- Add RD7 and DV2 namespace
- Restructer Default Theme System - Rename NIMG_Engine to swr (SoftwareRender) - Begin Adding Debug Lines to UI7 - Remove GUI ErrorSystem
This commit is contained in:
7
.vscode/launch.json
vendored
7
.vscode/launch.json
vendored
@ -1,6 +1,13 @@
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{
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"version": "0.2.0",
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"configurations": [
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{
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"name": "Format Code",
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"type": "debugpy",
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"request": "launch",
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"program": "${workspaceFolder}/clang-format.py",
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"cwd": "${workspaceFolder}"
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},
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{
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"name": "(gdb) Launch",
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"type": "cppdbg",
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|
23
.vscode/tasks.json
vendored
Normal file
23
.vscode/tasks.json
vendored
Normal file
@ -0,0 +1,23 @@
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{
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"version": "2.0.0",
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"tasks": [
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{
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"label": "Build",
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"command": "make",
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"type": "shell",
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"options": {
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"cwd": "${workspaceFolder}/rd7tf/"
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},
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"presentation": {
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"reveal": "always",
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"panel": "new",
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"focus": true
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},
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"problemMatcher": [],
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"group": {
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"kind": "build",
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"isDefault": true
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}
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}
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]
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}
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@ -11,8 +11,8 @@ RENDERD7_SRC := RenderD7/source RenderD7/external
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RENDERD7_INC := RenderD7/include
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# Libraries used for RenderD7
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# if you already use -lm, -lctru etc place a # before -lm
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RENDERD7_LIBS := -lmpg123 -lvorbisidec -logg -lcurl -lm -lcitro2dd -lcitro3d -lctru
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RENDERD7_FLAGS := -DRENDERD7_MUSICDEC=1 -DRENDERD7_MEMTRACK=1
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RENDERD7_LIBS := -lcurl -lm -lcitro2dd -lcitro3d -lctru
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RENDERD7_FLAGS := -DRENDERD7_MEMTRACK=1
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```
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Now you need to add it to your sources and includes
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```
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@ -22,7 +22,6 @@ INCLUDES := source $(RENDERD7_INC)
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Finally append `$(RENDERD7_FLAGS)` to your `CFLAGS`
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Example from rd7tf
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Keep in mind that -DRENDERD7_MUSICDEC=1 requires `-lmpg123 -lvorbisidec -logg`
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### Installation (0.8.0-0.9.4) (OUTDATED)
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Download a Package From Releses Page
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`https://github.com/NPI-D7/RenderD7/releases/download/v0.9.4/renderd7.tar.bz2 -o renderd7.tar.bz2`
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@ -10,6 +10,9 @@
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#include <renderd7/Timer.hpp>
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#include <renderd7/UI7.hpp>
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#include <renderd7/global_db.hpp>
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#include <renderd7/nimg_engine.hpp>
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#include <renderd7/renderd7.hpp>
