Changes:
Remove ScreenApi Add Sprite And Image to R2 Add Image to UI7DrawList
This commit is contained in:
@@ -99,10 +99,11 @@ void PushSplash() {
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// Display for 2 Sec
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for (int x = 0; x < 120; x++) {
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C3D_FrameBegin(C3D_FRAME_SYNCDRAW);
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C2D_TargetClear(Top, 0xff000000);
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C2D_TargetClear(Bottom, 0xff000000);
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C2D_TargetClear(rd7_top, 0xff000000);
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C2D_TargetClear(rd7_bottom, 0xff000000);
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RenderD7::ClearTextBufs();
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RenderD7::OnScreen(Top);
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C2D_SceneBegin(rd7_top);
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RenderD7::R2()->OnScreen(R2Screen_Top);
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C2D_DrawImageAt(C2D_SpriteSheetGetImage(sheet, 0), 400 / 2 - 300 / 2,
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240 / 2 - 100 / 2, 0.5);
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C3D_FrameEnd(0);
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@@ -324,8 +325,8 @@ bool RenderD7::MainLoop() {
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RenderD7::ClearTextBufs();
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C3D_FrameBegin(C3D_FRAME_SYNCDRAW);
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C2D_TargetClear(Top, C2D_Color32(0, 0, 0, 0));
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C2D_TargetClear(Bottom, C2D_Color32(0, 0, 0, 0));
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C2D_TargetClear(rd7_top, C2D_Color32(0, 0, 0, 0));
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C2D_TargetClear(rd7_bottom, C2D_Color32(0, 0, 0, 0));
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frameloop();
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if (rd7_enable_scene_system) {
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RenderD7::Scene::doDraw();
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@@ -340,12 +341,9 @@ void RenderD7::Init::Graphics() {
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C3D_Init(C3D_DEFAULT_CMDBUF_SIZE);
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C2D_Init((size_t)rd7_max_objects);
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C2D_Prepare();
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Top = C2D_CreateScreenTarget(GFX_TOP, GFX_LEFT);
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TopRight = C2D_CreateScreenTarget(GFX_TOP, GFX_RIGHT);
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Bottom = C2D_CreateScreenTarget(GFX_BOTTOM, GFX_LEFT);
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rd7_top = Top;
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rd7_bottom = Bottom;
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rd7_top_right = TopRight;
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rd7_top = C2D_CreateScreenTarget(GFX_TOP, GFX_LEFT);
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rd7_top_right = C2D_CreateScreenTarget(GFX_TOP, GFX_RIGHT);
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rd7_bottom = C2D_CreateScreenTarget(GFX_BOTTOM, GFX_LEFT);
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rd7i_text_buffer = C2D_TextBufNew(4096);
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rd7i_d2_dimbuf = C2D_TextBufNew(4096);
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rd7i_base_font = C2D_FontLoadSystem(CFG_REGION_USA);
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@@ -391,21 +389,18 @@ Result RenderD7::Init::Main(std::string app_name) {
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atexit(C2D_Fini);
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atexit(RD7i_ExitHook);
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C2D_Prepare();
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Top = C2D_CreateScreenTarget(GFX_TOP, GFX_LEFT);
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TopRight = C2D_CreateScreenTarget(GFX_TOP, GFX_RIGHT);
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Bottom = C2D_CreateScreenTarget(GFX_BOTTOM, GFX_LEFT);
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rd7_top = Top;
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rd7_bottom = Bottom;
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rd7_top_right = TopRight;
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rd7_top = C2D_CreateScreenTarget(GFX_TOP, GFX_LEFT);
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rd7_top_right = C2D_CreateScreenTarget(GFX_TOP, GFX_RIGHT);
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rd7_bottom = C2D_CreateScreenTarget(GFX_BOTTOM, GFX_LEFT);
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rd7i_text_buffer = C2D_TextBufNew(4096);
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rd7i_d2_dimbuf = C2D_TextBufNew(4096);
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rd7i_base_font = C2D_FontLoadSystem(CFG_REGION_USA);
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rd7i_render2 = R2Base::New();
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rd7i_graphics_on = true;
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rd7i_last_tm = svcGetSystemTick();
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if (rd7_do_splash) PushSplash();
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rd7i_render2 = R2Base::New();
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rd7i_init_config();
