BCSTM-Player |
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186
external/tween-engine/src/TweenManager.cpp
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186
external/tween-engine/src/TweenManager.cpp
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//
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// TweenManager.cpp
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//
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// This code is derived from Universal Tween Engine
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// Licensed under Apache License 2.0 - http://www.apache.org/licenses/LICENSE-2.0
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//
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#include <TweenEngine/TweenManager.h>
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#include <TweenEngine/BaseTween.h>
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namespace TweenEngine
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{
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// -------------------------------------------------------------------------
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// Static API
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// -------------------------------------------------------------------------
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/**
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* Disables or enables the "auto remove" mode of any tween manager for a
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* particular tween or timeline. This mode is activated by default. The
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* interest of desactivating it is to prevent some tweens or timelines from
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* being automatically removed from a manager once they are finished.
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* Therefore, if you update a manager backwards, the tweens or timelines
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* will be played again, even if they were finished.
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*/
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void TweenManager::setAutoRemove(BaseTween &object, bool value)
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{
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object.isAutoRemoveEnabled = value;
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}
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/**
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* Disables or enables the "auto start" mode of any tween manager for a
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* particular tween or timeline. This mode is activated by default. If it
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* is not enabled, add a tween or timeline to any manager won't start it
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* automatically, and you'll need to call .start() manually on your object.
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*/
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void TweenManager::setAutoStart(BaseTween &object, bool value)
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{
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object.isAutoStartEnabled = value;
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}
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int getTweensCount(std::vector<BaseTween *> objs)
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{
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int cnt = 0;
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for (int i=0, n=objs.size(); i<n; i++)
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{
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cnt += objs[i]->getTweenCount();
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}
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return cnt;
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}
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int getTimelinesCount(std::vector<BaseTween *> objs)
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{
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int cnt = 0;
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for (int i=0, n=objs.size(); i<n; i++)
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{
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cnt += objs[i]->getTimelineCount();
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}
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return cnt;
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}
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bool isTweenFinished(BaseTween *obj)
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{
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if (obj->isFinished() && obj->isAutoRemoveEnabled)
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{
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obj->free();
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return true;
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}
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return false;
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}
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// -------------------------------------------------------------------------
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// API
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// -------------------------------------------------------------------------
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TweenManager::TweenManager() : objects()
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{
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objects.reserve(20);
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}
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/**
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* Adds a tween or timeline to the manager and starts or restarts it.
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*
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* @return The manager, for instruction chaining.
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*/
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TweenManager &TweenManager::add(BaseTween &object)
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{
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bool isPresent = (std::find(objects.begin(), objects.end(), &object) != objects.end());
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if (!isPresent) objects.push_back(&object);
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if (object.isAutoStartEnabled) object.start();
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return *this;
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}
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/**
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* Kills every managed tweens and timelines.
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*/
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void TweenManager::killAll()
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{
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for (int i=0, n=objects.size(); i<n; i++)
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{
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BaseTween *obj = objects[i];
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obj->kill();
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}
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}
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/**
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* Increases the minimum capacity of the manager. Defaults to 20.
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*/
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void TweenManager::ensureCapacity(int minCapacity) { objects.reserve(minCapacity); }
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/**
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* Pauses the manager. Further update calls won't have any effect.
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*/
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void TweenManager::pause() { isPaused = true; }
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/**
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* Resumes the manager, if paused.
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*/
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void TweenManager::resume() { isPaused = false; }
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/**
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* Updates every tweens with a delta time ang handles the tween life-cycles
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* automatically. If a tween is finished, it will be removed from the
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* manager. The delta time represents the elapsed time between now and the
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* last update call. Each tween or timeline manages its local time, and adds
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* this delta to its local time to update itself.
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* <p/>
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*
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* Slow motion, fast motion and backward play can be easily achieved by
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* tweaking this delta time. Multiply it by -1 to play the animation
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* backward, or by 0.5 to play it twice slower than its normal speed.
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*/
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void TweenManager::update(float delta)
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{
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// Remove tweens that are finished
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objects.erase(std::remove_if(objects.begin(),objects.end(),isTweenFinished), objects.end());
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if (!isPaused)
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{
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if (delta >= 0)
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{
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for (int i=0, n=objects.size(); i<n; i++) objects[i]->update(delta);
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}
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else
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{
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for (int i=objects.size()-1; i>=0; i--) objects[i]->update(delta);
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}
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}
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}
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/**
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* Gets the number of managed objects. An object may be a tween or a
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* timeline. Note that a timeline only counts for 1 object, since it
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* manages its children itself.
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* <p/>
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* To get the count of running tweens, see {@link #getRunningTweensCount()}.
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*/
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int TweenManager::size() { return objects.size(); }
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/**
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* Gets the number of running tweens. This number includes the tweens
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* located inside timelines (and nested timelines).
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* <p/>
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* <b>Provided for debug purpose only.</b>
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*/
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int TweenManager::getRunningTweensCount() { return getTweensCount(objects); }
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/**
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* Gets the number of running timelines. This number includes the timelines
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* nested inside other timelines.
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* <p/>
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* <b>Provided for debug purpose only.</b>
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*/
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int TweenManager::getRunningTimelinesCount() { return getTimelinesCount(objects); }
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/**
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* Gets a list of every managed object.
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* <p/>
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* <b>Provided for debug purpose only.</b>
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*/
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std::vector<BaseTween *> &TweenManager::getObjects()
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{
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return objects;
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}
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}
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