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#include <renderd7/sound.hpp>
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#include <renderd7/swr.hpp>
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namespace RD7 = RenderD7;
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namespace DV2 = RenderD7::Draw2;
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@ -12,7 +12,7 @@
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#define UNPACK_BGRA(col) (uint8_t)(col >> 8), (col >> 16), (col >> 24), (col)
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inline uint32_t RGBA8(uint8_t r, uint8_t g, uint8_t b, uint8_t a = 255) {
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#define ISIMPLEPAK(x, y) (((x)&0xff) << y)
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#define ISIMPLEPAK(x, y) (((x) & 0xff) << y)
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return (ISIMPLEPAK(r, 0) | ISIMPLEPAK(g, 8) | ISIMPLEPAK(b, 16) |
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ISIMPLEPAK(a, 24));
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}
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@ -40,3 +40,65 @@ struct R7Vec2 {
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float x;
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float y;
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};
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struct R7Vec4 {
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// Init Funcs
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R7Vec4() : x(0), y(0), z(0), w(0) {}
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R7Vec4(float i0, float i1, float i2, float i3) : x(i0), y(i1), z(i2), w(i3) {}
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R7Vec4(const R7Vec4 &i) {
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x = i.x;
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y = i.y;
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z = i.z;
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w = i.w;
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}
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R7Vec4(const R7Vec2 &i0, const R7Vec2 &i1) {
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x = i0.x;
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y = i0.y;
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z = i1.x;
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w = i1.y;
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}
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// Operators
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// Add
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R7Vec4 &operator+=(const R7Vec4 &i) {
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x += i.x;
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y += i.y;
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z += i.z;
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w += i.w;
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return *this;
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}
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R7Vec4 operator+(const R7Vec4 &i) const {
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return R7Vec4(x + i.x, y + i.y, z + i.z, w + i.w);
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}
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// Sub
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R7Vec4 &operator-=(const R7Vec4 &i) {
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x -= i.x;
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y -= i.y;
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z -= i.z;
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w -= i.w;
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return *this;
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}
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R7Vec4 operator-(const R7Vec4 &i) const {
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return R7Vec4(x - i.x, y - i.y, z - i.z, w - i.w);
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}
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// Compare
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bool operator==(const R7Vec4 &in) const {
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return x == in.x && y == in.y && z == in.z && w == in.w;
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}
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bool operator!=(const R7Vec4 &in) const {
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// use the first comparefuncs result
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// and swap it lol
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return !(*this == in);
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}
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// Internal Values
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float x;
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float y;
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float z;
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float w;
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};
