Implement OverLayHandler
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@@ -34,7 +34,7 @@ extern "C"
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}
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#define RENDERD7VSTRING "0.7.3"
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#define CHANGELOG "0.7.2: Implement MT to csv file saving. Add RGB2HEX. \n0.7.1: Add the New Overlay Handler. Its Just in code and does nothing yet. \n0.7.0: Made Big Progress In the MT Ovl but it still crashes On a Scnd C3D_FrameEnd(). Implement 800px but doesn't work that good. \n0.6.2: Fix Crash when exiting trouth Home Menu. \n0.6.10: rewrite Threadsystem, Improve framerate\n0.6.02: Fix Code in lang.hpp\nadd Draw Text Left Function.\nadd changelog\n0.6.01: add Threading system."
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#define CHANGELOG "0.7.3: Implement Over Render Overlay Framework\n0.7.2: Implement MT to csv file saving. Add RGB2HEX. \n0.7.1: Add the New Overlay Handler. Its Just in code and does nothing yet. \n0.7.0: Made Big Progress In the MT Ovl but it still crashes On a Scnd C3D_FrameEnd(). Implement 800px but doesn't work that good. \n0.6.2: Fix Crash when exiting trouth Home Menu. \n0.6.10: rewrite Threadsystem, Improve framerate\n0.6.02: Fix Code in lang.hpp\nadd Draw Text Left Function.\nadd changelog\n0.6.01: add Threading system."
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#define DEFAULT_CENTER 0.5f
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extern C3D_RenderTarget* Top;
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@@ -212,6 +212,7 @@ namespace RenderD7
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void Logic() override;
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private:
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int msgposy = 240;
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int delay = 0;
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};
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void AddOvl(std::unique_ptr<RenderD7::Ovl> scene);
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