- Add RD7 and DV2 namespace

- Restructer Default Theme System
- Rename NIMG_Engine to swr (SoftwareRender)
- Begin Adding Debug Lines to UI7
- Remove GUI ErrorSystem
This commit is contained in:
Tobi-D7
2024-02-21 12:48:56 +01:00
parent 688570b3cd
commit 968c2576b9
17 changed files with 269 additions and 132 deletions

7
.vscode/launch.json vendored
View File

@ -1,6 +1,13 @@
{ {
"version": "0.2.0", "version": "0.2.0",
"configurations": [ "configurations": [
{
"name": "Format Code",
"type": "debugpy",
"request": "launch",
"program": "${workspaceFolder}/clang-format.py",
"cwd": "${workspaceFolder}"
},
{ {
"name": "(gdb) Launch", "name": "(gdb) Launch",
"type": "cppdbg", "type": "cppdbg",

23
.vscode/tasks.json vendored Normal file
View File

@ -0,0 +1,23 @@
{
"version": "2.0.0",
"tasks": [
{
"label": "Build",
"command": "make",
"type": "shell",
"options": {
"cwd": "${workspaceFolder}/rd7tf/"
},
"presentation": {
"reveal": "always",
"panel": "new",
"focus": true
},
"problemMatcher": [],
"group": {
"kind": "build",
"isDefault": true
}
}
]
}

View File

@ -11,8 +11,8 @@ RENDERD7_SRC := RenderD7/source RenderD7/external
RENDERD7_INC := RenderD7/include RENDERD7_INC := RenderD7/include
# Libraries used for RenderD7 # Libraries used for RenderD7
# if you already use -lm, -lctru etc place a # before -lm # if you already use -lm, -lctru etc place a # before -lm
RENDERD7_LIBS := -lmpg123 -lvorbisidec -logg -lcurl -lm -lcitro2dd -lcitro3d -lctru RENDERD7_LIBS := -lcurl -lm -lcitro2dd -lcitro3d -lctru
RENDERD7_FLAGS := -DRENDERD7_MUSICDEC=1 -DRENDERD7_MEMTRACK=1 RENDERD7_FLAGS := -DRENDERD7_MEMTRACK=1
``` ```
Now you need to add it to your sources and includes Now you need to add it to your sources and includes
``` ```
@ -22,7 +22,6 @@ INCLUDES := source $(RENDERD7_INC)
Finally append `$(RENDERD7_FLAGS)` to your `CFLAGS` Finally append `$(RENDERD7_FLAGS)` to your `CFLAGS`
Example from rd7tf Example from rd7tf
Keep in mind that -DRENDERD7_MUSICDEC=1 requires `-lmpg123 -lvorbisidec -logg`
### Installation (0.8.0-0.9.4) (OUTDATED) ### Installation (0.8.0-0.9.4) (OUTDATED)
Download a Package From Releses Page Download a Package From Releses Page
`https://github.com/NPI-D7/RenderD7/releases/download/v0.9.4/renderd7.tar.bz2 -o renderd7.tar.bz2` `https://github.com/NPI-D7/RenderD7/releases/download/v0.9.4/renderd7.tar.bz2 -o renderd7.tar.bz2`

View File

@ -10,6 +10,9 @@
#include <renderd7/Timer.hpp> #include <renderd7/Timer.hpp>
#include <renderd7/UI7.hpp> #include <renderd7/UI7.hpp>
#include <renderd7/global_db.hpp> #include <renderd7/global_db.hpp>
#include <renderd7/nimg_engine.hpp>
#include <renderd7/renderd7.hpp> #include <renderd7/renderd7.hpp>
#include <renderd7/sound.hpp> #include <renderd7/sound.hpp>
#include <renderd7/swr.hpp>
namespace RD7 = RenderD7;
namespace DV2 = RenderD7::Draw2;

View File

@ -12,7 +12,7 @@
#define UNPACK_BGRA(col) (uint8_t)(col >> 8), (col >> 16), (col >> 24), (col) #define UNPACK_BGRA(col) (uint8_t)(col >> 8), (col >> 16), (col >> 24), (col)
inline uint32_t RGBA8(uint8_t r, uint8_t g, uint8_t b, uint8_t a = 255) { inline uint32_t RGBA8(uint8_t r, uint8_t g, uint8_t b, uint8_t a = 255) {
#define ISIMPLEPAK(x, y) (((x)&0xff) << y) #define ISIMPLEPAK(x, y) (((x) & 0xff) << y)
return (ISIMPLEPAK(r, 0) | ISIMPLEPAK(g, 8) | ISIMPLEPAK(b, 16) | return (ISIMPLEPAK(r, 0) | ISIMPLEPAK(g, 8) | ISIMPLEPAK(b, 16) |
ISIMPLEPAK(a, 24)); ISIMPLEPAK(a, 24));
} }

