0.9.2 (NVID, SPLASH_IMG_VID, CHANGELOG_IMPL)

This commit is contained in:
2023-03-11 15:56:40 +01:00
parent 67edfa4245
commit cd677cf3e8
15 changed files with 36408 additions and 36 deletions

View File

@@ -5,6 +5,20 @@
#include <renderd7/external/stb_image.h>
extern bool usedbgmsg;
void convert24to32(unsigned char *inputImage, int width, int height,
unsigned char *outputImage) {
for (int y = 0; y < height; y++) {
for (int x = 0; x < width; x++) {
int i = (y * width + x) * 3; // index of current pixel in input image
int j = (y * width + x) * 4; // index of current pixel in output image
outputImage[j] = inputImage[i]; // copy red channel
outputImage[j + 1] = inputImage[i + 1]; // copy green channel
outputImage[j + 2] = inputImage[i + 2]; // copy blue channel
outputImage[j + 3] = 255; // set alpha channel to 255 (fully opaque)
}
}
}
static u32 GetNextPowerOf2(u32 v) {
v--;
v |= v >> 1;
@@ -281,4 +295,46 @@ void Image::LoadJpg(std::string path) {
IMG_LoadImageFile(&this->img, path.c_str());
loadet = true;
}
void Image::LoadPixels(int w, int h, int bpp, void *buffer) {
if (loadet) {
C3D_TexDelete(this->img.tex);
loadet = false;
}
unsigned width, height;
width = w;
height = h;
uint8_t *ImageBuffer = new uint8_t[w * h * 4];
if (bpp == 3)
convert24to32((uint8_t *)buffer, width, height, ImageBuffer);
img.tex = new C3D_Tex;
img.subtex =
new Tex3DS_SubTexture({(u16)width, (u16)height, 0.0f, 1.0f,
width / 512.0f, 1.0f - (height / 512.0f)});
C3D_TexInit(img.tex, 512, 512, GPU_RGBA8);
C3D_TexSetFilter(img.tex, GPU_LINEAR, GPU_LINEAR);
img.tex->border = 0xFFFFFFFF;
C3D_TexSetWrap(img.tex, GPU_CLAMP_TO_BORDER, GPU_CLAMP_TO_BORDER);
for (u32 x = 0; x < width && x < 512; x++) {
for (u32 y = 0; y < height && y < 512; y++) {
const u32 dstPos = ((((y >> 3) * (512 >> 3) + (x >> 3)) << 6) +
((x & 1) | ((y & 1) << 1) | ((x & 2) << 1) |
((y & 2) << 2) | ((x & 4) << 2) | ((y & 4) << 3))) *
4;
const u32 srcPos = (y * width + x) * 4;
((uint8_t *)img.tex->data)[dstPos + 0] = ImageBuffer[srcPos + 3];
((uint8_t *)img.tex->data)[dstPos + 1] = ImageBuffer[srcPos + 2];
((uint8_t *)img.tex->data)[dstPos + 2] = ImageBuffer[srcPos + 1];
((uint8_t *)img.tex->data)[dstPos + 3] = ImageBuffer[srcPos + 0];
}
}
delete[] ImageBuffer;
loadet = true;
}
} // namespace RenderD7