Big Settings Update

This commit is contained in:
skymz4
2022-04-25 17:14:47 +02:00
committed by GitHub
parent 2cc908b043
commit 8f80a99fc6
2 changed files with 12 additions and 9 deletions

View File

@@ -1213,10 +1213,10 @@ void RenderD7::RSettings::Draw(void) const
RenderD7::DrawText(0, 50, 0.7f, DSEVENBLACK, "Metrik to Csv: " + csvstate);
RenderD7::DrawText(0, 70, 0.7f, DSEVENBLACK, "Metrik Overlay: " + mtovlstate);
RenderD7::DrawText(0, 90, 0.7f, DSEVENBLACK, "Force FPS: " + fpsstate);
RenderD7::DrawText(0, 110, 0.7f, DSEVENBLACK, "Metrik BG RGB: " + mtcolstate);
RenderD7::DrawText(0, 130, 0.7f, DSEVENBLACK, "Metrik Text RGB: " + mttxtcolstate);
RenderD7::DrawText(0, 110, 0.7f, DSEVENBLACK, "Metrik Screen: " + mtscreenstate);
/*RenderD7::DrawText(0, 130, 0.7f, DSEVENBLACK, "Metrik Text RGB: " + mttxtcolstate);
RenderD7::DrawText(0, 150, 0.7f, DSEVENBLACK, "Metrik Alpha: " + mtcola);
RenderD7::DrawText(0, 170, 0.7f, DSEVENBLACK, "Metrik Text Alpha: " + mttxtcola);
RenderD7::DrawText(0, 170, 0.7f, DSEVENBLACK, "Metrik Text Alpha: " + mttxtcola);*/
RenderD7::OnScreen(Bottom);
std::string verc = "Config Version: ";
verc += CFGVER;
@@ -1241,10 +1241,12 @@ void RenderD7::RSettings::Logic(u32 hDown, u32 hHeld, u32 hUp, touchPosition tou
rd7srstate = rd7_superreselution ? "true" : "false";
csvstate = mt_dumpcsv ? "true" : "false";
mtovlstate = metrikd ? "true" : "false";
fpsstate = d11framerate;
fpsstate = cfgstruct["settings"]["forceFrameRate"];
mtscreenstate = mt_screen ? "Top" : "Bottom";
if (d7_hDown & KEY_TOUCH && RenderD7::touchTObj(d7_touch, buttons[0]))
{
RenderD7::ToggleRD7SR();
cfgstruct["settings"]["super-reselution"] = rd7_superreselution ? "1" : "0";
}
if (d7_hDown & KEY_TOUCH && RenderD7::touchTObj(d7_touch, buttons[1]))
{
@@ -1266,6 +1268,7 @@ void RenderD7::RSettings::Logic(u32 hDown, u32 hHeld, u32 hUp, touchPosition tou
if (d7_hDown & KEY_TOUCH && RenderD7::touchTObj(d7_touch, buttons[2]))
{
metrikd = metrikd ? false : true;
cfgstruct["metril-settings"]["enableoverlay"] = metrikd ? "1" : "0";
}
if (d7_hDown & KEY_TOUCH && RenderD7::touchTObj(d7_touch, buttons[3]))
{