View File

@ -40,3 +40,65 @@ struct R7Vec2 {
float x; float x;
float y; float y;
}; };
struct R7Vec4 {
// Init Funcs
R7Vec4() : x(0), y(0), z(0), w(0) {}
R7Vec4(float i0, float i1, float i2, float i3) : x(i0), y(i1), z(i2), w(i3) {}
R7Vec4(const R7Vec4 &i) {
x = i.x;
y = i.y;
z = i.z;
w = i.w;
}
R7Vec4(const R7Vec2 &i0, const R7Vec2 &i1) {
x = i0.x;
y = i0.y;
z = i1.x;
w = i1.y;
}
// Operators
// Add
R7Vec4 &operator+=(const R7Vec4 &i) {
x += i.x;
y += i.y;
z += i.z;
w += i.w;
return *this;
}
R7Vec4 operator+(const R7Vec4 &i) const {
return R7Vec4(x + i.x, y + i.y, z + i.z, w + i.w);
}
// Sub
R7Vec4 &operator-=(const R7Vec4 &i) {
x -= i.x;
y -= i.y;
z -= i.z;
w -= i.w;
return *this;
}
R7Vec4 operator-(const R7Vec4 &i) const {
return R7Vec4(x - i.x, y - i.y, z - i.z, w - i.w);
}
// Compare
bool operator==(const R7Vec4 &in) const {
return x == in.x && y == in.y && z == in.z && w == in.w;
}
bool operator!=(const R7Vec4 &in) const {
// use the first comparefuncs result
// and swap it lol
return !(*this == in);
}
// Internal Values
float x;
float y;
float z;
float w;
};

View File

@ -26,6 +26,9 @@ void Deinit();
void Update(); void Update();
float GetTime(); float GetTime();
float GetDeltaTime(); float GetDeltaTime();
// Internal Function
// Should not be used
void Debug();
bool Button(const std::string &label, R7Vec2 size = R7Vec2(0, 0)); bool Button(const std::string &label, R7Vec2 size = R7Vec2(0, 0));
void Checkbox(const std::string &label, bool &c); void Checkbox(const std::string &label, bool &c);

View File

@ -3,12 +3,12 @@
#include <renderd7/nimg.hpp> #include <renderd7/nimg.hpp>
namespace RenderD7 { namespace RenderD7 {
class NIMG_Engine { class swr {
public: public:
NIMG_Engine(int w, int h); swr(int w, int h);
NIMG_Engine(); swr();
~NIMG_Engine(); ~swr();
nimg& GetImage() { return image; } nimg& get_image() { return image; }
void load_file(const std::string& path); void load_file(const std::string& path);
void load_nimg(const std::string& path); void load_nimg(const std::string& path);
@ -16,6 +16,7 @@ class NIMG_Engine {
void draw_pixel(int x, int y, unsigned int color); void draw_pixel(int x, int y, unsigned int color);
void draw_rect(int x, int y, int w, int h, unsigned int color, int t = 1); void draw_rect(int x, int y, int w, int h, unsigned int color, int t = 1);
void draw_rect_solid(int x, int y, int w, int h, unsigned int color); void draw_rect_solid(int x, int y, int w, int h, unsigned int color);
void draw_line(int x1, int y1, int x2, int y2, unsigned int color, int t = 1);
void flip(bool h, bool v); void flip(bool h, bool v);
private: private:

