RenderD7 Add SuperReselutiion
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@ -224,6 +224,8 @@ namespace RenderD7
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bool DrawCircle(float x, float y, float radius, u32 color);
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bool DrawImage(C2D_Image img, float x, float y, float scaleX = 1.0f, float scaleY = 1.0f);
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void FrameEnd();
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void ToggleRD7SR();
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bool IsRD7SR();
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class SpriteSheetAnimation : public RenderD7::Sprite
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{
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