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@ -26,6 +26,9 @@ void Deinit();
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void Update();
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float GetTime();
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float GetDeltaTime();
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// Internal Function
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// Should not be used
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void Debug();
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bool Button(const std::string &label, R7Vec2 size = R7Vec2(0, 0));
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void Checkbox(const std::string &label, bool &c);
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@ -3,12 +3,12 @@
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#include <renderd7/nimg.hpp>
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namespace RenderD7 {
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class NIMG_Engine {
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class swr {
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public:
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NIMG_Engine(int w, int h);
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NIMG_Engine();
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~NIMG_Engine();
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nimg& GetImage() { return image; }
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swr(int w, int h);
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swr();
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~swr();
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nimg& get_image() { return image; }
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void load_file(const std::string& path);
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void load_nimg(const std::string& path);
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@ -16,6 +16,7 @@ class NIMG_Engine {
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void draw_pixel(int x, int y, unsigned int color);
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void draw_rect(int x, int y, int w, int h, unsigned int color, int t = 1);
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void draw_rect_solid(int x, int y, int w, int h, unsigned int color);
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void draw_line(int x1, int y1, int x2, int y2, unsigned int color, int t = 1);
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void flip(bool h, bool v);
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private:
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@ -1,32 +1,24 @@
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#include "scene.hpp"
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void ColorThemeSample() {
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RenderD7::ColorNew(RD7Color_Text, RenderD7::Color::Hex("#000000", 255));
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RenderD7::ColorNew(RD7Color_TextDisabled,
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RenderD7::Color::Hex("#212121", 200));
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RenderD7::ColorNew(RD7Color_Text2, RenderD7::Color::Hex("#ffffff", 255));
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RenderD7::ColorNew(RD7Color_Background, RenderD7::Color::Hex("#eeeeee", 170));
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RenderD7::ColorNew(RD7Color_Header, RenderD7::Color::Hex("#222222", 190));
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RenderD7::ColorNew(RD7Color_Selector, RenderD7::Color::Hex("#4444dd", 200));
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RenderD7::ColorNew(RD7Color_SelectorFade,
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RenderD7::Color::Hex("#7777dd", 200));
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RenderD7::ColorNew(RD7Color_List0, RenderD7::Color::Hex("#555555", 130));
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RenderD7::ColorNew(RD7Color_List1, RenderD7::Color::Hex("#777777", 130));
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RenderD7::ColorNew(RD7Color_MessageBackground,
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RenderD7::Color::Hex("#222222", 180));
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RenderD7::ColorNew(RD7Color_Button, RenderD7::Color::Hex("#4444dd", 150));
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RenderD7::ColorNew(RD7Color_ButtonHovered,
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RenderD7::Color::Hex("#6666dd", 150));
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RenderD7::ColorNew(RD7Color_ButtonDisabled,
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RenderD7::Color::Hex("#2222dd", 150));
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RenderD7::ColorNew(RD7Color_ButtonActive,
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RenderD7::Color::Hex("#7777dd", 150));
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RenderD7::ColorNew(RD7Color_Checkmark, RenderD7::Color::Hex("#4444dd", 130));