View File

@ -1,32 +1,24 @@
#include "scene.hpp" #include "scene.hpp"
void ColorThemeSample() { void ColorThemeSample() {
RenderD7::ColorNew(RD7Color_Text, RenderD7::Color::Hex("#000000", 255)); RD7::ColorNew(RD7Color_Text, RD7::Color::Hex("#000000", 255));
RenderD7::ColorNew(RD7Color_TextDisabled, RD7::ColorNew(RD7Color_TextDisabled, RD7::Color::Hex("#212121", 200));
RenderD7::Color::Hex("#212121", 200)); RD7::ColorNew(RD7Color_Text2, RD7::Color::Hex("#ffffff", 255));
RenderD7::ColorNew(RD7Color_Text2, RenderD7::Color::Hex("#ffffff", 255)); RD7::ColorNew(RD7Color_Background, RD7::Color::Hex("#eeeeee", 170));
RenderD7::ColorNew(RD7Color_Background, RenderD7::Color::Hex("#eeeeee", 170)); RD7::ColorNew(RD7Color_Header, RD7::Color::Hex("#222222", 190));
RenderD7::ColorNew(RD7Color_Header, RenderD7::Color::Hex("#222222", 190)); RD7::ColorNew(RD7Color_Selector, RD7::Color::Hex("#4444dd", 200));
RenderD7::ColorNew(RD7Color_Selector, RenderD7::Color::Hex("#4444dd", 200)); RD7::ColorNew(RD7Color_SelectorFade, RD7::Color::Hex("#7777dd", 200));
RenderD7::ColorNew(RD7Color_SelectorFade, RD7::ColorNew(RD7Color_List0, RD7::Color::Hex("#555555", 130));
RenderD7::Color::Hex("#7777dd", 200)); RD7::ColorNew(RD7Color_List1, RD7::Color::Hex("#777777", 130));
RenderD7::ColorNew(RD7Color_List0, RenderD7::Color::Hex("#555555", 130)); RD7::ColorNew(RD7Color_MessageBackground, RD7::Color::Hex("#222222", 180));
RenderD7::ColorNew(RD7Color_List1, RenderD7::Color::Hex("#777777", 130)); RD7::ColorNew(RD7Color_Button, RD7::Color::Hex("#4444dd", 150));
RenderD7::ColorNew(RD7Color_MessageBackground, RD7::ColorNew(RD7Color_ButtonHovered, RD7::Color::Hex("#6666dd", 150));
RenderD7::Color::Hex("#222222", 180)); RD7::ColorNew(RD7Color_ButtonDisabled, RD7::Color::Hex("#2222dd", 150));
RenderD7::ColorNew(RD7Color_Button, RenderD7::Color::Hex("#4444dd", 150)); RD7::ColorNew(RD7Color_ButtonActive, RD7::Color::Hex("#7777dd", 150));
RenderD7::ColorNew(RD7Color_ButtonHovered, RD7::ColorNew(RD7Color_Checkmark, RD7::Color::Hex("#4444dd", 130));
RenderD7::Color::Hex("#6666dd", 150)); RD7::ColorNew(RD7Color_FrameBg, RD7::Color::Hex("#555555", 160));
RenderD7::ColorNew(RD7Color_ButtonDisabled, RD7::ColorNew(RD7Color_FrameBgHovered, RD7::Color::Hex("#777777", 160));
RenderD7::Color::Hex("#2222dd", 150)); RD7::ColorNew(RD7Color_Progressbar, RD7::Color::Hex("#4444dd", 200));
RenderD7::ColorNew(RD7Color_ButtonActive,
RenderD7::Color::Hex("#7777dd", 150));
RenderD7::ColorNew(RD7Color_Checkmark, RenderD7::Color::Hex("#4444dd", 130));
RenderD7::ColorNew(RD7Color_FrameBg, RenderD7::Color::Hex("#555555", 160));
RenderD7::ColorNew(RD7Color_FrameBgHovered,
RenderD7::Color::Hex("#777777", 160));
RenderD7::ColorNew(RD7Color_Progressbar,
RenderD7::Color::Hex("#4444dd", 200));
} }
extern void IdbServer(); extern void IdbServer();
@ -34,24 +26,24 @@ extern void IdbServer();
int main() { int main() {
rd7_enable_memtrack = true; rd7_enable_memtrack = true;
rd7_do_splash = true; rd7_do_splash = true;
RenderD7::Ftrace::Beg("app", "app_init"); RD7::Ftrace::Beg("app", "app_init");
RenderD7::Init::Main("rd7tf"); RD7::Init::Main("rd7tf");
RenderD7::FadeIn(); RD7::FadeIn();
// IdbServer(); // IdbServer();
ColorThemeSample(); ColorThemeSample();
RenderD7::Init::NdspFirm(); RD7::Init::NdspFirm();
RenderD7::Scene::Load(std::make_unique<Sample>()); RD7::Scene::Load(std::make_unique<Sample>());
RenderD7::Ftrace::End("app", "app_init"); RD7::Ftrace::End("app", "app_init");
while (RenderD7::MainLoop()) { while (RD7::MainLoop()) {
RenderD7::OnScreen(Top); RD7::OnScreen(Top);
RenderD7::Ftrace::Beg("app", "app_mainloop"); RD7::Ftrace::Beg("app", "app_mainloop");
if (d7_hDown & KEY_START) { if (d7_hDown & KEY_START) {
RenderD7::FadeOut(); RD7::FadeOut();
RenderD7::ExitApp(); RD7::ExitApp();
} }
RenderD7::OnScreen(Top); RD7::OnScreen(Top);
RenderD7::FrameEnd(); RD7::FrameEnd();
RenderD7::Ftrace::End("app", "app_mainloop"); RD7::Ftrace::End("app", "app_mainloop");
} }
return 0; return 0;

