Fix for Touch
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@ -839,6 +839,12 @@ bool RenderD7::touchTObj(touchPosition touch, RenderD7::TObject button)
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else return false;
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else return false;
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}
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}
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bool RenderD7::touchTLBtn(touchPosition touch, RenderD7::TLBtn button)
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{
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if (touch.px >= button.x && touch.px <= (button.x + button.w) && touch.py >= button.y && touch.py <= (button.y + button.h)) return true;
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else return false;
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}
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int RenderD7::GetRandomInt(int b, int e)
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int RenderD7::GetRandomInt(int b, int e)
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{
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{
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std::default_random_engine generator;
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std::default_random_engine generator;
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@ -348,6 +348,7 @@ namespace RenderD7
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void DrawTObjects(std::vector<RenderD7::TObject> tobjects, u32 color, u32 txtcolor, int selection = -1, u32 selbgcolor = RenderD7::Color::Hex("#2D98AF"), u32 selcolor = RenderD7::Color::Hex("#000000"));
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void DrawTObjects(std::vector<RenderD7::TObject> tobjects, u32 color, u32 txtcolor, int selection = -1, u32 selbgcolor = RenderD7::Color::Hex("#2D98AF"), u32 selcolor = RenderD7::Color::Hex("#000000"));
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void DrawSTObject(std::vector<RenderD7::TObject> tobject, int tobjectindex, u32 color, u32 txtcolor);
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void DrawSTObject(std::vector<RenderD7::TObject> tobject, int tobjectindex, u32 color, u32 txtcolor);
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bool touchTObj(touchPosition touch, RenderD7::TObject button);
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bool touchTObj(touchPosition touch, RenderD7::TObject button);
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bool touchTLBtn(touchPosition touch, RenderD7::TLBtn button);
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void DrawTLBtns(std::vector<RenderD7::TLBtn> btns, u32 color, int selection = -1, u32 selbgcolor = RenderD7::Color::Hex("#2D98AF"), u32 selcolor = RenderD7::Color::Hex("#000000"));
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void DrawTLBtns(std::vector<RenderD7::TLBtn> btns, u32 color, int selection = -1, u32 selbgcolor = RenderD7::Color::Hex("#2D98AF"), u32 selcolor = RenderD7::Color::Hex("#000000"));
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struct Checkbox
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struct Checkbox
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