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RenderD7::ColorNew(RD7Color_FrameBg, RenderD7::Color::Hex("#555555", 160));
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RenderD7::ColorNew(RD7Color_FrameBgHovered,
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RenderD7::Color::Hex("#777777", 160));
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RenderD7::ColorNew(RD7Color_Progressbar,
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RenderD7::Color::Hex("#4444dd", 200));
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RD7::ColorNew(RD7Color_Text, RD7::Color::Hex("#000000", 255));
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RD7::ColorNew(RD7Color_TextDisabled, RD7::Color::Hex("#212121", 200));
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RD7::ColorNew(RD7Color_Text2, RD7::Color::Hex("#ffffff", 255));
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RD7::ColorNew(RD7Color_Background, RD7::Color::Hex("#eeeeee", 170));
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RD7::ColorNew(RD7Color_Header, RD7::Color::Hex("#222222", 190));
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RD7::ColorNew(RD7Color_Selector, RD7::Color::Hex("#4444dd", 200));
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RD7::ColorNew(RD7Color_SelectorFade, RD7::Color::Hex("#7777dd", 200));
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RD7::ColorNew(RD7Color_List0, RD7::Color::Hex("#555555", 130));
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RD7::ColorNew(RD7Color_List1, RD7::Color::Hex("#777777", 130));
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RD7::ColorNew(RD7Color_MessageBackground, RD7::Color::Hex("#222222", 180));
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RD7::ColorNew(RD7Color_Button, RD7::Color::Hex("#4444dd", 150));
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RD7::ColorNew(RD7Color_ButtonHovered, RD7::Color::Hex("#6666dd", 150));
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RD7::ColorNew(RD7Color_ButtonDisabled, RD7::Color::Hex("#2222dd", 150));
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RD7::ColorNew(RD7Color_ButtonActive, RD7::Color::Hex("#7777dd", 150));
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RD7::ColorNew(RD7Color_Checkmark, RD7::Color::Hex("#4444dd", 130));
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RD7::ColorNew(RD7Color_FrameBg, RD7::Color::Hex("#555555", 160));
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RD7::ColorNew(RD7Color_FrameBgHovered, RD7::Color::Hex("#777777", 160));
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RD7::ColorNew(RD7Color_Progressbar, RD7::Color::Hex("#4444dd", 200));
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}
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extern void IdbServer();
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@ -34,24 +26,24 @@ extern void IdbServer();
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int main() {
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rd7_enable_memtrack = true;
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rd7_do_splash = true;
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RenderD7::Ftrace::Beg("app", "app_init");
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RenderD7::Init::Main("rd7tf");
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RenderD7::FadeIn();
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RD7::Ftrace::Beg("app", "app_init");
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RD7::Init::Main("rd7tf");
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RD7::FadeIn();
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// IdbServer();
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ColorThemeSample();
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RenderD7::Init::NdspFirm();
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RenderD7::Scene::Load(std::make_unique<Sample>());
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RenderD7::Ftrace::End("app", "app_init");
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while (RenderD7::MainLoop()) {
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RenderD7::OnScreen(Top);
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RenderD7::Ftrace::Beg("app", "app_mainloop");
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RD7::Init::NdspFirm();
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RD7::Scene::Load(std::make_unique<Sample>());
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RD7::Ftrace::End("app", "app_init");
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while (RD7::MainLoop()) {
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RD7::OnScreen(Top);
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RD7::Ftrace::Beg("app", "app_mainloop");
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if (d7_hDown & KEY_START) {
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RenderD7::FadeOut();
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RenderD7::ExitApp();
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RD7::FadeOut();
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RD7::ExitApp();