View File

@ -25,27 +25,25 @@ static void Wave(int index, R7Vec2 position, R7Vec2 size, float time,
y_position = std::min(y_position, position.y + size.y - (90 - shrink)); y_position = std::min(y_position, position.y + size.y - (90 - shrink));
if (dbg) if (dbg)
RenderD7::Draw2::TriangleLined( DV2::TriangleLined(
R7Vec2(x_position, y_position), R7Vec2(x_position, y_position),
R7Vec2(x_position + 300, y_position + (90 - shrink)), R7Vec2(x_position + 300, y_position + (90 - shrink)),
R7Vec2(x_position - 300, y_position + (90 - shrink)), R7Vec2(x_position - 300, y_position + (90 - shrink)),
RenderD7::Color::RGBA(.94f - .17f * color_effect, RD7::Color::RGBA(.94f - .17f * color_effect, .61f - .25f * color_effect,
.61f - .25f * color_effect,
.36f + .38f * color_effect) .36f + .38f * color_effect)
.toRGBA()); .toRGBA());
else else
RenderD7::Draw2::TriangleSolid( DV2::TriangleSolid(
R7Vec2(x_position, y_position), R7Vec2(x_position, y_position),
R7Vec2(x_position + 300, y_position + (90 - shrink)), R7Vec2(x_position + 300, y_position + (90 - shrink)),
R7Vec2(x_position - 300, y_position + (90 - shrink)), R7Vec2(x_position - 300, y_position + (90 - shrink)),
RenderD7::Color::RGBA(.94f - .17f * color_effect, RD7::Color::RGBA(.94f - .17f * color_effect, .61f - .25f * color_effect,
.61f - .25f * color_effect,
.36f + .38f * color_effect) .36f + .38f * color_effect)
.toRGBA()); .toRGBA());
} }
void DrawWave(R7Vec2 position, R7Vec2 size, float time, bool dbg) { void DrawWave(R7Vec2 position, R7Vec2 size, float time, bool dbg) {
RenderD7::Draw2::RectFilledSolid(position, size, 0xff64c9fd); DV2::RectFilledSolid(position, size, 0xff64c9fd);
int i = 0; int i = 0;
for (; i < 44; i++) Wave(i, position, size, time, dbg); for (; i < 44; i++) Wave(i, position, size, time, dbg);
} }
@ -53,7 +51,7 @@ void DrawWave(R7Vec2 position, R7Vec2 size, float time, bool dbg) {
R7Vec2 testv2 = R7Vec2(48, 48); R7Vec2 testv2 = R7Vec2(48, 48);
Sample::Sample() { Sample::Sample() {
auto t = RenderD7::FileSystem::GetDirContent("sdmc:/music/"); auto t = RD7::FileSystem::GetDirContent("sdmc:/music/");
for (const auto& it : t) { for (const auto& it : t) {
names.push_back(it.name); names.push_back(it.name);
files.push_back(it.path); files.push_back(it.path);
@ -67,32 +65,32 @@ Sample::~Sample() {
void Sample::Draw() const { void Sample::Draw() const {
// Draw Things to Screen: // Draw Things to Screen:
// Step 1 -> Select Screen // Step 1 -> Select Screen
RenderD7::OnScreen(Top); RD7::OnScreen(Top);
// Step 2 -> Draw Things // Step 2 -> Draw Things
// The hbloader Triangle Wave // The hbloader Triangle Wave
DrawWave(R7Vec2(0, 0), R7Vec2(400, 240), RenderD7::GetTime(), DrawWave(R7Vec2(0, 0), R7Vec2(400, 240), RD7::GetTime(), debug_background);
debug_background);
// For Example A Rect with Draw2 and StyleColorApi // For Example A Rect with Draw2 and StyleColorApi
// And the RFS Wrapper for RectFilledSolid lol // And the RFS Wrapper for RectFilledSolid lol
/*RenderD7::Draw2::RFS(R7Vec2(0, 0), R7Vec2(400, 20), /*DV2::RFS(R7Vec2(0, 0), R7Vec2(400, 20),
RenderD7::StyleColor(RD7Color_Header)); RD7::StyleColor(RD7Color_Header));
// As the Top bar is Dark you need TextColor2 // As the Top bar is Dark you need TextColor2
RenderD7::RedirectColor(RD7Color_Text, RD7Color_Text2); RD7::RedirectColor(RD7Color_Text, RD7Color_Text2);
RenderD7::Draw2::Text(R7Vec2(5, 2), "RenderD7 - Test Framework"); DV2::Text(R7Vec2(5, 2), "RenderD7 - Test Framework");
RenderD7::Draw2::Text(R7Vec2(395, 2), RENDERD7VSTRING, DV2::Text(R7Vec2(395, 2), RENDERD7VSTRING,
RD7TextFlags_AlignRight); RD7TextFlags_AlignRight);
RenderD7::UndoColorEdit(RD7Color_Text);*/ RD7::UndoColorEdit(RD7Color_Text);*/
if (UI7::BeginMenu("RenderD7 Test Framework")) { if (UI7::BeginMenu("RenderD7 Test Framework")) {
UI7::SetCursorPos(R7Vec2(395, 2)); UI7::SetCursorPos(R7Vec2(395, 2));
UI7::Label(RenderD7::FormatBytes(RenderD7::Memory::GetCurrent()), UI7::Label(RD7::FormatBytes(RD7::Memory::GetCurrent()),
RD7TextFlags_AlignRight); RD7TextFlags_AlignRight);
UI7::RestoreCursor(); UI7::RestoreCursor();
if (state == State_Menu) { if (state == State_Menu) {
UI7::Label("Test App"); UI7::Label("Test App");
UI7::BrowserList(names, sel);
} }
UI7::EndMenu(); UI7::EndMenu();
} }
RenderD7::OnScreen(Bottom); RD7::OnScreen(Bottom);
if (UI7::BeginMenu("Control Center")) { if (UI7::BeginMenu("Control Center")) {
if (state == State_Menu) { if (state == State_Menu) {
if (UI7::Button("RenderD7 Settings")) if (UI7::Button("RenderD7 Settings"))
@ -116,14 +114,14 @@ void Sample::Draw() const {
} }
void Sample::Logic() { void Sample::Logic() {
RenderD7::CustomTextSize(txt_size); RD7::CustomTextSize(txt_size);
for (const auto& it : shared_requests) { for (const auto& it : shared_requests) {
if (it.first == 1U) { if (it.first == 1U) {
if (it.second) RenderD7::LoadSettings(); if (it.second) RD7::LoadSettings();
} else if (it.first == 2U) { } else if (it.first == 2U) {
if (it.second) if (it.second)
RenderD7::PushMessage(RenderD7::Message( RD7::PushMessage(RD7::Message("Test Message",
"Test Message", "Button Bressed\nBest Msg Handler...")); "Button Bressed\nBest Msg Handler..."));
} else if (it.first == 3U) { } else if (it.first == 3U) {
state = (State)it.second; state = (State)it.second;
} }

