0.9.2 (NVID, SPLASH_IMG_VID, CHANGELOG_IMPL)
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@@ -5,6 +5,20 @@
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#include <renderd7/external/stb_image.h>
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extern bool usedbgmsg;
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void convert24to32(unsigned char *inputImage, int width, int height,
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unsigned char *outputImage) {
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for (int y = 0; y < height; y++) {
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for (int x = 0; x < width; x++) {
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int i = (y * width + x) * 3; // index of current pixel in input image
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int j = (y * width + x) * 4; // index of current pixel in output image
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outputImage[j] = inputImage[i]; // copy red channel
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outputImage[j + 1] = inputImage[i + 1]; // copy green channel
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outputImage[j + 2] = inputImage[i + 2]; // copy blue channel
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outputImage[j + 3] = 255; // set alpha channel to 255 (fully opaque)
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}
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}
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}
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static u32 GetNextPowerOf2(u32 v) {
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v--;
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v |= v >> 1;
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@@ -281,4 +295,46 @@ void Image::LoadJpg(std::string path) {
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IMG_LoadImageFile(&this->img, path.c_str());
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loadet = true;
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}
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void Image::LoadPixels(int w, int h, int bpp, void *buffer) {
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if (loadet) {
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C3D_TexDelete(this->img.tex);
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loadet = false;
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}
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unsigned width, height;
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width = w;
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height = h;
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uint8_t *ImageBuffer = new uint8_t[w * h * 4];
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if (bpp == 3)
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convert24to32((uint8_t *)buffer, width, height, ImageBuffer);
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img.tex = new C3D_Tex;
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img.subtex =
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new Tex3DS_SubTexture({(u16)width, (u16)height, 0.0f, 1.0f,
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width / 512.0f, 1.0f - (height / 512.0f)});
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C3D_TexInit(img.tex, 512, 512, GPU_RGBA8);
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C3D_TexSetFilter(img.tex, GPU_LINEAR, GPU_LINEAR);
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img.tex->border = 0xFFFFFFFF;
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C3D_TexSetWrap(img.tex, GPU_CLAMP_TO_BORDER, GPU_CLAMP_TO_BORDER);
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for (u32 x = 0; x < width && x < 512; x++) {
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for (u32 y = 0; y < height && y < 512; y++) {
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const u32 dstPos = ((((y >> 3) * (512 >> 3) + (x >> 3)) << 6) +
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((x & 1) | ((y & 1) << 1) | ((x & 2) << 1) |
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((y & 2) << 2) | ((x & 4) << 2) | ((y & 4) << 3))) *
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4;
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const u32 srcPos = (y * width + x) * 4;
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((uint8_t *)img.tex->data)[dstPos + 0] = ImageBuffer[srcPos + 3];
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((uint8_t *)img.tex->data)[dstPos + 1] = ImageBuffer[srcPos + 2];
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((uint8_t *)img.tex->data)[dstPos + 2] = ImageBuffer[srcPos + 1];
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((uint8_t *)img.tex->data)[dstPos + 3] = ImageBuffer[srcPos + 0];
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}
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}
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delete[] ImageBuffer;
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loadet = true;
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}
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} // namespace RenderD7
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