Prepare for New Theme API
Add Func and Scoped Trace
Add A Scrollbar to menus
Smooth out scrolling
This commit is contained in:
2024-05-30 18:00:38 +02:00
parent ce30d00385
commit cbfb0b128c
6 changed files with 327 additions and 128 deletions

View File

@@ -25,6 +25,16 @@
#include <renderd7/internal_db.hpp>
#include <unordered_map>
template <typename T>
inline T d7max(T a, T b) {
return a > b ? a : b;
}
template <typename T>
inline T d7min(T a, T b) {
return a < b ? a : b;
}
// As the 3ds doesn't support std::chrono
#ifdef __3DS__
/// @brief 3ds System Ticks per milli second
@@ -54,24 +64,16 @@ struct UI7ID {
// Ensure the id is lowercase
std::transform(real_id.begin(), real_id.end(), real_id.begin(),
[](unsigned char c) { return std::tolower(c); });
lt = time(0);
}
UI7ID() {
title = "";
real_id = "";
has_title = false;
lt = time(0);
}
std::string Title() {
lt = time(0);
return title;
}
std::string Title() { return title; }
std::string ID() {
lt = time(0);
return real_id;
}
std::string ID() { return real_id; }
bool operator==(const UI7ID &in) { return (real_id == in.real_id); }
@@ -80,7 +82,6 @@ struct UI7ID {
std::string title;
std::string real_id;
bool has_title;
int lt;
};
std::vector<unsigned int> ui7i_debug_colors{
@@ -125,11 +126,14 @@ struct UI7Menu {
R7Vec2 cursor; // cursor
R7Vec2 cb; // backup cursor
R7Vec2 slc; // sameline cursor
float scrolling_offset = 0.f; // For MenuScrolling
float scrolling_offset = 0.f; // MenuScrolling Pos
bool enable_scrolling = false; // Menu Scrolling
float scrolling_mod = 0.f; // For Menu Scrolling effect
float tbh; // TabBar Height
bool show_scroolbar = true; // Show Scrollbar
R7Vec2 ms; // Max Size
R7Vec2 msr; // Max Size Real (Slider)
R7Vec2 mdp; // Mouse/Touch Initial pos
// For Smart Pointer
using Ref = std::shared_ptr<UI7Menu>;
@@ -153,7 +157,6 @@ struct UI7_Ctx {
bool debugging;
std::map<std::string, UI7Menu::Ref> menus;
UI7Menu::Ref cm;
std::unordered_map<std::string, UI7ID *> ids;
std::vector<UI7OBJ> objects;
};
@@ -185,6 +188,31 @@ bool UI7CtxBeginMenu(const std::string &lb) {
void UI7CtxEndMenu() {
if (!UI7CtxValidate()) return;
if (!UI7CtxInMenu()) return;
RenderD7::Ftrace::ScopedTrace tr("ui7", "EndMenu");
// Draw Scrollbar
if (ui7_ctx->cm->enable_scrolling) {
int sw = (rd7i_current_screen ? 400 : 320);
int tsp = 5 + ui7_ctx->cm->tbh;
int szs = 240 - tsp - 5;
int lszs = 20; // Lowest Slider size
float slider_h = (szs - 4) * (static_cast<float>(szs - 4) /
static_cast<float>(ui7_ctx->cm->msr.y));
int slider_rh = d7min(d7max(slider_h, (float)lszs), (float)(szs - 4));
int slider_pos = d7min(
static_cast<float>(tsp + szs - slider_rh - 4),
d7max(
static_cast<float>(tsp),
static_cast<float>(tsp) +
static_cast<float>(
(szs) * (static_cast<float>(ui7_ctx->cm->scrolling_offset) /
static_cast<float>(ui7_ctx->cm->msr.y)))));
int slider_w = 4;
RenderD7::Draw2::RFS(R7Vec2(sw - 12, tsp), R7Vec2(slider_w * 2, szs),
RenderD7::StyleColor(RD7Color_List0));
RenderD7::Draw2::RFS(R7Vec2(sw - 10, slider_pos + 2),
R7Vec2(slider_w, slider_rh),
