BCSTM-Player |
This commit is contained in:
61
external/tween-engine/include/TweenEngine/TweenManager.h
vendored
Normal file
61
external/tween-engine/include/TweenEngine/TweenManager.h
vendored
Normal file
@ -0,0 +1,61 @@
|
||||
//
|
||||
// TweenManager.h
|
||||
//
|
||||
// This code is derived from Universal Tween Engine
|
||||
// Licensed under Apache License 2.0 - http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
|
||||
/**
|
||||
* A TweenManager updates all your tweens and timelines at once.
|
||||
* Its main interest is that it handles the tween/timeline life-cycles for you,
|
||||
* as well as the pooling constraints (if object pooling is enabled).
|
||||
* <p/>
|
||||
*
|
||||
* Just give it a bunch of tweens or timelines and call update() periodically,
|
||||
* you don't need to care for anything else! Relax and enjoy your animations.
|
||||
*
|
||||
* @see Tween
|
||||
* @see Timeline
|
||||
* @author Aurelien Ribon | http://www.aurelienribon.com/
|
||||
*/
|
||||
|
||||
#ifndef __TweenManager__
|
||||
#define __TweenManager__
|
||||
|
||||
#include <algorithm>
|
||||
#include <vector>
|
||||
|
||||
#include <TweenEngine/BaseTween.h>
|
||||
|
||||
namespace TweenEngine
|
||||
{
|
||||
class TweenManager
|
||||
{
|
||||
private:
|
||||
std::vector<BaseTween *>objects;
|
||||
|
||||
bool isPaused = false;
|
||||
|
||||
public:
|
||||
TweenManager();
|
||||
|
||||
static void setAutoRemove(BaseTween &object, bool value);
|
||||
static void setAutoStart(BaseTween &object, bool value);
|
||||
|
||||
TweenManager &add(BaseTween &object);
|
||||
void killAll();
|
||||
void ensureCapacity(int minCapacity);
|
||||
void pause();
|
||||
void resume();
|
||||
void update(float delta);
|
||||
int size();
|
||||
|
||||
// Debug Helpers
|
||||
int getRunningTweensCount();
|
||||
int getRunningTimelinesCount();
|
||||
std::vector<BaseTween *> &getObjects();
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif /* defined(__TweenManager__) */
|
Reference in New Issue
Block a user