View File

@ -2,7 +2,7 @@
#include <rd7.hpp> #include <rd7.hpp>
class Sample : public RenderD7::Scene { class Sample : public RD7::Scene {
public: public:
enum State { enum State {
State_Menu, State_Menu,

View File

@ -5,10 +5,8 @@
#include <renderd7/external/json.hpp> #include <renderd7/external/json.hpp>
#include <renderd7/internal_db.hpp> #include <renderd7/internal_db.hpp>
// This is btw the default theme setup // Default Theme
// RenderD7 StyleColor Api const std::map<RD7Color, unsigned int> rd7i_default_theme = {
// not const cause const = error lol
std::map<RD7Color, unsigned int> rd7i_color_map = {
{RD7Color_Text, RGBA8(0, 0, 0, 255)}, {RD7Color_Text, RGBA8(0, 0, 0, 255)},
{RD7Color_Text2, RGBA8(255, 255, 255, 255)}, // For Background change or so {RD7Color_Text2, RGBA8(255, 255, 255, 255)}, // For Background change or so
{RD7Color_TextDisabled, RGBA8(170, 170, 170, 255)}, {RD7Color_TextDisabled, RGBA8(170, 170, 170, 255)},
@ -29,6 +27,10 @@ std::map<RD7Color, unsigned int> rd7i_color_map = {
{RD7Color_Progressbar, RGBA8(0, 255, 0, 255)}, {RD7Color_Progressbar, RGBA8(0, 255, 0, 255)},
}; };
// RenderD7 StyleColor Api
// not const cause const = error lol
std::map<RD7Color, unsigned int> rd7i_color_map = rd7i_default_theme;
std::map<RD7Color, unsigned int> rd7i_color_swap_map; std::map<RD7Color, unsigned int> rd7i_color_swap_map;
unsigned int RenderD7::StyleColor(RD7Color color) { unsigned int RenderD7::StyleColor(RD7Color color) {
@ -175,26 +177,7 @@ void RenderD7::ThemeSave(const std::string& path) {
file.close(); file.close();
} }
void RenderD7::ThemeDefault() { void RenderD7::ThemeDefault() { rd7i_color_map = rd7i_default_theme; }
rd7i_color_map[RD7Color_Text] = RGBA8(0, 0, 0, 255);
rd7i_color_map[RD7Color_Text2] = RGBA8(255, 255, 255, 255);
rd7i_color_map[RD7Color_TextDisabled] = RGBA8(170, 170, 170, 255);
rd7i_color_map[RD7Color_Background] = RGBA8(238, 238, 238, 255);
rd7i_color_map[RD7Color_Header] = RGBA8(17, 17, 17, 255);
rd7i_color_map[RD7Color_Selector] = RGBA8(34, 34, 34, 255);
rd7i_color_map[RD7Color_SelectorFade] = RGBA8(90, 90, 90, 255);
rd7i_color_map[RD7Color_List0] = RGBA8(204, 204, 204, 255);
rd7i_color_map[RD7Color_List1] = RGBA8(187, 187, 187, 255);
rd7i_color_map[RD7Color_MessageBackground] = RGBA8(51, 51, 51, 255);
rd7i_color_map[RD7Color_Button] = RGBA8(17, 17, 17, 255);
rd7i_color_map[RD7Color_ButtonHovered] = RGBA8(34, 34, 34, 255);
rd7i_color_map[RD7Color_ButtonDisabled] = RGBA8(8, 8, 8, 255);
rd7i_color_map[RD7Color_ButtonActive] = RGBA8(42, 42, 42, 255);
rd7i_color_map[RD7Color_Checkmark] = RGBA8(42, 42, 42, 255);
rd7i_color_map[RD7Color_FrameBg] = RGBA8(85, 85, 85, 255);
rd7i_color_map[RD7Color_FrameBgHovered] = RGBA8(119, 119, 119, 255);
rd7i_color_map[RD7Color_Progressbar] = RGBA8(0, 255, 0, 255);
}
uint32_t RenderD7::Color::Hex(const std::string& color, uint8_t a) { uint32_t RenderD7::Color::Hex(const std::string& color, uint8_t a) {
if (color.length() < 7 || if (color.length() < 7 ||