RenderD7::StyleColor(RD7Color_Selector));
}
ui7_ctx->cm = nullptr;
ui7_ctx->in_menu = false;
}
@@ -196,6 +224,8 @@ void UI7CtxCursorMove(R7Vec2 size) {
ui7_ctx->cm->cursor.x = 5;
ui7_ctx->cm->cursor += R7Vec2(0, size.y + 5);
ui7_ctx->cm->ms = R7Vec2(ui7_ctx->cm->slc.x, ui7_ctx->cm->cursor.y);
// TODO: Correct that calculation
ui7_ctx->cm->msr = R7Vec2(ui7_ctx->cm->slc.x, ui7_ctx->cm->slc.y - 10);
}
void UI7CtxRegObj(const UI7OBJ &obj) {
@@ -204,34 +234,6 @@ void UI7CtxRegObj(const UI7OBJ &obj) {
ui7_ctx->objects.push_back(obj);
}
UI7ID *UI7CtxNewID(const std::string &i) {
std::string t = i;
std::transform(t.begin(), t.end(), t.begin(),
[](unsigned char c) { return std::tolower(c); });
if (ui7_ctx->ids.find(t) != ui7_ctx->ids.end()) {
return ui7_ctx->ids[t];
}
auto id = new UI7ID(i);
ui7_ctx->ids[id->real_id] = id;
return id;
}
void UI7CtxClearIDs() {
for (auto it = ui7_ctx->ids.begin(); it != ui7_ctx->ids.end();) {
if (time(0) - it->second->lt > 5) {
delete it->second;
it = ui7_ctx->ids.erase(it);
continue;
}
++it;
}
}
int rd7i_ui7_ids_active() {
if (!UI7CtxValidate()) return 0;
return ui7_ctx->ids.size();
}
namespace UI7 {
bool InBox(R7Vec2 inpos, R7Vec2 boxpos, R7Vec2 boxsize) {
if ((inpos.x > boxpos.x) && (inpos.y > boxpos.y) &&
@@ -256,9 +258,6 @@ void Deinit() {
// written wrong by me :(
if (!UI7CtxValidate()) return;
ui7_ctx->is_activated = false;
for (auto &it : ui7_ctx->ids) {
delete it.second;
}
ui7_ctx->menus.clear();
delete ui7_ctx;
}
@@ -270,7 +269,6 @@ void Update() {
ui7_ctx->delta = (current - ui7_ctx->_last) / 1000.f;
ui7_ctx->_last = current;
ui7_ctx->time += ui7_ctx->delta;
UI7CtxClearIDs();
if (ui7_ctx->debugging) ui7_ctx->objects.clear();
}
@@ -513,7 +511,7 @@ void InputText(const std::string &label, std::string &text,
R7Vec2 txtdim = RenderD7::GetTextDimensions(label);
R7Vec2 inp = cbs + R7Vec2(txtdim.x + 5, 0);
RD7Color bg = RD7Color_FrameBg;
auto id = UI7CtxNewID(label);
auto id = UI7ID(label);
RD7KeyboardState kbd_state; // tmp (goes out of scope)
R7Vec2 pos = GetCursorPos();
@@ -543,7 +541,7 @@ void InputText(const std::string &label, std::string &text,
RenderD7::TextColorByBg(bg);
RenderD7::Draw2::Text(pos + R7Vec2(5, 1), (text != "" ? text : hint));
RenderD7::UndoColorEdit(RD7Color_Text);
RenderD7::Draw2::Text(pos + R7Vec2(cbs.x + 5, 1), id->Title());
RenderD7::Draw2::Text(pos + R7Vec2(cbs.x + 5, 1), id.Title());
RenderD7::Draw2::ScissorReset();
}
@@ -551,7 +549,7 @@ bool BeginMenu(const std::string &title, R7Vec2 size, UI7MenuFlags flags) {
if (!UI7CtxValidate()) return false;
if (UI7CtxInMenu()) return false;
RenderD7::Draw2::ScissorReset();
auto id = UI7CtxNewID(title);
auto id = UI7ID(title);
auto ret = UI7CtxBeginMenu(title);
if (!ret) return ret;
bool titlebar = true;
@@ -569,31 +567,77 @@ bool BeginMenu(const std::string &title, R7Vec2 size, UI7MenuFlags flags) {
if (flags & UI7MenuFlags_TitleMid) txtflags = RD7TextFlags_AlignMid;
ui7_ctx->cm->enable_scrolling = (flags & UI7MenuFlags_Scrolling);
