- Add RD7 and DV2 namespace

- Restructer Default Theme System
- Rename NIMG_Engine to swr (SoftwareRender)
- Begin Adding Debug Lines to UI7
- Remove GUI ErrorSystem
This commit is contained in:
Tobi-D7
2024-02-21 12:48:56 +01:00
parent 688570b3cd
commit 968c2576b9
17 changed files with 269 additions and 132 deletions

View File

@@ -65,6 +65,31 @@ struct UI7ID {
int lt;
};
struct UI7OBJ {
UI7OBJ() {}
UI7OBJ(const R7Vec4 &i0, const int &i1) {
box = i0;
type = i1;
s = rd7i_current_screen;
}
void Debug() {
RenderD7::OnScreen(s ? Top : Bottom);
RenderD7::Draw2::TriangleLined(R7Vec2(box.x, box.y),
R7Vec2(box.x + box.z, box.y),
R7Vec2(box.x, box.y + box.w), 0xff0000ff);
RenderD7::Draw2::TriangleLined(
R7Vec2(box.x, box.y + box.w), R7Vec2(box.x + box.z, box.y),
R7Vec2(box.x + box.z, box.y + box.w), 0xff0000ff);
}
R7Vec4 box;
int type;
bool s = false;
};
std::vector<unsigned int> ui7i_debug_colors{
0x00000000,
};
struct UI7_Ctx {
UI7_Ctx() {
delta = 0.0f;
@@ -76,6 +101,7 @@ struct UI7_Ctx {
cbackup = R7Vec2();
in_menu = false;
current_menu = UI7ID("");
debugging = true;
}
float delta;
float time;
@@ -85,9 +111,11 @@ struct UI7_Ctx {
R7Vec2 cbackup;
R7Vec2 slc;
bool in_menu;
bool debugging;
UI7ID current_menu;
std::map<std::string, R7Vec2> grid_mapping;
std::unordered_map<std::string, UI7ID *> ids;
std::vector<UI7OBJ> objects;
};
UI7_Ctx *ui7_ctx;
@@ -127,6 +155,12 @@ void UI7CtxCursorMove(R7Vec2 size) {
ui7_ctx->slc += R7Vec2(size.x, 0);
}
void UI7CtxRegObj(const UI7OBJ &obj) {
if (!UI7CtxValidate()) return;
if (!ui7_ctx->debugging) return;
ui7_ctx->objects.push_back(obj);
}
UI7ID *UI7CtxNewID(const std::string &i) {
std::string t = i;
std::transform(t.begin(), t.end(), t.begin(),
@@ -195,6 +229,7 @@ void Update() {
ui7_ctx->time += ui7_ctx->delta;
ui7_ctx->cursor = R7Vec2();
UI7CtxClearIDs();
if (ui7_ctx->debugging) ui7_ctx->objects.clear();
}
float GetTime() {
@@ -219,8 +254,7 @@ bool Button(const std::string &label, R7Vec2 size) {
}
RD7Color btn = RD7Color_Button;
R7Vec2 pos = GetCursorPos();
UI7CtxCursorMove(size);
UI7CtxRegObj(UI7OBJ(R7Vec4(pos, size), 0));
if (RenderD7::Hid::IsEvent("touch", RenderD7::Hid::Up) &&
InBox(RenderD7::Hid::GetLastTouchPosition(), pos, size)) {
@@ -237,6 +271,7 @@ bool Button(const std::string &label, R7Vec2 size) {
RenderD7::TextColorByBg(btn);
RenderD7::Draw2::Text(pos, label);
RenderD7::UndoColorEdit(RD7Color_Text);
UI7CtxCursorMove(size);
return ret;
}
@@ -265,8 +300,11 @@ void Checkbox(const std::string &label, bool &c) {
if (c == true) {
RenderD7::Draw2::RFS(pos + R7Vec2(2, 2), cbs - R7Vec2(4, 4),
RenderD7::StyleColor(RD7Color_Checkmark));
UI7CtxRegObj(UI7OBJ(R7Vec4(pos + R7Vec2(2, 2), cbs - R7Vec2(4, 4)), 2));
}
RenderD7::Draw2::Text(pos + R7Vec2(cbs.x + 5, 1), label);
UI7CtxRegObj(UI7OBJ(R7Vec4(pos, cbs + R7Vec2(txtdim.x + 5, 0)), 0));
UI7CtxRegObj(UI7OBJ(R7Vec4(pos, cbs), 1));
}
void Label(const std::string &label, RD7TextFlags flags) {
@@ -274,6 +312,11 @@ void Label(const std::string &label, RD7TextFlags flags) {
R7Vec2 textdim = RenderD7::GetTextDimensions(label);
R7Vec2 pos = GetCursorPos();
float tbh = RenderD7::TextGetSize() * 40;
if (flags & RD7TextFlags_AlignRight) {
UI7CtxRegObj(UI7OBJ(R7Vec4(pos - R7Vec2(textdim.x, 0), textdim), 0));
} else {
UI7CtxRegObj(UI7OBJ(R7Vec4(pos, textdim), 0));
}
// Remove some y offset cause texts have some offset
UI7CtxCursorMove(textdim - R7Vec2(0, 4));
RenderD7::TextColorByBg(
@@ -301,6 +344,7 @@ void Image(RenderD7::Image *img) {
if (!UI7CtxValidate()) return;
R7Vec2 pos = GetCursorPos();
UI7CtxCursorMove(R7Vec2(img->get_size().x, img->get_size().y));
UI7CtxRegObj(UI7OBJ(R7Vec4(pos, img->get_size()), 0));
RenderD7::Draw2::Image(img, pos);
}
@@ -414,6 +458,7 @@ bool BeginMenu(const std::string &title, R7Vec2 size, UI7MenuFlags flags) {
}
SetCursorPos(R7Vec2(5, tbh + 5));
return UI7CtxBeginMenu(title);
}
@@ -488,4 +533,13 @@ void SameLine() {
ui7_ctx->cursor = ui7_ctx->slc;
}
void Debug() {
if (!UI7CtxValidate()) return;
if (ui7_ctx->debugging) {
for (size_t i = 0; i < ui7_ctx->objects.size(); i++) {
ui7_ctx->objects[i].Debug();
}
}
}
} // namespace UI7