View File

@ -7,7 +7,7 @@
namespace RenderD7 { namespace RenderD7 {
void Error(const std::string& msg) { void Error(const std::string& msg) {
if (rd7i_graphics_on) { /*if (rd7i_graphics_on) {
C3D_FrameEnd(0); C3D_FrameEnd(0);
while (aptMainLoop()) { while (aptMainLoop()) {
hidScanInput(); hidScanInput();
@ -27,7 +27,7 @@ void Error(const std::string& msg) {
C3D_FrameEnd(0); C3D_FrameEnd(0);
} }
exit(0); exit(0);
} else { } else {*/
gfxInitDefault(); gfxInitDefault();
consoleInit(GFX_TOP, NULL); consoleInit(GFX_TOP, NULL);
printf("RENDERD7 - ERROR MANAGER\n\n%s\n", msg.c_str()); printf("RENDERD7 - ERROR MANAGER\n\n%s\n", msg.c_str());
@ -39,6 +39,6 @@ void Error(const std::string& msg) {
} }
gfxExit(); gfxExit();
exit(0); exit(0);
} // }
} }
} // namespace RenderD7 } // namespace RenderD7

View File

@ -65,6 +65,31 @@ struct UI7ID {
int lt; int lt;
}; };
struct UI7OBJ {
UI7OBJ() {}
UI7OBJ(const R7Vec4 &i0, const int &i1) {
box = i0;
type = i1;
s = rd7i_current_screen;
}
void Debug() {
RenderD7::OnScreen(s ? Top : Bottom);
RenderD7::Draw2::TriangleLined(R7Vec2(box.x, box.y),
R7Vec2(box.x + box.z, box.y),
R7Vec2(box.x, box.y + box.w), 0xff0000ff);
RenderD7::Draw2::TriangleLined(
R7Vec2(box.x, box.y + box.w), R7Vec2(box.x + box.z, box.y),
R7Vec2(box.x + box.z, box.y + box.w), 0xff0000ff);
}
R7Vec4 box;
int type;
bool s = false;
};
std::vector<unsigned int> ui7i_debug_colors{
0x00000000,
};
struct UI7_Ctx { struct UI7_Ctx {
UI7_Ctx() { UI7_Ctx() {
delta = 0.0f; delta = 0.0f;
@ -76,6 +101,7 @@ struct UI7_Ctx {
cbackup = R7Vec2(); cbackup = R7Vec2();
in_menu = false; in_menu = false;
current_menu = UI7ID(""); current_menu = UI7ID("");
debugging = true;
} }
float delta; float delta;
float time; float time;
@ -85,9 +111,11 @@ struct UI7_Ctx {
R7Vec2 cbackup; R7Vec2 cbackup;
R7Vec2 slc; R7Vec2 slc;
bool in_menu; bool in_menu;
bool debugging;
UI7ID current_menu; UI7ID current_menu;
std::map<std::string, R7Vec2> grid_mapping; std::map<std::string, R7Vec2> grid_mapping;
std::unordered_map<std::string, UI7ID *> ids; std::unordered_map<std::string, UI7ID *> ids;
std::vector<UI7OBJ> objects;
}; };
UI7_Ctx *ui7_ctx; UI7_Ctx *ui7_ctx;
@ -127,6 +155,12 @@ void UI7CtxCursorMove(R7Vec2 size) {
ui7_ctx->slc += R7Vec2(size.x, 0); ui7_ctx->slc += R7Vec2(size.x, 0);
} }
void UI7CtxRegObj(const UI7OBJ &obj) {
if (!UI7CtxValidate()) return;
if (!ui7_ctx->debugging) return;
ui7_ctx->objects.push_back(obj);
}
UI7ID *UI7CtxNewID(const std::string &i) { UI7ID *UI7CtxNewID(const std::string &i) {
std::string t = i; std::string t = i;
std::transform(t.begin(), t.end(), t.begin(), std::transform(t.begin(), t.end(), t.begin(),
@ -195,6 +229,7 @@ void Update() {
ui7_ctx->time += ui7_ctx->delta; ui7_ctx->time += ui7_ctx->delta;
ui7_ctx->cursor = R7Vec2(); ui7_ctx->cursor = R7Vec2();
UI7CtxClearIDs(); UI7CtxClearIDs();
if (ui7_ctx->debugging) ui7_ctx->objects.clear();
} }
float GetTime() { float GetTime() {
@ -219,8 +254,7 @@ bool Button(const std::string &label, R7Vec2 size) {
} }
RD7Color btn = RD7Color_Button; RD7Color btn = RD7Color_Button;
R7Vec2 pos = GetCursorPos(); R7Vec2 pos = GetCursorPos();
