BCSTM-Player |

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2021-07-23 13:58:16 +00:00
parent f51ddecf3d
commit c537fc095a
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//
// BaseTween.h
//
// This code is derived from Universal Tween Engine
// Licensed under Apache License 2.0 - http://www.apache.org/licenses/LICENSE-2.0
//
/**
* BaseTween is the base class of Tween and Timeline. It defines the
* iteration engine used to play animations for any number of times, and in
* any direction, at any speed.
* <p/>
*
* It is responsible for calling the different callbacks at the right moments,
* and for making sure that every callbacks are triggered, even if the update
* engine gets a big delta time at once.
*
* @see Tween
* @see Timeline
* @author Aurelien Ribon | http://www.aurelienribon.com/
*/
#ifndef __BaseTween__
#define __BaseTween__
#include <functional>
#include <map>
#include <TweenEngine/TweenCallback.h>
namespace TweenEngine
{
class TweenManager;
typedef std::function<void(BaseTween* source)> TweenCallbackFunction;
class BaseTween
{
private:
// General
int step;
int repeatCnt;
bool isIterationStep;
bool isYoyoFlag;
// Timings
float repeatDelay;
float currentTime;
float deltaTime;
bool isStartedFlag; // true when the object is started
bool isInitializedFlag; // true after the delay
bool isFinishedFlag; // true when all repetitions are done
bool isKilledFlag; // true if kill() was called
bool isPausedFlag; // true if pause() was called
// Misc
TweenCallback *callback;
int callbackTriggers;
void *userData;
std::map<int, TweenCallbackFunction> callbacks;
// Update
void initialize();
void testRelaunch();
void updateStep();
void testCompletion();
protected:
// Timings
float delayStart;
float duration;
virtual void reset();
virtual void forceStartValues() = 0;
virtual void forceEndValues() = 0;
virtual void initializeOverride();
virtual void updateOverride(int step, int lastStep, bool isIterationStep, float delta);
virtual void forceToStart();
virtual void forceToEnd(float time);
void callCallback(int type);
bool isReverse(int step);
bool isValid(int step);
public:
virtual ~BaseTween() {}
virtual int getTweenCount() = 0;
virtual int getTimelineCount() = 0;
// Package access
bool isAutoRemoveEnabled;
bool isAutoStartEnabled;
virtual BaseTween &build();
BaseTween &start();
BaseTween &start(TweenManager &manager);
BaseTween &delay(float delay);
void kill();
virtual void free();
void pause();
void resume();
BaseTween &repeat(int count, float delay);
BaseTween &repeatYoyo(int count, float delay);
BaseTween &setCallback(TweenCallback *callback);
BaseTween &setCallback(int type, const TweenCallbackFunction& callback);
BaseTween &setCallbackTriggers(int flags);
BaseTween &setUserData(void *data);
// Getters
float getDelay();
float getDuration();
int getRepeatCount();
float getRepeatDelay();
float getFullDuration();
void *getUserData();
int getStep();
float getCurrentTime();
bool isStarted();
bool isInitialized();
bool isFinished();
bool isYoyo();
bool isPaused();
// Update
void update(float delta);
};
}
#endif /* defined(__BaseTween__) */