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}
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RenderD7::OnScreen(Top);
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RenderD7::FrameEnd();
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RenderD7::Ftrace::End("app", "app_mainloop");
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RD7::OnScreen(Top);
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RD7::FrameEnd();
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RD7::Ftrace::End("app", "app_mainloop");
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}
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return 0;
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|
@ -25,27 +25,25 @@ static void Wave(int index, R7Vec2 position, R7Vec2 size, float time,
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y_position = std::min(y_position, position.y + size.y - (90 - shrink));
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if (dbg)
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RenderD7::Draw2::TriangleLined(
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DV2::TriangleLined(
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R7Vec2(x_position, y_position),
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R7Vec2(x_position + 300, y_position + (90 - shrink)),
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R7Vec2(x_position - 300, y_position + (90 - shrink)),
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RenderD7::Color::RGBA(.94f - .17f * color_effect,
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.61f - .25f * color_effect,
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RD7::Color::RGBA(.94f - .17f * color_effect, .61f - .25f * color_effect,
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.36f + .38f * color_effect)
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.toRGBA());
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else
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RenderD7::Draw2::TriangleSolid(
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DV2::TriangleSolid(
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R7Vec2(x_position, y_position),
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R7Vec2(x_position + 300, y_position + (90 - shrink)),
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R7Vec2(x_position - 300, y_position + (90 - shrink)),
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RenderD7::Color::RGBA(.94f - .17f * color_effect,
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.61f - .25f * color_effect,
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RD7::Color::RGBA(.94f - .17f * color_effect, .61f - .25f * color_effect,
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.36f + .38f * color_effect)
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.toRGBA());
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}
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void DrawWave(R7Vec2 position, R7Vec2 size, float time, bool dbg) {
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RenderD7::Draw2::RectFilledSolid(position, size, 0xff64c9fd);
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DV2::RectFilledSolid(position, size, 0xff64c9fd);
|
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int i = 0;
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for (; i < 44; i++) Wave(i, position, size, time, dbg);
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}
|
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@ -53,7 +51,7 @@ void DrawWave(R7Vec2 position, R7Vec2 size, float time, bool dbg) {
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R7Vec2 testv2 = R7Vec2(48, 48);
|
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|
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Sample::Sample() {
|
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auto t = RenderD7::FileSystem::GetDirContent("sdmc:/music/");
|
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auto t = RD7::FileSystem::GetDirContent("sdmc:/music/");
|
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for (const auto& it : t) {
|
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names.push_back(it.name);
|
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files.push_back(it.path);
|
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@ -67,32 +65,32 @@ Sample::~Sample() {
|
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void Sample::Draw() const {
|
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// Draw Things to Screen:
|
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// Step 1 -> Select Screen
|
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RenderD7::OnScreen(Top);
|
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RD7::OnScreen(Top);
|
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// Step 2 -> Draw Things
|
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// The hbloader Triangle Wave
|
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DrawWave(R7Vec2(0, 0), R7Vec2(400, 240), RenderD7::GetTime(),
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debug_background);
