Remove rd7tf/Add RD7Flags

This commit is contained in:
tobid7 2024-07-01 18:06:54 +02:00
parent 410d6bf919
commit d620c6f5b2
31 changed files with 45 additions and 568 deletions

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@ -1,2 +0,0 @@
CompileFlags:
Add: [-I/opt/devkitpro/libctru/include, -I/opt/devkitpro/portlibs/3ds/include, -Iinclude, -Ird7tf/source]

3
.gitignore vendored
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@ -1,8 +1,5 @@
*.bz2 *.bz2
rd7le/
*.DS_Store* *.DS_Store*
rd7tf/build
rd7tf/rd7tf.*
.cache/ .cache/
compile_commands.json compile_commands.json

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@ -3,7 +3,7 @@
- Remove Npi Intro and NVID Api - Remove Npi Intro and NVID Api
- Replace Toasts System with Message - Replace Toasts System with Message
- Added GetTime - Added GetTime
- Implement Draw2 Api - Move from Draw to Render2 Api
- Implement RD7Color and R7Vec2 - Implement RD7Color and R7Vec2
- Add new Features to Color::RGBA - Add new Features to Color::RGBA
- Cleanup Code - Cleanup Code
@ -32,6 +32,9 @@
- Remove 0.9.4 Security - Remove 0.9.4 Security
- Tasks now based on std functional/thread - Tasks now based on std functional/thread
- Add Network Support (Download Files, APi Requests) - Add Network Support (Download Files, APi Requests)
- Remove RD7TF
- Add Cia Installer
- Move from Init bool values to flags
## 0.9.4 ## 0.9.4
- Implement new Security System To prevent from crashes - Implement new Security System To prevent from crashes
- Implement Functiontrace for better Timing Tests - Implement Functiontrace for better Timing Tests

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@ -29,6 +29,15 @@ void Restart();
} // namespace IDB } // namespace IDB
} // namespace RenderD7 } // namespace RenderD7
using RD7Flags = int;
enum RD7Flags_ {
RD7Flags_None = 0,
RD7Flags_MemTrack = 1<<0,
RD7Flags_SceneSystem = 1<<1,
RD7Flags_ShowSplash = 1<<2,
RD7Flags_Default = RD7Flags_SceneSystem,
};
// Outdated HidApi (HidV2Patched) // Outdated HidApi (HidV2Patched)
extern u32 d7_hDown; extern u32 d7_hDown;
extern u32 d7_hHeld; extern u32 d7_hHeld;
@ -38,12 +47,10 @@ extern touchPosition d7_touch;
// Modern Global Api // Modern Global Api
extern int rd7_max_objects; extern int rd7_max_objects;
extern bool rd7_do_splash;
extern bool rd7_enable_scene_system;
extern bool rd7_debugging;
extern C3D_RenderTarget *rd7_top; extern C3D_RenderTarget *rd7_top;
extern C3D_RenderTarget *rd7_top_right; extern C3D_RenderTarget *rd7_top_right;
extern C3D_RenderTarget *rd7_bottom; extern C3D_RenderTarget *rd7_bottom;
extern RD7Flags rd7_flags;
// Draw2 // Draw2
extern float rd7_draw2_tsm; extern float rd7_draw2_tsm;

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@ -33,6 +33,10 @@
#endif #endif
// Base // Base
extern bool rd7i_do_splash;
extern bool rd7i_enable_scene_system;
extern bool rd7i_debugging;
extern bool rd7i_enable_memtrack;
extern std::string rd7i_app_name; extern std::string rd7i_app_name;
extern std::string rd7i_config_path; extern std::string rd7i_config_path;
extern nlohmann::json rd7i_config; extern nlohmann::json rd7i_config;

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@ -57,15 +57,8 @@
#define DEFAULT_CENTER 0.5f #define DEFAULT_CENTER 0.5f
/// @param rd7_do_splash Config Value To Enable RenderD7 Splash
extern bool rd7_do_splash;
/// @param rd7_enable_memtrack Config Value to Track Mem Allocations
extern bool rd7_enable_memtrack;
/// @param rd7_max_objects Config Param for C2D Mac objects /// @param rd7_max_objects Config Param for C2D Mac objects
extern int rd7_max_objects; extern int rd7_max_objects;
/// @param rd7_enable_scene_system Enable/Disable Scene System (for example for
/// your own implementations)
extern bool rd7_enable_scene_system;
namespace RenderD7 { namespace RenderD7 {
// Reference to the New Renderer // Reference to the New Renderer

