Implement Benchm,arking System for BitmapPrinter
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@ -433,10 +433,20 @@ namespace RenderD7
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void SavePng(std::string name);
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void CreateScreen(C3D_RenderTarget *target);
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void DrawScreen(int framerate);
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void DrawScreenDirectF(int framerate);
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void DrawScreenDirect();
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void DrawScreenF(int framerate);
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void DrawScreen();
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void UpdateScreenF(int framerate);
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void UpdateScreen();
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void Clear(u8 b = 0, u8 g = 0, u8 r = 0, u8 a = 255);
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void ClearBlank();
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RenderD7::Image GetImage();
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/// Test to Find out The Best Settings for BitmapPrinter
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void Benchmark();
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/// Setup the Benchmark
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/// \param framerate The Fps of the ScreenUpdates
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void SetupBenchmark(int framerate);
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private:
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int frame = 0;
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RenderD7::Image renderframe;
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@ -444,5 +454,21 @@ namespace RenderD7
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C3D_RenderTarget* targetr;
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BMP bitmap = NULL;
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BMP blank = NULL;
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//Benchmark Stuff;
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bool benchmark = false;
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bool setupbenchmark;
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float frametime = 0;
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uint64_t lastTime = 0;
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float dtt = 0.f;
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float timer = 0;
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float mhdtt = 0;
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float fpsClock = 0.f;
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int frameCounter = 0, fps = 0;
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std::vector<float> hdttt;
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std::vector<int> fpscountc;
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int renderedframes = 0;
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int testfps = 60;
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};
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} /// RenderD7
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