|
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DrawWave(R7Vec2(0, 0), R7Vec2(400, 240), RD7::GetTime(), debug_background);
|
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// For Example A Rect with Draw2 and StyleColorApi
|
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// And the RFS Wrapper for RectFilledSolid lol
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/*RenderD7::Draw2::RFS(R7Vec2(0, 0), R7Vec2(400, 20),
|
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RenderD7::StyleColor(RD7Color_Header));
|
||||
/*DV2::RFS(R7Vec2(0, 0), R7Vec2(400, 20),
|
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RD7::StyleColor(RD7Color_Header));
|
||||
// As the Top bar is Dark you need TextColor2
|
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RenderD7::RedirectColor(RD7Color_Text, RD7Color_Text2);
|
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RenderD7::Draw2::Text(R7Vec2(5, 2), "RenderD7 - Test Framework");
|
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RenderD7::Draw2::Text(R7Vec2(395, 2), RENDERD7VSTRING,
|
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RD7::RedirectColor(RD7Color_Text, RD7Color_Text2);
|
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DV2::Text(R7Vec2(5, 2), "RenderD7 - Test Framework");
|
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DV2::Text(R7Vec2(395, 2), RENDERD7VSTRING,
|
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RD7TextFlags_AlignRight);
|
||||
RenderD7::UndoColorEdit(RD7Color_Text);*/
|
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RD7::UndoColorEdit(RD7Color_Text);*/
|
||||
if (UI7::BeginMenu("RenderD7 Test Framework")) {
|
||||
UI7::SetCursorPos(R7Vec2(395, 2));
|
||||
UI7::Label(RenderD7::FormatBytes(RenderD7::Memory::GetCurrent()),
|
||||
UI7::Label(RD7::FormatBytes(RD7::Memory::GetCurrent()),
|
||||
RD7TextFlags_AlignRight);
|
||||
UI7::RestoreCursor();
|
||||
if (state == State_Menu) {
|
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UI7::Label("Test App");
|
||||
UI7::BrowserList(names, sel);
|
||||
}
|
||||
UI7::EndMenu();
|
||||
}
|
||||
RenderD7::OnScreen(Bottom);
|
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RD7::OnScreen(Bottom);
|
||||
if (UI7::BeginMenu("Control Center")) {
|
||||
if (state == State_Menu) {
|
||||
if (UI7::Button("RenderD7 Settings"))
|
||||
@ -116,14 +114,14 @@ void Sample::Draw() const {
|
||||
}
|
||||
|
||||
void Sample::Logic() {
|
||||
RenderD7::CustomTextSize(txt_size);
|
||||
RD7::CustomTextSize(txt_size);
|
||||
for (const auto& it : shared_requests) {
|
||||
if (it.first == 1U) {
|
||||
if (it.second) RenderD7::LoadSettings();
|
||||
if (it.second) RD7::LoadSettings();
|
||||
} else if (it.first == 2U) {
|
||||
if (it.second)
|
||||
RenderD7::PushMessage(RenderD7::Message(
|
||||
"Test Message", "Button Bressed\nBest Msg Handler..."));
|
||||
RD7::PushMessage(RD7::Message("Test Message",
|
||||
"Button Bressed\nBest Msg Handler..."));
|
||||
} else if (it.first == 3U) {
|
||||
state = (State)it.second;
|
||||
}
|
||||
|
@ -2,7 +2,7 @@
|
||||
|
||||
#include <rd7.hpp>
|
||||
|
||||
class Sample : public RenderD7::Scene {
|
||||
class Sample : public RD7::Scene {
|
||||
public:
|
||||
enum State {
|
||||
State_Menu,
|
||||
|
@ -5,10 +5,8 @@
|
||||
#include <renderd7/external/json.hpp>
|
||||
#include <renderd7/internal_db.hpp>
|
||||
|
||||
// This is btw the default theme setup
|
||||
// RenderD7 StyleColor Api
|
||||
// not const cause const = error lol
|
||||
std::map<RD7Color, unsigned int> rd7i_color_map = {
|
||||
// Default Theme
|
||||
const std::map<RD7Color, unsigned int> rd7i_default_theme = {
|
||||
{RD7Color_Text, RGBA8(0, 0, 0, 255)},
|
||||
{RD7Color_Text2, RGBA8(255, 255, 255, 255)}, // For Background change or so
|
||||
{RD7Color_TextDisabled, RGBA8(170, 170, 170, 255)},
|
||||
@ -29,6 +27,10 @@ std::map<RD7Color, unsigned int> rd7i_color_map = {
|
||||
{RD7Color_Progressbar, RGBA8(0, 255, 0, 255)},
|
||||
};
|
||||
|
||||
// RenderD7 StyleColor Api
|
||||
// not const cause const = error lol
|
||||
std::map<RD7Color, unsigned int> rd7i_color_map = rd7i_default_theme;
|
||||
|
||||
std::map<RD7Color, unsigned int> rd7i_color_swap_map;
|
||||
|
||||
unsigned int RenderD7::StyleColor(RD7Color color) {
|
||||
@ -175,26 +177,7 @@ void RenderD7::ThemeSave(const std::string& path) {
|
||||
file.close();
|
||||
}
|
||||
|
||||
void RenderD7::ThemeDefault() {
|
||||
rd7i_color_map[RD7Color_Text] = RGBA8(0, 0, 0, 255);
|
||||
rd7i_color_map[RD7Color_Text2] = RGBA8(255, 255, 255, 255);
|
||||
rd7i_color_map[RD7Color_TextDisabled] = RGBA8(170, 170, 170, 255);
|
||||
rd7i_color_map[RD7Color_Background] = RGBA8(238, 238, 238, 255);
|
||||
rd7i_color_map[RD7Color_Header] = RGBA8(17, 17, 17, 255);
|
||||
rd7i_color_map[RD7Color_Selector] = RGBA8(34, 34, 34, 255);
|
||||
rd7i_color_map[RD7Color_SelectorFade] = RGBA8(90, 90, 90, 255);
|
||||
rd7i_color_map[RD7Color_List0] = RGBA8(204, 204, 204, 255);
|
||||
rd7i_color_map[RD7Color_List1] = RGBA8(187, 187, 187, 255);
|
||||
rd7i_color_map[RD7Color_MessageBackground] = RGBA8(51, 51, 51, 255);
|
||||
rd7i_color_map[RD7Color_Button] = RGBA8(17, 17, 17, 255);
|
||||
