RD7SR Gets Interesting

This commit is contained in:
2022-04-13 01:38:39 +02:00
parent 6123bd3307
commit cc5579971d
2 changed files with 55 additions and 21 deletions

View File

@@ -618,6 +618,10 @@ Result RenderD7::Init::Main(std::string app_name)
rd7_superreselution = RenderD7::Convert::FloatToBool(RenderD7::Convert::StringtoFloat(cfgstruct["settings"]["super-reselution"]));
osSetSpeedupEnable(true);
if (rd7_superreselution)
{
if (consoleModel != 3) gfxSetWide(true);
}
C3D_Init(C3D_DEFAULT_CMDBUF_SIZE);
C2D_Init(size_t(maxobj__));
@@ -627,14 +631,28 @@ Result RenderD7::Init::Main(std::string app_name)
Bottom = C2D_CreateScreenTarget(GFX_BOTTOM, GFX_LEFT);
TextBuf = C2D_TextBufNew(4096);
Font = C2D_FontLoadSystem(CFG_REGION_USA);
if (rd7_superreselution)
{
if (consoleModel != 3) gfxSetWide(true);
}
//RenderD7::Msg::Display("RenderD7", "RenderD7 init success!\nWaiting for MainLoop!", Top);
return 0;
}
Result RenderD7::Init::Reload()
{
C2D_TextBufDelete(TextBuf);
C2D_Fini();
C3D_Fini();
C3D_Init(C3D_DEFAULT_CMDBUF_SIZE);
C2D_Init(size_t(maxobj__));
C2D_Prepare();
Top = C2D_CreateScreenTarget(GFX_TOP, GFX_LEFT);
TopRight = C2D_CreateScreenTarget(GFX_TOP, GFX_RIGHT);
Bottom = C2D_CreateScreenTarget(GFX_BOTTOM, GFX_LEFT);
TextBuf = C2D_TextBufNew(4096);
Font = C2D_FontLoadSystem(CFG_REGION_USA);
return 0;
}
void RenderD7::ToggleRD7SR()
{
// Display black screen
@@ -644,6 +662,7 @@ void RenderD7::ToggleRD7SR()
C3D_FrameEnd(0);
// Toggle 400px/800px mode
gfxSetWide(!gfxIsWide());
RenderD7::Init::Reload();
}
bool RenderD7::IsRD7SR()
@@ -932,7 +951,7 @@ void RenderD7::FrameEnd()
{
overlays[i].Draw();
}*/
if (d7_hHeld & KEY_R && d7_hUp & KEY_SELECT)
if (d7_hHeld & KEY_R && d7_hDown & KEY_SELECT)
{
RenderD7::LoadSettings();
}
@@ -952,12 +971,14 @@ RenderD7::RSettings::~RSettings()
void RenderD7::RSettings::Draw(void) const
{
std::string metkkkkk = "Metrik: " + metrikd ? "true" : "false";
RenderD7::OnScreen(Top);
RenderD7::DrawRect(0, 0, 400, 25, RenderD7::Color::Hex("#111111"));
RenderD7::DrawRect(0, 25, 400, 220, RenderD7::Color::Hex("#eeeeee"));
RenderD7::DrawRect(0, 0, 400, 21, RenderD7::Color::Hex("#111111"));
RenderD7::DrawRect(0, 21, 400, 220, RenderD7::Color::Hex("#eeeeee"));
RenderD7::DrawText(0, 0, 0.7f, DSEVENWHITE, "RenderD7->Settings");
RenderD7::DrawText(50, 26, 0.7f, DSEVENBLACK, metkkkkk);
RenderD7::DrawText(0, 26, 0.7f, DSEVENBLACK, "X");
RenderD7::OnScreen(Bottom);
RenderD7::DrawRect(0, 0, 320, 240, RenderD7::Color::Hex("#eeeeee"));
RenderD7::DrawTObjects(buttons, RenderD7::Color::Hex("#111111"), RenderD7::Color::Hex("#eeeeee"));
}
void RenderD7::RSettings::Logic(u32 hDown, u32 hHeld, u32 hUp, touchPosition touch)