UI7CtxRegObj(UI7OBJ(R7Vec4(pos, size), 0));
UI7CtxCursorMove(size);
if (RenderD7::Hid::IsEvent("touch", RenderD7::Hid::Up) && if (RenderD7::Hid::IsEvent("touch", RenderD7::Hid::Up) &&
InBox(RenderD7::Hid::GetLastTouchPosition(), pos, size)) { InBox(RenderD7::Hid::GetLastTouchPosition(), pos, size)) {
@ -237,6 +271,7 @@ bool Button(const std::string &label, R7Vec2 size) {
RenderD7::TextColorByBg(btn); RenderD7::TextColorByBg(btn);
RenderD7::Draw2::Text(pos, label); RenderD7::Draw2::Text(pos, label);
RenderD7::UndoColorEdit(RD7Color_Text); RenderD7::UndoColorEdit(RD7Color_Text);
UI7CtxCursorMove(size);
return ret; return ret;
} }
@ -265,8 +300,11 @@ void Checkbox(const std::string &label, bool &c) {
if (c == true) { if (c == true) {
RenderD7::Draw2::RFS(pos + R7Vec2(2, 2), cbs - R7Vec2(4, 4), RenderD7::Draw2::RFS(pos + R7Vec2(2, 2), cbs - R7Vec2(4, 4),
RenderD7::StyleColor(RD7Color_Checkmark)); RenderD7::StyleColor(RD7Color_Checkmark));
UI7CtxRegObj(UI7OBJ(R7Vec4(pos + R7Vec2(2, 2), cbs - R7Vec2(4, 4)), 2));
} }
RenderD7::Draw2::Text(pos + R7Vec2(cbs.x + 5, 1), label); RenderD7::Draw2::Text(pos + R7Vec2(cbs.x + 5, 1), label);
UI7CtxRegObj(UI7OBJ(R7Vec4(pos, cbs + R7Vec2(txtdim.x + 5, 0)), 0));
UI7CtxRegObj(UI7OBJ(R7Vec4(pos, cbs), 1));
} }
void Label(const std::string &label, RD7TextFlags flags) { void Label(const std::string &label, RD7TextFlags flags) {
@ -274,6 +312,11 @@ void Label(const std::string &label, RD7TextFlags flags) {
R7Vec2 textdim = RenderD7::GetTextDimensions(label); R7Vec2 textdim = RenderD7::GetTextDimensions(label);
R7Vec2 pos = GetCursorPos(); R7Vec2 pos = GetCursorPos();
float tbh = RenderD7::TextGetSize() * 40; float tbh = RenderD7::TextGetSize() * 40;
if (flags & RD7TextFlags_AlignRight) {
UI7CtxRegObj(UI7OBJ(R7Vec4(pos - R7Vec2(textdim.x, 0), textdim), 0));
} else {
UI7CtxRegObj(UI7OBJ(R7Vec4(pos, textdim), 0));
}
// Remove some y offset cause texts have some offset // Remove some y offset cause texts have some offset
UI7CtxCursorMove(textdim - R7Vec2(0, 4)); UI7CtxCursorMove(textdim - R7Vec2(0, 4));
RenderD7::TextColorByBg( RenderD7::TextColorByBg(
@ -301,6 +344,7 @@ void Image(RenderD7::Image *img) {
if (!UI7CtxValidate()) return; if (!UI7CtxValidate()) return;
R7Vec2 pos = GetCursorPos(); R7Vec2 pos = GetCursorPos();
UI7CtxCursorMove(R7Vec2(img->get_size().x, img->get_size().y)); UI7CtxCursorMove(R7Vec2(img->get_size().x, img->get_size().y));
UI7CtxRegObj(UI7OBJ(R7Vec4(pos, img->get_size()), 0));
RenderD7::Draw2::Image(img, pos); RenderD7::Draw2::Image(img, pos);
} }
@ -414,6 +458,7 @@ bool BeginMenu(const std::string &title, R7Vec2 size, UI7MenuFlags flags) {
} }
SetCursorPos(R7Vec2(5, tbh + 5)); SetCursorPos(R7Vec2(5, tbh + 5));
return UI7CtxBeginMenu(title); return UI7CtxBeginMenu(title);
} }
@ -488,4 +533,13 @@ void SameLine() {
ui7_ctx->cursor = ui7_ctx->slc; ui7_ctx->cursor = ui7_ctx->slc;
} }
void Debug() {
if (!UI7CtxValidate()) return;
if (ui7_ctx->debugging) {
for (size_t i = 0; i < ui7_ctx->objects.size(); i++) {
ui7_ctx->objects[i].Debug();
}
}
}
} // namespace UI7 } // namespace UI7