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//
// Pool.h
//
// This code is derived from Universal Tween Engine
// Licensed under Apache License 2.0 - http://www.apache.org/licenses/LICENSE-2.0
//
/**
* A light pool of objects that can be resused to avoid allocation.
* Based on Nathan Sweet pool implementation
*/
#ifndef __Pool__
#define __Pool__
#include <vector>
#include <algorithm>
namespace TweenEngine
{
template<typename T>
class PoolCallback
{
public:
virtual void onPool(T *obj) = 0;
virtual void onUnPool(T *obj) = 0;
};
template<typename T>
class Pool
{
private:
std::vector<T *> objects;
PoolCallback<T> *callback;
protected:
virtual ~Pool() {}
virtual T *create()=0;
public:
Pool(int initCapacity, PoolCallback<T> *callback);
T *get();
void free(T *obj);
void clear();
int size();
void ensureCapacity(int minCapacity);
};
// Implementation
template <typename T>
Pool<T>::Pool(int initCapacity, PoolCallback<T> *cb) : objects(initCapacity), callback(cb)
{
}
template <typename T>
T *Pool<T>::get()
{
T *obj = nullptr;
if (objects.empty())
{
obj = create();
}
else
{
obj = objects.back();
objects.pop_back();
if (obj == nullptr) obj = create();
}
if (callback != nullptr) callback->onUnPool(obj);
return obj;
}
template <typename T>
void Pool<T>::free(T *obj)
{
if (obj == nullptr) return;
bool contains = (std::find(objects.begin(), objects.end(), obj) != objects.end());
if (!contains)
{
if (callback != nullptr) callback->onPool(obj);
objects.push_back(obj);
}
}
template <typename T>
void Pool<T>::clear() { objects.clear(); }
template <typename T>
int Pool<T>::size() { return objects.size(); }
template <typename T>
void Pool<T>::ensureCapacity(int minCapacity) { objects.reserve(minCapacity); }
}
#endif /* defined(__Pool__) */

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//
// Tween.h
//
// This code is derived from Universal Tween Engine
// Licensed under Apache License 2.0 - http://www.apache.org/licenses/LICENSE-2.0
//
#ifndef __Tween__
#define __Tween__
#include <TweenEngine/Tweenable.h>
#include <TweenEngine/BaseTween.h>
#include <TweenEngine/Pool.h>
#include <TweenEngine/TweenEquation.h>
#include <TweenEngine/TweenPath.h>
#include <TweenEngine/TweenEquations.h>
#include <TweenEngine/TweenPaths.h>
namespace TweenEngine
{
class TweenPool;
class TweenPoolCallback;
class Tween : public BaseTween
{
friend class TweenPoolCallback;
private:
static int combinedAttrsLimit;
static int waypointsLimit;
// Main
Tweenable *targetObj;
int type;
TweenEquation *equation;
TweenPath *pathAlgorithm;
// General
bool isFrom;
bool isRelative;
int combinedAttrsCnt;
int waypointsCnt;
// Values
float* startValues;
float* targetValues;
float* waypoints;
// Buffers
float *accessorBuffer;
int accessorBufferSize;
float *pathBuffer;
int pathBufferSize;
//static TweenPoolCallback *poolCallback;
static TweenPool &pool;
void setup(Tweenable *target, int tweenType, float duration);
protected:
virtual void reset();
virtual void forceStartValues();
virtual void forceEndValues();
virtual void initializeOverride();
virtual void updateOverride(int step, int lastStep, bool isIterationStep, float delta);
public:
static const int ACCESSOR_READ = 0;
static const int ACCESSOR_WRITE = 1;
static void setCombinedAttributesLimit(int limit);
static void setWaypointsLimit(int limit);
static const char *getVersion();
static int getPoolSize();
static void ensurePoolCapacity(int minCapacity);
static Tween &to(Tweenable& target, int tweenType, float duration);
static Tween &from(Tweenable& target, int tweenType, float duration);
static Tween &set(Tweenable& target, int tweenType);
static Tween &call(TweenCallback &callback);
static Tween &mark();
Tween();
~Tween();
virtual int getTweenCount();
virtual int getTimelineCount();
virtual Tween &build();
virtual void free();
Tween &ease(TweenEquation &easeEquation);
Tween &target(float targetValue);
Tween &target(float targetValue1, float targetValue2);
Tween &target(float targetValue1, float targetValue2, float targetValue3);
Tween &target(float *targetValues, int len);
Tween &targetRelative(float targetValue);
Tween &targetRelative(float targetValue1, float targetValue2);
Tween &targetRelative(float targetValue1, float targetValue2, float targetValue3);
Tween &targetRelative(float *targetValues, int len);
Tween &waypoint(float targetValue);
Tween &waypoint(float targetValue1, float targetValue2);
Tween &waypoint(float targetValue1, float targetValue2, float targetValue3);
Tween &waypoint(float *targetValues, int len);
Tween &path(TweenPath &path);
int getType();
TweenEquation *getEasing();
float *getTargetValues();
int getCombinedAttributesCount();
};
}
#endif /* defined(__Tween__) */