rd7i_color_map[RD7Color_ButtonHovered] = RGBA8(34, 34, 34, 255);
|
||||
rd7i_color_map[RD7Color_ButtonDisabled] = RGBA8(8, 8, 8, 255);
|
||||
rd7i_color_map[RD7Color_ButtonActive] = RGBA8(42, 42, 42, 255);
|
||||
rd7i_color_map[RD7Color_Checkmark] = RGBA8(42, 42, 42, 255);
|
||||
rd7i_color_map[RD7Color_FrameBg] = RGBA8(85, 85, 85, 255);
|
||||
rd7i_color_map[RD7Color_FrameBgHovered] = RGBA8(119, 119, 119, 255);
|
||||
rd7i_color_map[RD7Color_Progressbar] = RGBA8(0, 255, 0, 255);
|
||||
}
|
||||
void RenderD7::ThemeDefault() { rd7i_color_map = rd7i_default_theme; }
|
||||
|
||||
uint32_t RenderD7::Color::Hex(const std::string& color, uint8_t a) {
|
||||
if (color.length() < 7 ||
|
||||
|
@ -7,7 +7,7 @@
|
||||
|
||||
namespace RenderD7 {
|
||||
void Error(const std::string& msg) {
|
||||
if (rd7i_graphics_on) {
|
||||
/*if (rd7i_graphics_on) {
|
||||
C3D_FrameEnd(0);
|
||||
while (aptMainLoop()) {
|
||||
hidScanInput();
|
||||
@ -27,7 +27,7 @@ void Error(const std::string& msg) {
|
||||
C3D_FrameEnd(0);
|
||||
}
|
||||
exit(0);
|
||||
} else {
|
||||
} else {*/
|
||||
gfxInitDefault();
|
||||
consoleInit(GFX_TOP, NULL);
|
||||
printf("RENDERD7 - ERROR MANAGER\n\n%s\n", msg.c_str());
|
||||
@ -39,6 +39,6 @@ void Error(const std::string& msg) {
|
||||
}
|
||||
gfxExit();
|
||||
exit(0);
|
||||
}
|
||||
// }
|
||||
}
|
||||
} // namespace RenderD7
|
@ -65,6 +65,31 @@ struct UI7ID {
|
||||
int lt;
|
||||
};
|
||||
|
||||
struct UI7OBJ {
|
||||
UI7OBJ() {}
|
||||
UI7OBJ(const R7Vec4 &i0, const int &i1) {
|
||||
box = i0;
|
||||
type = i1;
|
||||
s = rd7i_current_screen;
|
||||
}
|
||||
void Debug() {
|
||||
RenderD7::OnScreen(s ? Top : Bottom);
|
||||
RenderD7::Draw2::TriangleLined(R7Vec2(box.x, box.y),
|
||||
R7Vec2(box.x + box.z, box.y),
|
||||
R7Vec2(box.x, box.y + box.w), 0xff0000ff);
|
||||
RenderD7::Draw2::TriangleLined(
|
||||
R7Vec2(box.x, box.y + box.w), R7Vec2(box.x + box.z, box.y),
|
||||
R7Vec2(box.x + box.z, box.y + box.w), 0xff0000ff);
|
||||
}
|
||||
R7Vec4 box;
|
||||
int type;
|
||||
bool s = false;
|
||||
};
|
||||
|
||||
std::vector<unsigned int> ui7i_debug_colors{
|
||||
0x00000000,
|
||||
};
|
||||
|
||||
struct UI7_Ctx {
|
||||
UI7_Ctx() {
|
||||
delta = 0.0f;
|
||||
@ -76,6 +101,7 @@ struct UI7_Ctx {
|
||||
cbackup = R7Vec2();
|
||||
in_menu = false;
|
||||
current_menu = UI7ID("");
|
||||
debugging = true;
|
||||
}
|
||||
float delta;
|
||||
float time;
|
||||
@ -85,9 +111,11 @@ struct UI7_Ctx {
|
||||
R7Vec2 cbackup;
|
||||
R7Vec2 slc;
|
||||
bool in_menu;
|
||||
bool debugging;
|
||||
UI7ID current_menu;
|
||||
std::map<std::string, R7Vec2> grid_mapping;
|
||||
std::unordered_map<std::string, UI7ID *> ids;
|
||||
std::vector<UI7OBJ> objects;
|
||||
};
|
||||
|
||||
UI7_Ctx *ui7_ctx;
|
||||
@ -127,6 +155,12 @@ void UI7CtxCursorMove(R7Vec2 size) {
|
||||
ui7_ctx->slc += R7Vec2(size.x, 0);
|
||||
}
|
||||
|
||||
void UI7CtxRegObj(const UI7OBJ &obj) {
|
||||
if (!UI7CtxValidate()) return;
|
||||
if (!ui7_ctx->debugging) return;
|
||||
ui7_ctx->objects.push_back(obj);
|
||||
}
|
||||
|
||||
UI7ID *UI7CtxNewID(const std::string &i) {
|
||||
std::string t = i;
|
||||
std::transform(t.begin(), t.end(), t.begin(),
|
||||
@ -195,6 +229,7 @@ void Update() {
|
||||
ui7_ctx->time += ui7_ctx->delta;
|
||||
ui7_ctx->cursor = R7Vec2();
|
||||
UI7CtxClearIDs();
|
||||
if (ui7_ctx->debugging) ui7_ctx->objects.clear();
|
||||
}
|
||||
|
||||
float GetTime() {
|
||||
@ -219,8 +254,7 @@ bool Button(const std::string &label, R7Vec2 size) {
|
||||
}
|
||||
RD7Color btn = RD7Color_Button;
|
||||
R7Vec2 pos = GetCursorPos();
|
||||
|
||||
UI7CtxCursorMove(size);
|
||||
UI7CtxRegObj(UI7OBJ(R7Vec4(pos, size), 0));
|
||||
|
||||
if (RenderD7::Hid::IsEvent("touch", RenderD7::Hid::Up) &&
|
||||
InBox(RenderD7::Hid::GetLastTouchPosition(), pos, size)) {
|
||||
@ -237,6 +271,7 @@ bool Button(const std::string &label, R7Vec2 size) {
|
||||
RenderD7::TextColorByBg(btn);
|
||||
RenderD7::Draw2::Text(pos, label);
|
||||
RenderD7::UndoColorEdit(RD7Color_Text);
|
||||
UI7CtxCursorMove(size);
|
||||
return ret;
|
||||
}
|
||||
|
||||
@ -265,8 +300,11 @@ void Checkbox(const std::string &label, bool &c) {
|
||||
if (c == true) {
|
||||
RenderD7::Draw2::RFS(pos + R7Vec2(2, 2), cbs - R7Vec2(4, 4),
|
||||
RenderD7::StyleColor(RD7Color_Checkmark));
|
||||
UI7CtxRegObj(UI7OBJ(R7Vec4(pos + R7Vec2(2, 2), cbs - R7Vec2(4, 4)), 2));
|
||||
}
|
||||
RenderD7::Draw2::Text(pos + R7Vec2(cbs.x + 5, 1), label);
|
||||
UI7CtxRegObj(UI7OBJ(R7Vec4(pos, cbs + R7Vec2(txtdim.x + 5, 0)), 0));
|
||||
UI7CtxRegObj(UI7OBJ(R7Vec4(pos, cbs), 1));
|
||||
}
|
||||
|
||||
void Label(const std::string &label, RD7TextFlags flags) {
|
||||
@ -274,6 +312,11 @@ void Label(const std::string &label, RD7TextFlags flags) {
|
||||
R7Vec2 textdim = RenderD7::GetTextDimensions(label);
|
||||
R7Vec2 pos = GetCursorPos();
|
||||
float tbh = RenderD7::TextGetSize() * 40;
|
||||
if (flags & RD7TextFlags_AlignRight) {
|
||||
UI7CtxRegObj(UI7OBJ(R7Vec4(pos - R7Vec2(textdim.x, 0), textdim), 0));
|
||||
} else {
|
||||
UI7CtxRegObj(UI7OBJ(R7Vec4(pos, textdim), 0));
|
||||
}
|
||||
// Remove some y offset cause texts have some offset
|
||||
UI7CtxCursorMove(textdim - R7Vec2(0, 4));