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@ -1,279 +0,0 @@
#---------------------------------------------------------------------------------
.SUFFIXES:
#nicetest
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITARM)),)
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
endif
TOPDIR ?= $(CURDIR)
include $(DEVKITARM)/3ds_rules
#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# DATA is a list of directories containing data files
# INCLUDES is a list of directories containing header files
# GRAPHICS is a list of directories containing graphics files
# GFXBUILD is the directory where converted graphics files will be placed
# If set to $(BUILD), it will statically link in the converted
# files as if they were data files.
#
# NO_SMDH: if set to anything, no SMDH file is generated.
# ROMFS is the directory which contains the RomFS, relative to the Makefile (Optional)
# APP_TITLE is the name of the app stored in the SMDH file (Optional)
# APP_DESCRIPTION is the description of the app stored in the SMDH file (Optional)
# APP_AUTHOR is the author of the app stored in the SMDH file (Optional)
# ICON is the filename of the icon (.png), relative to the project folder.
# If not set, it attempts to use one of the following (in this order):
# - <Project name>.png
# - icon.png
# - <libctru folder>/default_icon.png
#---------------------------------------------------------------------------------
# External tools
#---------------------------------------------------------------------------------
ifeq ($(OS),Windows_NT)
MAKEROM ?= C:/devkitpro/tools/bin/makerom.exe
BANNERTOOL ?= C:/devkitpro/tools/bin/bannertool.exe
else
MAKEROM ?= makerom
BANNERTOOL ?= bannertool
endif
# If on a tagged commit, use the tag instead of the commit
ifneq ($(shell echo $(shell git tag -l --points-at HEAD) | head -c 1),)
GIT_VER := $(shell git tag -l --points-at HEAD)
else
GIT_VER := $(shell git rev-parse --short HEAD)
endif
TIME_TIME := unk
#---------------------------------------------------------------------------------
# Version number
#---------------------------------------------------------------------------------
VERSION_MAJOR := 1
VERSION_MINOR := 0
VERSION_MICRO := 0
#---------------------------------------------------------------------------------
# Make Sure to Change this paths if your Submodule
# is located somewhere else
# Using ../ cause rd7tf is shipped with the RenderD7
# Repository!
RENDERD7_SRC := ../source ../external
RENDERD7_INC := ../include
# Libraries used for RenderD7
# if you already use -lm, -lctru etc place a # before -lm
RENDERD7_LIBS := -lcurl -lmbedtls -lmbedx509 -lmbedcrypto -lz -lm -lcitro2dd -lcitro3d -lctru
RENDERD7_FLAGS := -DRENDERD7_MEMTRACK=1
TARGET := rd7tf
BUILD := build
SOURCES := source $(RENDERD7_SRC)
DATA := data
INCLUDES := source $(RENDERD7_INC)
GRAPHICS := gfx
#GFXBUILD := $(BUILD)
ROMFS := romfs
GFXBUILD := $(ROMFS)/gfx
APP_AUTHOR := NPI-D7
APP_DESCRIPTION := RenderD7 Test Framework
ICON := app/icon.png
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard -mtp=soft
CFLAGS := -g -Wall -Wno-psabi -O2 -mword-relocations \
-DV_STRING=\"$(GIT_VER)\" \
-DV_TIME=\"$(TIME_TIME)\" \
-ffunction-sections \
$(ARCH) $(RENDERD7_FLAGS)
CFLAGS += $(INCLUDE) -D__3DS__ -D_GNU_SOURCE=1
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++20
ASFLAGS := -g $(ARCH)
LDFLAGS = -specs=3dsx.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
LIBS := -lstdc++ $(RENDERD7_LIBS)
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := $(PORTLIBS) $(CTRULIB)
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/$(TARGET)
export TOPDIR := $(CURDIR)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
PICAFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.v.pica)))
SHLISTFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.shlist)))
GFXFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.t3s)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
#---------------------------------------------------------------------------------
export LD := $(CC)
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
export LD := $(CXX)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------
#---------------------------------------------------------------------------------
ifeq ($(GFXBUILD),$(BUILD))
#---------------------------------------------------------------------------------
export T3XFILES := $(GFXFILES:.t3s=.t3x)
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
export ROMFS_T3XFILES := $(patsubst %.t3s, $(GFXBUILD)/%.t3x, $(GFXFILES))
export T3XHFILES := $(patsubst %.t3s, $(BUILD)/%.h, $(GFXFILES))
