Update renderd7.hpp
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								renderd7.hpp
									
									
									
									
									
								
							@@ -215,6 +215,14 @@ namespace RenderD7
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        float txtsize = 0.7f;  //Set Text Size
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					        float txtsize = 0.7f;  //Set Text Size
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    };
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					    };
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					    struct TLBtn
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					    {
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					        int x; //Position X
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					        int y; //Position Y
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					        int w; //Button Width
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					        int h; //Button Height
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					    };
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    struct ScrollList1 
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					    struct ScrollList1 
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    {
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					    {
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        std::string Text = "";
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					        std::string Text = "";
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@@ -237,7 +245,7 @@ namespace RenderD7
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    void DrawTObjects(std::vector<RenderD7::TObject> tobjects, u32 color, u32 txtcolor,  int selection = -1, u32 selbgcolor = RenderD7::Color::Hex("#2D98AF"), u32 selcolor = RenderD7::Color::Hex("#000000"));
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					    void DrawTObjects(std::vector<RenderD7::TObject> tobjects, u32 color, u32 txtcolor,  int selection = -1, u32 selbgcolor = RenderD7::Color::Hex("#2D98AF"), u32 selcolor = RenderD7::Color::Hex("#000000"));
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    void DrawSTObject(std::vector<RenderD7::TObject> tobject, int tobjectindex, u32 color, u32 txtcolor);
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					    void DrawSTObject(std::vector<RenderD7::TObject> tobject, int tobjectindex, u32 color, u32 txtcolor);
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    bool touchTObj(touchPosition touch, RenderD7::TObject button);
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					    bool touchTObj(touchPosition touch, RenderD7::TObject button);
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					    void DrawTLBtns(std::vector<RenderD7::TLBtn> btns, u32 color,  int selection = -1, u32 selbgcolor = RenderD7::Color::Hex("#2D98AF"), u32 selcolor = RenderD7::Color::Hex("#000000"));
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    struct DirContent
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					    struct DirContent
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    {
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					    {
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        std::string name;
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					        std::string name;
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