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//
// TweenAccessor.h
//
// This code is derived from Universal Tween Engine
// Licensed under Apache License 2.0 - http://www.apache.org/licenses/LICENSE-2.0
//
/**
* The TweenAccessor interface lets you interpolate any attribute from any
* object. Just implement it as you want and register it to the engine by
* calling {@link Tween#registerAccessor}.
* <p/>
*
* <h2>Example</h2>
*
* The following code snippet presents an example of implementation for tweening
* a Particle class. This Particle class is supposed to only define a position
* with an "x" and an "y" fields, and their associated getters and setters.
* <p/>
*
* <pre> {@code
* public class ParticleAccessor implements TweenAccessor<Particle> {
* public static final int X = 1;
* public static final int Y = 2;
* public static final int XY = 3;
*
* public int getValues(Particle target, int tweenType, float[] returnValues) {
* switch (tweenType) {
* case X: returnValues[0] = target.getX(); return 1;
* case Y: returnValues[0] = target.getY(); return 1;
* case XY:
* returnValues[0] = target.getX();
* returnValues[1] = target.getY();
* return 2;
* default: assert false; return 0;
* }
* }
*
* public void setValues(Particle target, int tweenType, float[] newValues) {
* switch (tweenType) {
* case X: target.setX(newValues[0]); break;
* case Y: target.setY(newValues[1]); break;
* case XY:
* target.setX(newValues[0]);
* target.setY(newValues[1]);
* break;
* default: assert false; break;
* }
* }
* }
* }</pre>
*
* Once done, you only need to register this TweenAccessor once to be able to
* use it for every Particle objects in your application:
* <p/>
*
* <pre> {@code
* Tween.registerAccessor(Particle.class, new ParticleAccessor());
* }</pre>
*
* And that's all, the Tween Engine can no work with all your particles!
*
* @author Aurelien Ribon | http://www.aurelienribon.com/
*/
#ifndef __TweenAccessor__
#define __TweenAccessor__
namespace TweenEngine
{
template<class T>
class TweenAccessor
{
public:
virtual ~TweenAccessor() {}
/**
* Gets one or many values from the target object associated to the
* given tween type. It is used by the Tween Engine to determine starting
* values.
*
* @param target The target object of the tween.
* @param tweenType An integer representing the tween type.
* @param returnValues An array which should be modified by this method.
* @return The count of modified slots from the returnValues array.
*/
virtual int getValues(T& target, int tweenType, float *returnValues) = 0;
/**
* This method is called by the Tween Engine each time a running tween
* associated with the current target object has been updated.
*
* @param target The target object of the tween.
* @param tweenType An integer representing the tween type.
* @param newValues The new values determined by the Tween Engine.
*/
virtual void setValues(T& target, int tweenType, float *newValues) = 0;
};
}
#endif /* defined(__TweenAccessor__) */

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//
// TweenCallback.h
//
// This code is derived from Universal Tween Engine
// Licensed under Apache License 2.0 - http://www.apache.org/licenses/LICENSE-2.0
//
/**
* TweenCallbacks are used to trigger actions at some specific times. They are
* used in both Tweens and Timelines. The moment when the callback is
* triggered depends on its registered triggers:
* <p/>
*
* <b>BEGIN</b>: right after the delay (if any)<br/>
* <b>START</b>: at each iteration beginning<br/>
* <b>END</b>: at each iteration ending, before the repeat delay<br/>
* <b>COMPLETE</b>: at last END event<br/>
* <b>BACK_BEGIN</b>: at the beginning of the first backward iteration<br/>
* <b>BACK_START</b>: at each backward iteration beginning, after the repeat delay<br/>
* <b>BACK_END</b>: at each backward iteration ending<br/>
* <b>BACK_COMPLETE</b>: at last BACK_END event
* <p/>
*
* <pre> {@code
* forward : BEGIN COMPLETE
* forward : START END START END START END
* |--------------[XXXXXXXXXX]------[XXXXXXXXXX]------[XXXXXXXXXX]
* backward: bEND bSTART bEND bSTART bEND bSTART
* backward: bCOMPLETE bBEGIN
* }</pre>
*
* @see Tween
* @see Timeline
* @author Aurelien Ribon | http://www.aurelienribon.com/
*/
#ifndef __TweenCallback__
#define __TweenCallback__
namespace TweenEngine
{
class BaseTween;
class TweenCallback
{
public:
static const int BEGIN = 0x01;
static const int START = 0x02;
static const int END = 0x04;
static const int COMPLETE = 0x08;
static const int BACK_BEGIN = 0x10;
static const int BACK_START = 0x20;
static const int BACK_END = 0x40;
static const int BACK_COMPLETE = 0x80;
static const int ANY_FORWARD = 0x0F;
static const int ANY_BACKWARD = 0xF0;
static const int ANY = 0xFF;
virtual ~TweenCallback() {}
virtual void onEvent(int type, BaseTween *source) = 0;
};
}
#endif /* defined(__TweenCallback__) */