|
||||
RenderD7::TextColorByBg(
|
||||
@ -301,6 +344,7 @@ void Image(RenderD7::Image *img) {
|
||||
if (!UI7CtxValidate()) return;
|
||||
R7Vec2 pos = GetCursorPos();
|
||||
UI7CtxCursorMove(R7Vec2(img->get_size().x, img->get_size().y));
|
||||
UI7CtxRegObj(UI7OBJ(R7Vec4(pos, img->get_size()), 0));
|
||||
|
||||
RenderD7::Draw2::Image(img, pos);
|
||||
}
|
||||
@ -414,6 +458,7 @@ bool BeginMenu(const std::string &title, R7Vec2 size, UI7MenuFlags flags) {
|
||||
}
|
||||
|
||||
SetCursorPos(R7Vec2(5, tbh + 5));
|
||||
|
||||
return UI7CtxBeginMenu(title);
|
||||
}
|
||||
|
||||
@ -488,4 +533,13 @@ void SameLine() {
|
||||
ui7_ctx->cursor = ui7_ctx->slc;
|
||||
}
|
||||
|
||||
void Debug() {
|
||||
if (!UI7CtxValidate()) return;
|
||||
if (ui7_ctx->debugging) {
|
||||
for (size_t i = 0; i < ui7_ctx->objects.size(); i++) {
|
||||
ui7_ctx->objects[i].Debug();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace UI7
|
@ -8,8 +8,8 @@
|
||||
#define reca_cc(x) reinterpret_cast<const char*>(x)
|
||||
#define reca_c(x) reinterpret_cast<char*>(x)
|
||||
#define pak32(q, w, e, r) \
|
||||
((((q)&0xff) << 0) | (((w)&0xff) << 8) | (((e)&0xff) << 16) | \
|
||||
(((r)&0xff) << 24))
|
||||
((((q) & 0xff) << 0) | (((w) & 0xff) << 8) | (((e) & 0xff) << 16) | \
|
||||
(((r) & 0xff) << 24))
|
||||
|
||||
// Stupid RLE Algorithm
|
||||
void npi_compress(std::vector<unsigned char>& ret,
|
||||
|
@ -448,6 +448,7 @@ void RenderD7::FrameEnd() {
|
||||
RenderD7::Ftrace::Beg("rd7oh", f2s(OvlHandler));
|
||||
OvlHandler();
|
||||
RenderD7::Ftrace::End("rd7oh", f2s(OvlHandler));
|
||||
UI7::Debug();
|
||||
Npifade();
|
||||
RenderD7::Ftrace::End("rd7-core", "frame");
|
||||
C3D_FrameEnd(0);
|
||||
@ -593,10 +594,10 @@ void RenderD7::RSettings::Draw(void) const {
|
||||
// List Bg
|
||||
for (int i = 0; i < 12; i++) {
|
||||
if ((i % 2 == 0))
|
||||
RenderD7::Draw2::RFS(R7Vec2(0, 40 + (i)*15), R7Vec2(400, 15),
|
||||
RenderD7::Draw2::RFS(R7Vec2(0, 40 + (i) * 15), R7Vec2(400, 15),
|
||||
RenderD7::StyleColor(RD7Color_List0));
|
||||
else
|
||||
RenderD7::Draw2::RFS(R7Vec2(0, 40 + (i)*15), R7Vec2(400, 15),
|
||||
RenderD7::Draw2::RFS(R7Vec2(0, 40 + (i) * 15), R7Vec2(400, 15),
|
||||
RenderD7::StyleColor(RD7Color_List1));
|
||||
}
|
||||
|
||||
|
@ -1,17 +1,17 @@
|
||||
#include <renderd7/external/stb_image.h>
|
||||
|
||||
#include <renderd7/Color.hpp>
|
||||
#include <renderd7/nimg_engine.hpp>
|
||||
#include <renderd7/swr.hpp>
|
||||
|
||||
namespace RenderD7 {
|
||||
NIMG_Engine::NIMG_Engine(int w, int h) { image = RenderD7::nimg(w, h); }
|
||||
NIMG_Engine::NIMG_Engine() { image = RenderD7::nimg(1, 1); }
|
||||
swr::swr(int w, int h) { image = RenderD7::nimg(w, h); }
|
||||
swr::swr() { image = RenderD7::nimg(1, 1); }
|
||||
|
||||
NIMG_Engine::~NIMG_Engine() {
|
||||
swr::~swr() {
|
||||
// Do nothing
|
||||
}
|
||||
|
||||
void NIMG_Engine::load_file(const std::string& path) {
|
||||
void swr::load_file(const std::string& path) {
|
||||
int w, h, c;
|
||||
uint8_t* dat = stbi_load(path.c_str(), &w, &h, &c, 4);
|
||||
image = nimg(w, h);
|
||||
@ -27,11 +27,11 @@ void NIMG_Engine::load_file(const std::string& path) {
|
||||
stbi_image_free(dat);
|
||||
}
|
||||
|
||||
void NIMG_Engine::load_nimg(const std::string& path) {
|
||||
void swr::load_nimg(const std::string& path) {
|
||||
image = RenderD7::NIMG_Load(path);
|
||||
}
|
||||
|
||||
void NIMG_Engine::draw_pixel(int x, int y, unsigned int color) {
|
||||
void swr::draw_pixel(int x, int y, unsigned int color) {
|
||||
if (x > image.width || x < 0 || y > image.height || y < 0) return;
|
||||
RenderD7::Color::RGBA splitter(color);
|
||||
image.pixel_buffer[((y * image.width + x) * 4) + 0] = splitter.m_r;
|
||||
@ -40,11 +40,14 @@ void NIMG_Engine::draw_pixel(int x, int y, unsigned int color) {
|
||||
image.pixel_buffer[((y * image.width + x) * 4) + 3] = splitter.m_a;
|
||||
}
|
||||
|
||||
void NIMG_Engine::draw_rect(int x, int y, int w, int h, unsigned int color,
|
||||
int t) {}
|
||||
void swr::draw_rect(int x, int y, int w, int h, unsigned int color, int t) {
|
||||
draw_line(x, y, x + w, y, color, t);
|
||||
draw_line(x, y, x, y + h, color, t);
|
||||
draw_line(x, y + h, x + w, y + h, color, t);
|
||||
draw_line(x + w, y + h, x + w, y + h, color, t);
|
||||
}
|
||||
|
||||
void NIMG_Engine::draw_rect_solid(int x, int y, int w, int h,
|
||||
unsigned int color) {
|
||||
void swr::draw_rect_solid(int x, int y, int w, int h, unsigned int color) {
|
||||
for (int ix = x; ix < x + w; ix++) {
|
||||
for (int iy = y; iy < y + h; iy++) {
|
||||
draw_pixel(ix, iy, color);
|
||||
@ -52,7 +55,15 @@ void NIMG_Engine::draw_rect_solid(int x, int y, int w, int h,
|
||||
}
|
||||
}
|
||||
|
||||
void NIMG_Engine::flip(bool h, bool v) {
|
||||
void swr::draw_line(int x1, int y1, int x2, int y2, unsigned int color, int t) {
|
||||
for (int ix = x1; ix < x2 * t; ix++) {
|
||||
for (int iy = y1; iy < y2 * t; iy++) {
|
||||
draw_pixel(ix, iy, color);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void swr::flip(bool h, bool v) {
|
||||
const nimg _bak = image;
|
||||
if (h) {
|
||||
for (int x = 0; x < image.width; x++) {
|
Reference in New Issue
Block a user