Implement OverLayHandler

This commit is contained in:
2022-05-13 21:36:03 +02:00
parent d4f12cb9b0
commit b40f6d738e
2 changed files with 45 additions and 39 deletions

View File

@@ -34,7 +34,7 @@ extern "C"
}
#define RENDERD7VSTRING "0.7.3"
#define CHANGELOG "0.7.2: Implement MT to csv file saving. Add RGB2HEX. \n0.7.1: Add the New Overlay Handler. Its Just in code and does nothing yet. \n0.7.0: Made Big Progress In the MT Ovl but it still crashes On a Scnd C3D_FrameEnd(). Implement 800px but doesn't work that good. \n0.6.2: Fix Crash when exiting trouth Home Menu. \n0.6.10: rewrite Threadsystem, Improve framerate\n0.6.02: Fix Code in lang.hpp\nadd Draw Text Left Function.\nadd changelog\n0.6.01: add Threading system."
#define CHANGELOG "0.7.3: Implement Over Render Overlay Framework\n0.7.2: Implement MT to csv file saving. Add RGB2HEX. \n0.7.1: Add the New Overlay Handler. Its Just in code and does nothing yet. \n0.7.0: Made Big Progress In the MT Ovl but it still crashes On a Scnd C3D_FrameEnd(). Implement 800px but doesn't work that good. \n0.6.2: Fix Crash when exiting trouth Home Menu. \n0.6.10: rewrite Threadsystem, Improve framerate\n0.6.02: Fix Code in lang.hpp\nadd Draw Text Left Function.\nadd changelog\n0.6.01: add Threading system."
#define DEFAULT_CENTER 0.5f
extern C3D_RenderTarget* Top;
@@ -212,6 +212,7 @@ namespace RenderD7
void Logic() override;
private:
int msgposy = 240;
int delay = 0;
};
void AddOvl(std::unique_ptr<RenderD7::Ovl> scene);