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//
// TweenEquation.h
//
// This code is derived from Universal Tween Engine
// Licensed under Apache License 2.0 - http://www.apache.org/licenses/LICENSE-2.0
//
/**
* Base class for every easing equation. You can create your own equations
* and directly use them in the Tween engine by inheriting from this class.
*
* @see Tween
* @author Aurelien Ribon | http://www.aurelienribon.com/
*/
#ifndef __TweenEquation__
#define __TweenEquation__
//#include <string.h>
namespace TweenEngine
{
class TweenEquation
{
public:
/**
* Computes the next value of the interpolation.
*
* @param t The current time, between 0 and 1.
* @return The current value.
*/
virtual float compute(float t) = 0;
virtual const char *toString() = 0;
/**
* Returns true if the given string is the name of this equation (the name
* is returned in the toString() method, don't forget to override it).
* This method is usually used to save/load a tween to/from a text file.
*/
//bool isValueOf(const char *str) { return !strcmp(str, toString()); };
};
}
#endif /* defined(__TweenEquation__) */

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//
// TweenEquations.h
//
// This code is derived from Universal Tween Engine
// Licensed under Apache License 2.0 - http://www.apache.org/licenses/LICENSE-2.0
//
#ifndef __TweenEquations__
#define __TweenEquations__
#include <TweenEngine/equations/Quad.h>
#include <TweenEngine/equations/Linear.h>
#include <TweenEngine/equations/Back.h>
#include <TweenEngine/equations/Bounce.h>
#include <TweenEngine/equations/Circ.h>
#include <TweenEngine/equations/Cubic.h>
#include <TweenEngine/equations/Elastic.h>
#include <TweenEngine/equations/Expo.h>
#include <TweenEngine/equations/Quart.h>
#include <TweenEngine/equations/Quint.h>
#include <TweenEngine/equations/Sine.h>
namespace TweenEngine
{
class TweenEquations
{
public:
static TweenEquation &easeInQuad;
static TweenEquation &easeOutQuad;
static TweenEquation &easeInOutQuad;
static TweenEquation &easeInOutLinear;
static TweenEquation &easeInBack;
static TweenEquation &easeOutBack;
static TweenEquation &easeInOutBack;
static TweenEquation &easeInBounce;
static TweenEquation &easeOutBounce;
static TweenEquation &easeInOutBounce;
static TweenEquation &easeInCirc;
static TweenEquation &easeOutCirc;
static TweenEquation &easeInOutCirc;
static TweenEquation &easeInCubic;
static TweenEquation &easeOutCubic;
static TweenEquation &easeInOutCubic;
static TweenEquation &easeInElastic;
static TweenEquation &easeOutElastic;
static TweenEquation &easeInOutElastic;
static TweenEquation &easeInExpo;
static TweenEquation &easeOutExpo;
static TweenEquation &easeInOutExpo;
static TweenEquation &easeInQuart;
static TweenEquation &easeOutQuart;
static TweenEquation &easeInOutQuart;
static TweenEquation &easeInQuint;
static TweenEquation &easeOutQuint;
static TweenEquation &easeInOutQuint;
static TweenEquation &easeInSine;
static TweenEquation &easeOutSine;
static TweenEquation &easeInOutSine;
};
}
#endif /* defined(__TweenEquations__) */