View File

@ -8,8 +8,8 @@
#define reca_cc(x) reinterpret_cast<const char*>(x) #define reca_cc(x) reinterpret_cast<const char*>(x)
#define reca_c(x) reinterpret_cast<char*>(x) #define reca_c(x) reinterpret_cast<char*>(x)
#define pak32(q, w, e, r) \ #define pak32(q, w, e, r) \
((((q)&0xff) << 0) | (((w)&0xff) << 8) | (((e)&0xff) << 16) | \ ((((q) & 0xff) << 0) | (((w) & 0xff) << 8) | (((e) & 0xff) << 16) | \
(((r)&0xff) << 24)) (((r) & 0xff) << 24))
// Stupid RLE Algorithm // Stupid RLE Algorithm
void npi_compress(std::vector<unsigned char>& ret, void npi_compress(std::vector<unsigned char>& ret,

View File

@ -448,6 +448,7 @@ void RenderD7::FrameEnd() {
RenderD7::Ftrace::Beg("rd7oh", f2s(OvlHandler)); RenderD7::Ftrace::Beg("rd7oh", f2s(OvlHandler));
OvlHandler(); OvlHandler();
RenderD7::Ftrace::End("rd7oh", f2s(OvlHandler)); RenderD7::Ftrace::End("rd7oh", f2s(OvlHandler));
UI7::Debug();
Npifade(); Npifade();
RenderD7::Ftrace::End("rd7-core", "frame"); RenderD7::Ftrace::End("rd7-core", "frame");
C3D_FrameEnd(0); C3D_FrameEnd(0);
@ -593,10 +594,10 @@ void RenderD7::RSettings::Draw(void) const {
// List Bg // List Bg
for (int i = 0; i < 12; i++) { for (int i = 0; i < 12; i++) {
if ((i % 2 == 0)) if ((i % 2 == 0))
RenderD7::Draw2::RFS(R7Vec2(0, 40 + (i)*15), R7Vec2(400, 15), RenderD7::Draw2::RFS(R7Vec2(0, 40 + (i) * 15), R7Vec2(400, 15),
RenderD7::StyleColor(RD7Color_List0)); RenderD7::StyleColor(RD7Color_List0));
else else
RenderD7::Draw2::RFS(R7Vec2(0, 40 + (i)*15), R7Vec2(400, 15), RenderD7::Draw2::RFS(R7Vec2(0, 40 + (i) * 15), R7Vec2(400, 15),
RenderD7::StyleColor(RD7Color_List1)); RenderD7::StyleColor(RD7Color_List1));
} }

View File

@ -1,17 +1,17 @@
#include <renderd7/external/stb_image.h> #include <renderd7/external/stb_image.h>
#include <renderd7/Color.hpp> #include <renderd7/Color.hpp>
#include <renderd7/nimg_engine.hpp> #include <renderd7/swr.hpp>
namespace RenderD7 { namespace RenderD7 {
NIMG_Engine::NIMG_Engine(int w, int h) { image = RenderD7::nimg(w, h); } swr::swr(int w, int h) { image = RenderD7::nimg(w, h); }
NIMG_Engine::NIMG_Engine() { image = RenderD7::nimg(1, 1); } swr::swr() { image = RenderD7::nimg(1, 1); }
NIMG_Engine::~NIMG_Engine() { swr::~swr() {
// Do nothing // Do nothing
} }
void NIMG_Engine::load_file(const std::string& path) { void swr::load_file(const std::string& path) {
int w, h, c; int w, h, c;
uint8_t* dat = stbi_load(path.c_str(), &w, &h, &c, 4); uint8_t* dat = stbi_load(path.c_str(), &w, &h, &c, 4);
image = nimg(w, h); image = nimg(w, h);
@ -27,11 +27,11 @@ void NIMG_Engine::load_file(const std::string& path) {
stbi_image_free(dat); stbi_image_free(dat);
} }
void NIMG_Engine::load_nimg(const std::string& path) { void swr::load_nimg(const std::string& path) {
image = RenderD7::NIMG_Load(path); image = RenderD7::NIMG_Load(path);
} }
void NIMG_Engine::draw_pixel(int x, int y, unsigned int color) { void swr::draw_pixel(int x, int y, unsigned int color) {
if (x > image.width || x < 0 || y > image.height || y < 0) return; if (x > image.width || x < 0 || y > image.height || y < 0) return;
RenderD7::Color::RGBA splitter(color); RenderD7::Color::RGBA splitter(color);
image.pixel_buffer[((y * image.width + x) * 4) + 0] = splitter.m_r; image.pixel_buffer[((y * image.width + x) * 4) + 0] = splitter.m_r;
@ -40,11 +40,14 @@ void NIMG_Engine::draw_pixel(int x, int y, unsigned int color) {
image.pixel_buffer[((y * image.width + x) * 4) + 3] = splitter.m_a; image.pixel_buffer[((y * image.width + x) * 4) + 3] = splitter.m_a;
} }
void NIMG_Engine::draw_rect(int x, int y, int w, int h, unsigned int color, void swr::draw_rect(int x, int y, int w, int h, unsigned int color, int t) {
int t) {} draw_line(x, y, x + w, y, color, t);
draw_line(x, y, x, y + h, color, t);
draw_line(x, y + h, x + w, y + h, color, t);
draw_line(x + w, y + h, x + w, y + h, color, t);
}
void NIMG_Engine::draw_rect_solid(int x, int y, int w, int h, void swr::draw_rect_solid(int x, int y, int w, int h, unsigned int color) {
unsigned int color) {
for (int ix = x; ix < x + w; ix++) { for (int ix = x; ix < x + w; ix++) {
for (int iy = y; iy < y + h; iy++) { for (int iy = y; iy < y + h; iy++) {
draw_pixel(ix, iy, color); draw_pixel(ix, iy, color);
@ -52,7 +55,15 @@ void NIMG_Engine::draw_rect_solid(int x, int y, int w, int h,
} }
} }
void NIMG_Engine::flip(bool h, bool v) { void swr::draw_line(int x1, int y1, int x2, int y2, unsigned int color, int t) {
for (int ix = x1; ix < x2 * t; ix++) {
for (int iy = y1; iy < y2 * t; iy++) {
draw_pixel(ix, iy, color);
}
}
}
void swr::flip(bool h, bool v) {
const nimg _bak = image; const nimg _bak = image;
if (h) { if (h) {
for (int x = 0; x < image.width; x++) { for (int x = 0; x < image.width; x++) {