::Color::Hex("#ffffff"), head);
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RenderD7::DrawText(2, msgposy+30, 0.6f, RenderD7::Color::Hex("#ffffff"), msg);*/
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toastrendered->Draw(0, 0);
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toastrendered->Draw(0, msgposy);
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}
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void RenderD7::Toast::Logic()
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