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//
// TweenManager.h
//
// This code is derived from Universal Tween Engine
// Licensed under Apache License 2.0 - http://www.apache.org/licenses/LICENSE-2.0
//
/**
* A TweenManager updates all your tweens and timelines at once.
* Its main interest is that it handles the tween/timeline life-cycles for you,
* as well as the pooling constraints (if object pooling is enabled).
* <p/>
*
* Just give it a bunch of tweens or timelines and call update() periodically,
* you don't need to care for anything else! Relax and enjoy your animations.
*
* @see Tween
* @see Timeline
* @author Aurelien Ribon | http://www.aurelienribon.com/
*/
#ifndef __TweenManager__
#define __TweenManager__
#include <algorithm>
#include <vector>
#include <TweenEngine/BaseTween.h>
namespace TweenEngine
{
class TweenManager
{
private:
std::vector<BaseTween *>objects;
bool isPaused = false;
public:
TweenManager();
static void setAutoRemove(BaseTween &object, bool value);
static void setAutoStart(BaseTween &object, bool value);
TweenManager &add(BaseTween &object);
void killAll();
void ensureCapacity(int minCapacity);
void pause();
void resume();
void update(float delta);
int size();
// Debug Helpers
int getRunningTweensCount();
int getRunningTimelinesCount();
std::vector<BaseTween *> &getObjects();
};
}
#endif /* defined(__TweenManager__) */

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//
// TweenPath.h
//
// This code is derived from Universal Tween Engine
// Licensed under Apache License 2.0 - http://www.apache.org/licenses/LICENSE-2.0
//
/**
* Base class for every paths. You can create your own paths and directly use
* them in the Tween engine by inheriting from this class.
*
* @author Aurelien Ribon | http://www.aurelienribon.com/
*/
#ifndef __TweenPath__
#define __TweenPath__
namespace TweenEngine
{
class TweenPath
{
public:
/**
* Computes the next value of the interpolation, based on its waypoints and
* the current progress.
*
* @param t The progress of the interpolation, between 0 and 1. May be out
* of these bounds if the easing equation involves some kind of rebounds.
* @param points The waypoints of the tween, from start to target values.
* @param pointsCnt The number of valid points in the array.
* @return The next value of the interpolation.
*/
virtual float compute(float t, float *points, int pointsCnt) = 0;
};
}
#endif /* defined(__TweenPath__) */

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//
// TweenPaths.h
//
// This code is derived from Universal Tween Engine
// Licensed under Apache License 2.0 - http://www.apache.org/licenses/LICENSE-2.0
//
#ifndef __TweenPaths__
#define __TweenPaths__
#include <TweenEngine/TweenPath.h>
namespace TweenEngine
{
class TweenPaths
{
public:
static TweenPath &linear;
static TweenPath &catmullRom;
};
}
#endif /* defined(__TweenPaths__) */

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//
// TweenPool.h
//
// This code is derived from Universal Tween Engine
// Licensed under Apache License 2.0 - http://www.apache.org/licenses/LICENSE-2.0
//
#ifndef __TweenPool__
#define __TweenPool__
#include <TweenEngine/Pool.h>
#include <TweenEngine/Tween.h>
namespace TweenEngine
{
class TweenPoolCallback : public PoolCallback<Tween>
{
public:
void onPool(Tween *obj);
void onUnPool(Tween *obj);
};
class TweenPool : public Pool<Tween>
{
protected:
Tween *create();
public:
TweenPool();
};
}
#endif /* defined(__TweenPool__) */

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#ifndef __Tweenable__
#define __Tweenable__
namespace TweenEngine {
class Tweenable {
public:
virtual int getValues(int tweenType, float *returnValues) = 0;
virtual void setValues(int tweenType, float *newValues) = 0;
};
}
#endif

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//
// Back.h
//
// This code is derived from Universal Tween Engine
// Licensed under Apache License 2.0 - http://www.apache.org/licenses/LICENSE-2.0
//
#ifndef __Back__
#define __Back__
#include <TweenEngine/TweenEquation.h>
namespace TweenEngine
{
class BackIn : public TweenEquation
{
~BackIn();
float compute(float t);
const char *toString();
};
class BackOut : public TweenEquation
{
~BackOut();
float compute(float t);
const char *toString();
};
class BackInOut : public TweenEquation
{
~BackInOut();
float compute(float t);
const char *toString();
};
}
#endif /* defined(__Back__) */