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rd7i_init_input();
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rd7i_init_theme();
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@@ -445,15 +440,13 @@ Result RenderD7::Init::Minimal(std::string app_name) {
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atexit(C2D_Fini);
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atexit(RD7i_ExitHook);
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C2D_Prepare();
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Top = C2D_CreateScreenTarget(GFX_TOP, GFX_LEFT);
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TopRight = C2D_CreateScreenTarget(GFX_TOP, GFX_RIGHT);
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Bottom = C2D_CreateScreenTarget(GFX_BOTTOM, GFX_LEFT);
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rd7_top = Top;
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rd7_bottom = Bottom;
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rd7_top_right = TopRight;
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rd7_top = C2D_CreateScreenTarget(GFX_TOP, GFX_LEFT);
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rd7_top_right = C2D_CreateScreenTarget(GFX_TOP, GFX_RIGHT);
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rd7_bottom = C2D_CreateScreenTarget(GFX_BOTTOM, GFX_LEFT);
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rd7i_text_buffer = C2D_TextBufNew(4096);
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rd7i_d2_dimbuf = C2D_TextBufNew(4096);
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rd7i_base_font = C2D_FontLoadSystem(CFG_REGION_USA);
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rd7i_render2 = R2Base::New();
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rd7i_graphics_on = true;
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if (rd7_do_splash) PushSplash();
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@@ -462,7 +455,6 @@ Result RenderD7::Init::Minimal(std::string app_name) {
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svcGetSystemInfo(&citracheck, 0x20000, 0);
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rd7i_is_citra = citracheck ? true : false;
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rd7i_render2 = R2Base::New();
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rd7i_init_config();
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rd7i_init_input();
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rd7i_init_theme();
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@@ -481,12 +473,9 @@ Result RenderD7::Init::Reload() {
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C3D_Init(C3D_DEFAULT_CMDBUF_SIZE);
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C2D_Init((size_t)rd7_max_objects);
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C2D_Prepare();
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Top = C2D_CreateScreenTarget(GFX_TOP, GFX_LEFT);
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TopRight = C2D_CreateScreenTarget(GFX_TOP, GFX_RIGHT);
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Bottom = C2D_CreateScreenTarget(GFX_BOTTOM, GFX_LEFT);
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rd7_top = Top;
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rd7_bottom = Bottom;
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rd7_top_right = TopRight;
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rd7_top = C2D_CreateScreenTarget(GFX_TOP, GFX_LEFT);
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rd7_top_right = C2D_CreateScreenTarget(GFX_TOP, GFX_RIGHT);
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rd7_bottom = C2D_CreateScreenTarget(GFX_BOTTOM, GFX_LEFT);
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rd7i_text_buffer = C2D_TextBufNew(4096);
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rd7i_base_font = C2D_FontLoadSystem(CFG_REGION_USA);
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rd7i_render2 = R2Base::New();
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@@ -573,7 +562,7 @@ std::vector<std::string> StrHelper(std::string input) {
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void RenderD7::RSettings::Draw(void) const {
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if (m_state == RSETTINGS) {
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RenderD7::OnScreen(Top);
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RenderD7::R2()->OnScreen(R2Screen_Top);
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if (UI7::BeginMenu("RenderD7 -> Settings")) {
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UI7::SetCursorPos(R7Vec2(395, 2));
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UI7::Label(RENDERD7VSTRING, RD7TextFlags_AlignRight);
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@@ -588,7 +577,7 @@ void RenderD7::RSettings::Draw(void) const {
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UI7::Label("Kbd test: " + kbd_test);
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UI7::EndMenu();
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}
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RenderD7::OnScreen(Bottom);
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RenderD7::R2()->OnScreen(R2Screen_Bottom);
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if (UI7::BeginMenu("Press \uE001 to go back!")) {
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if (UI7::Button("FTrace")) {
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shared_request[0x00000001] = RFTRACE;
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@@ -615,7 +604,7 @@ void RenderD7::RSettings::Draw(void) const {
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}