if (ui7_ctx->cm->enable_scrolling && !rd7i_current_screen) {
// Patch that sets scrolling to 0 if max pos is not out of screen
if (ui7_ctx->cm->scrolling_offset != 0.f && ui7_ctx->cm->ms.y < 235) {
ui7_ctx->cm->scrolling_offset = 0.f;
}
// Auto scroll back if last object is on screen
if (ui7_ctx->cm->scrolling_offset > ui7_ctx->cm->ms.y - 240 &&
ui7_ctx->cm->ms.y != 0 && ui7_ctx->cm->ms.y >= 235) {
ui7_ctx->cm->scrolling_offset -= 3;
// Patch to Scroll to perfect pos
if (ui7_ctx->cm->scrolling_offset < ui7_ctx->cm->ms.y - 240) {
ui7_ctx->cm->scrolling_offset = ui7_ctx->cm->ms.y - 240;
}
}
// Auto Scroll back if offset gets below 0
if (ui7_ctx->cm->scrolling_offset < 0) {
ui7_ctx->cm->scrolling_offset += 3;
if (ui7_ctx->cm->scrolling_offset > 0) ui7_ctx->cm->scrolling_offset = 0;
}
// Zero out scrolling_mod if it goeas < -40
// or > 40 over the max size
if (ui7_ctx->cm->scrolling_offset < -40 ||
ui7_ctx->cm->scrolling_offset > ui7_ctx->cm->ms.y - 200) {
ui7_ctx->cm->scrolling_mod = 0.f;
}
if (RenderD7::Hid::IsEvent("touch", RenderD7::Hid::Down)) {
// Set the mdp Value as Start Pos
ui7_ctx->cm->mdp = RenderD7::Hid::GetTouchPosition();
} else if (RenderD7::Hid::IsEvent("touch", RenderD7::Hid::Up)) {
// 0 out the start pos
ui7_ctx->cm->mdp = R7Vec2();
}
if (RenderD7::Hid::IsEvent("touch", RenderD7::Hid::Held)) {
// Set modifier
auto np = RenderD7::Hid::GetTouchPosition();
// Check if and do nothing if the scrolling ofset goes out of screen
if (ui7_ctx->cm->scrolling_offset < ui7_ctx->cm->ms.y - 200 &&
ui7_ctx->cm->scrolling_offset > -40)
ui7_ctx->cm->scrolling_offset += (ui7_ctx->cm->mdp.y - np.y);
ui7_ctx->cm->scrolling_offset > -40) {
float cursor_mod = (ui7_ctx->cm->mdp.y - np.y);
if (ui7_ctx->cm->scrolling_mod <= 4.f &&
ui7_ctx->cm->scrolling_mod >= -4 && cursor_mod != 0.0f) {
if (cursor_mod > 0) {
ui7_ctx->cm->scrolling_mod = cursor_mod;
} else {
ui7_ctx->cm->scrolling_mod = cursor_mod;
}
}
}
// Update Start pos
ui7_ctx->cm->mdp = np;
}
// New Scrolling efect
if (ui7_ctx->cm->scrolling_mod != 0)
ui7_ctx->cm->scrolling_offset += ui7_ctx->cm->scrolling_mod;
// Slow out the effect
if (ui7_ctx->cm->scrolling_mod < 0.f) {
ui7_ctx->cm->scrolling_mod += 0.4f;
if (ui7_ctx->cm->scrolling_mod > 0.f) {
ui7_ctx->cm->scrolling_mod = 0.f;
}
} else if (ui7_ctx->cm->scrolling_mod > 0.f) {
ui7_ctx->cm->scrolling_mod -= 0.4f;
if (ui7_ctx->cm->scrolling_mod < 0.f) {
ui7_ctx->cm->scrolling_mod = 0.f;
}
}
} else {
// Set scrollingoffset and mod to 0 if not scrolling enabled
ui7_ctx->cm->scrolling_offset = 0.f;
ui7_ctx->cm->scrolling_mod = 0.f;
}
RenderD7::Draw2::RFS(R7Vec2(0, 0), size,
RenderD7::StyleColor(RD7Color_Background));
@@ -602,7 +646,7 @@ bool BeginMenu(const std::string &title, R7Vec2 size, UI7MenuFlags flags) {
RenderD7::Draw2::RFS(R7Vec2(0, 0), R7Vec2(size.x, tbh),
RenderD7::StyleColor(RD7Color_Header));
RenderD7::TextColorByBg(RD7Color_Header);
RenderD7::Draw2::Text(R7Vec2(5, 2), id->title, txtflags);
RenderD7::Draw2::Text(R7Vec2(5, 2), id.Title(), txtflags);
RenderD7::UndoColorEdit(RD7Color_Text);
}