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//
// Bounce.h
//
// This code is derived from Universal Tween Engine
// Licensed under Apache License 2.0 - http://www.apache.org/licenses/LICENSE-2.0
//
#ifndef __Bounce__
#define __Bounce__
#include <TweenEngine/TweenEquation.h>
namespace TweenEngine
{
class BounceIn : public TweenEquation
{
~BounceIn();
float compute(float t);
const char *toString();
};
class BounceOut : public TweenEquation
{
~BounceOut();
float compute(float t);
const char *toString();
};
class BounceInOut : public TweenEquation
{
~BounceInOut();
float compute(float t);
const char *toString();
};
}
#endif /* defined(__Bounce__) */

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//
// Circ.h
//
// This code is derived from Universal Tween Engine
// Licensed under Apache License 2.0 - http://www.apache.org/licenses/LICENSE-2.0
//
#ifndef __Circ__
#define __Circ__
#include <TweenEngine/TweenEquation.h>
namespace TweenEngine
{
class CircIn : public TweenEquation
{
~CircIn();
float compute(float t);
const char *toString();
};
class CircOut : public TweenEquation
{
~CircOut();
float compute(float t);
const char *toString();
};
class CircInOut : public TweenEquation
{
~CircInOut();
float compute(float t);
const char *toString();
};
}
#endif /* defined(__Circ__) */

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//
// Cubic.h
//
// This code is derived from Universal Tween Engine
// Licensed under Apache License 2.0 - http://www.apache.org/licenses/LICENSE-2.0
//
#ifndef __Cubic__
#define __Cubic__
#include <TweenEngine/TweenEquation.h>
namespace TweenEngine
{
class CubicIn : public TweenEquation
{
~CubicIn();
float compute(float t);
const char *toString();
};
class CubicOut : public TweenEquation
{
~CubicOut();
float compute(float t);
const char *toString();
};
class CubicInOut : public TweenEquation
{
~CubicInOut();
float compute(float t);
const char *toString();
};
}
#endif /* defined(__Cubic__) */

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//
// Elastic.h
//
// This code is derived from Universal Tween Engine
// Licensed under Apache License 2.0 - http://www.apache.org/licenses/LICENSE-2.0
//
#ifndef __Elastic__
#define __Elastic__
#include <TweenEngine/TweenEquation.h>
namespace TweenEngine
{
class ElasticIn : public TweenEquation
{
private:
float amplitude;
float period;
bool isAmplitudeSet;
bool isPeriodSet;
public:
~ElasticIn();
float compute(float t);
const char *toString();
void setAmplitude(float a);
void setPeriod(float p);
};
class ElasticOut : public TweenEquation
{
private:
float amplitude;
float period;
bool isAmplitudeSet;
bool isPeriodSet;
public:
~ElasticOut();
float compute(float t);
const char *toString();
void setAmplitude(float a);
void setPeriod(float p);
};
class ElasticInOut : public TweenEquation
{
private:
float amplitude;
float period;
bool isAmplitudeSet;
bool isPeriodSet;
public:
~ElasticInOut();
float compute(float t);
const char *toString();
void setAmplitude(float a);
void setPeriod(float p);
};
}
#endif /* defined(__Elastic__) */

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//
// Expo.h
//
// This code is derived from Universal Tween Engine
// Licensed under Apache License 2.0 - http://www.apache.org/licenses/LICENSE-2.0
//
#ifndef __Expo__
#define __Expo__
#include <TweenEngine/TweenEquation.h>
namespace TweenEngine
{
class ExpoIn : public TweenEquation
{
~ExpoIn();
float compute(float t);
const char *toString();
};
class ExpoOut : public TweenEquation
{
~ExpoOut();
float compute(float t);
const char *toString();
};
class ExpoInOut : public TweenEquation
{
~ExpoInOut();
float compute(float t);
const char *toString();
};
}
#endif /* defined(__Expo__) */