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} else if (m_state == RIDB) {
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RenderD7::OnScreen(Top);
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RenderD7::R2()->OnScreen(R2Screen_Top);
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if (UI7::BeginMenu("RenderD7 -> Debugger")) {
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UI7::SetCursorPos(R7Vec2(395, 2));
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UI7::Label(RENDERD7VSTRING, RD7TextFlags_AlignRight);
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@@ -624,7 +613,7 @@ void RenderD7::RSettings::Draw(void) const {
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std::string(rd7i_idb_running ? "true" : "false"));
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UI7::EndMenu();
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}
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RenderD7::OnScreen(Bottom);
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RenderD7::R2()->OnScreen(R2Screen_Bottom);
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if (UI7::BeginMenu("Press \uE001 to go back!")) {
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if (UI7::Button("Start Server")) {
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RenderD7::IDB::Start();
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@@ -642,7 +631,7 @@ void RenderD7::RSettings::Draw(void) const {
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}
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} else if (m_state == RFTRACE) {
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RenderD7::OnScreen(Top);
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RenderD7::R2()->OnScreen(R2Screen_Top);
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// Draw Top Screen Into Background DrawList
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UI7::GetBackgroundList()->AddRectangle(R7Vec2(0, 0), R7Vec2(400, 240),
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RD7Color_Background);
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@@ -714,7 +703,7 @@ void RenderD7::RSettings::Draw(void) const {
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RenderD7::Ftrace::End("rd7ft", "display_traces");
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RenderD7::OnScreen(Bottom);
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RenderD7::R2()->OnScreen(R2Screen_Bottom);
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if (UI7::BeginMenu("Press \uE001 to go back!")) {
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auto jt = RenderD7::Ftrace::rd7_traces.begin();
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std::advance(jt, ftrace_index);
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@@ -729,7 +718,7 @@ void RenderD7::RSettings::Draw(void) const {
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UI7::EndMenu();
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}
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} else if (m_state == RUI7) {
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RenderD7::OnScreen(Top);
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RenderD7::R2()->OnScreen(R2Screen_Top);
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if (UI7::BeginMenu("RenderD7 -> UI7")) {
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UI7::SetCursorPos(R7Vec2(395, 2));
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UI7::Label(RENDERD7VSTRING, RD7TextFlags_AlignRight);
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@@ -753,7 +742,7 @@ void RenderD7::RSettings::Draw(void) const {
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UI7::EndMenu();
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}
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RenderD7::OnScreen(Bottom);
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RenderD7::R2()->OnScreen(R2Screen_Bottom);
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if (UI7::BeginMenu("Press \uE001 to go back!", R7Vec2(),
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UI7MenuFlags_Scrolling)) {
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for (int i = 0; i < 20; i++) {
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@@ -769,7 +758,7 @@ void RenderD7::RSettings::Draw(void) const {
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UI7::EndMenu();
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}
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} else if (m_state == ROVERLAYS) {
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RenderD7::OnScreen(Top);
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RenderD7::R2()->OnScreen(R2Screen_Top);
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if (UI7::BeginMenu("RenderD7 -> Overlays")) {
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UI7::SetCursorPos(R7Vec2(395, 2));
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UI7::Label(RENDERD7VSTRING, RD7TextFlags_AlignRight);
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@@ -779,7 +768,7 @@ void RenderD7::RSettings::Draw(void) const {
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UI7::EndMenu();
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}
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RenderD7::OnScreen(Bottom);
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RenderD7::R2()->OnScreen(R2Screen_Bottom);
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if (UI7::BeginMenu("Press \uE001 to go back!")) {
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UI7::Label("Metrik:");
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UI7::Checkbox("Enable Overlay", rd7i_metrikd);
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