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//
// Linear.h
//
// This code is derived from Universal Tween Engine
// Licensed under Apache License 2.0 - http://www.apache.org/licenses/LICENSE-2.0
//
#ifndef __Linear__
#define __Linear__
#include <TweenEngine/TweenEquation.h>
namespace TweenEngine
{
class LinearInOut : public TweenEquation
{
~LinearInOut();
float compute(float t);
const char *toString();
};
}
#endif /* defined(__Linear__) */

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//
// Quad.h
//
// This code is derived from Universal Tween Engine
// Licensed under Apache License 2.0 - http://www.apache.org/licenses/LICENSE-2.0
//
#ifndef __Quad__
#define __Quad__
#include <TweenEngine/TweenEquation.h>
namespace TweenEngine
{
class QuadIn : public TweenEquation
{
~QuadIn();
float compute(float t);
const char *toString();
};
class QuadOut : public TweenEquation
{
~QuadOut();
float compute(float t);
const char *toString();
};
class QuadInOut : public TweenEquation
{
~QuadInOut();
float compute(float t);
const char *toString();
};
}
#endif /* defined(__Quad__) */

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//
// Quart.h
//
// This code is derived from Universal Tween Engine
// Licensed under Apache License 2.0 - http://www.apache.org/licenses/LICENSE-2.0
//
#ifndef __Quart__
#define __Quart__
#include <TweenEngine/TweenEquation.h>
namespace TweenEngine
{
class QuartIn : public TweenEquation
{
~QuartIn();
float compute(float t);
const char *toString();
};
class QuartOut : public TweenEquation
{
~QuartOut();
float compute(float t);
const char *toString();
};
class QuartInOut : public TweenEquation
{
~QuartInOut();
float compute(float t);
const char *toString();
};
}
#endif /* defined(__Quart__) */

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//
// Quint.h
//
// This code is derived from Universal Tween Engine
// Licensed under Apache License 2.0 - http://www.apache.org/licenses/LICENSE-2.0
//
#ifndef __Quint__
#define __Quint__
#include <TweenEngine/TweenEquation.h>
namespace TweenEngine
{
class QuintIn : public TweenEquation
{
~QuintIn();
float compute(float t);
const char *toString();
};
class QuintOut : public TweenEquation
{
~QuintOut();
float compute(float t);
const char *toString();
};
class QuintInOut : public TweenEquation
{
~QuintInOut();
float compute(float t);
const char *toString();
};
}
#endif /* defined(__Quint__) */

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//
// Sine.h
//
// This code is derived from Universal Tween Engine
// Licensed under Apache License 2.0 - http://www.apache.org/licenses/LICENSE-2.0
//
#ifndef __Sine__
#define __Sine__
#include <TweenEngine/TweenEquation.h>
namespace TweenEngine
{
class SineIn : public TweenEquation
{
~SineIn();
float compute(float t);
const char *toString();
};
class SineOut : public TweenEquation
{
~SineOut();
float compute(float t);
const char *toString();
};
class SineInOut : public TweenEquation
{
~SineInOut();
float compute(float t);
const char *toString();
};
}
#endif /* defined(__Sine__) */

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//
// CatmullRom.h
//
// This code is derived from Universal Tween Engine
// Licensed under Apache License 2.0 - http://www.apache.org/licenses/LICENSE-2.0
//
#ifndef __CatmullRom__
#define __CatmullRom__
#include <TweenEngine/TweenPath.h>
namespace TweenEngine
{
class CatmullRom : public TweenPath
{
float compute(float t, float *points, int pointsCnt);
float catmullRomSpline(float a, float b, float c, float d, float t);
};
}
#endif /* defined(__CatmullRom__) */

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//
// Linear.h
//
// This code is derived from Universal Tween Engine
// Licensed under Apache License 2.0 - http://www.apache.org/licenses/LICENSE-2.0
//
#ifndef __LinearPath__
#define __LinearPath__
#include <TweenEngine/TweenPath.h>
namespace TweenEngine
{
class LinearPath : public TweenPath
{
float compute(float t, float *points, int pointsCnt);
};
}
#endif /* defined(__LinearPath__) */