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------
export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
export OFILES_BIN := $(addsuffix .o,$(BINFILES)) \
$(PICAFILES:.v.pica=.shbin.o) $(SHLISTFILES:.shlist=.shbin.o)
export OFILES := $(OFILES_BIN) $(OFILES_SOURCES)
export HFILES := $(PICAFILES:.v.pica=_shbin.h) $(SHLISTFILES:.shlist=_shbin.h) \
$(addsuffix .h,$(subst .,_,$(BINFILES)))
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD)
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
export _3DSXDEPS := $(if $(NO_SMDH),,$(OUTPUT).smdh)
ifeq ($(strip $(ICON)),)
icons := $(wildcard *.png)
ifneq (,$(findstring $(TARGET).png,$(icons)))
export APP_ICON := $(TOPDIR)/$(TARGET).png
else
ifneq (,$(findstring icon.png,$(icons)))
export APP_ICON := $(TOPDIR)/icon.png
endif
endif
else
export APP_ICON := $(TOPDIR)/$(ICON)
endif
ifeq ($(strip $(NO_SMDH)),)
export _3DSXFLAGS += --smdh=$(CURDIR)/$(TARGET).smdh
endif
ifneq ($(ROMFS),)
export _3DSXFLAGS += --romfs=$(CURDIR)/$(ROMFS)
endif
.PHONY: all clean
#---------------------------------------------------------------------------------
all: $(BUILD) $(GFXBUILD) $(DEPSDIR) $(ROMFS_T3XFILES) $(T3XHFILES)
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
#------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr $(BUILD) $(TARGET).elf $(TARGET).3dsx $(TARGET).cia $(TARGET).smdh app/*.bin
@rm -fr $(OUTDIR)
#---------------------------------------------------------------------------------
send:
@3dslink -a $(IP) $(TARGET).3dsx
#---------------------------------------------------------------------------------
run:
@flatpak run org.citra_emu.citra $(TARGET).3dsx
#---------------------------------------------------------------------------------
#---------------------------------------------------------------------------------
3dsx: $(BUILD)
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile 3dsx
#---------------------------------------------------------------------------------
$(GFXBUILD)/%.t3x $(BUILD)/%.h : %.t3s
#---------------------------------------------------------------------------------
@echo $(notdir $<)
$(DEVKITPRO)/tools/bin/tex3ds -i $< -H $(BUILD)/$*.h -d $(DEPSDIR)/$*.d -o $(GFXBUILD)/$*.t3x
#---------------------------------------------------------------------------------
$(BUILD):
@[ -d $@ ] || mkdir -p $@
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
all: $(OUTPUT).elf $(OUTPUT).3dsx
$(OUTPUT).elf : $(OFILES)
$(OUTPUT).3dsx : $(_3DSXDEPS)
#---------------------------------------------------------------------------------
# you need a rule like this for each extension you use as binary data
#---------------------------------------------------------------------------------
%.bin.o %_bin.h : %.bin
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@$(bin2o)
#---------------------------------------------------------------------------------
.PRECIOUS : %.t3x %.shbin
#---------------------------------------------------------------------------------
%.t3x.o %_t3x.h : %.t3x
#---------------------------------------------------------------------------------
$(SILENTMSG) $(notdir $<)
$(bin2o)
#---------------------------------------------------------------------------------
%.shbin.o %_shbin.h : %.shbin
#---------------------------------------------------------------------------------
$(SILENTMSG) $(notdir $<)
$(bin2o)
-include $(DEPSDIR)/*.d
#---------------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------------

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@ -1,8 +0,0 @@
# TAGLIB
```
git clone --recursive https://github.com/taglib/taglib.git
cd taglib
cmake -B 3dsbuild . --toolchain /opt/devkitpro/cmake/3DS:cmake
cmake --build 3dsbuild
```

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@ -1,6 +0,0 @@
--atlas -f rgba -z auto
renderd7.png
folder.png
default_icon.png
unk_icon.png

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@ -1,5 +0,0 @@
{
"LOADINGFILES": "Lade Dateien ...",
"MENU": "Menü",
"LOADING": "Lade ..."
}

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@ -1,5 +0,0 @@
{
"LOADINGFILES": "Loading Files ...",
"MENU": "Menu",
"LOADING": "Loading ..."
}

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@ -1,42 +0,0 @@
/**
* This file is part of RenderD7
* Copyright (C) 2021-2024 NPI-D7, tobid7
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "scene.hpp"
int main() {
rd7_enable_memtrack = true;
rd7_do_splash = true;
RD7::Ftrace::Beg("app", "app_init");
RD7::Init::Main("rd7tf");
RD7::FadeIn();
// RD7::Init::NdspFirm();
RD7::Scene::Load(std::make_unique<Sample>());
RD7::Ftrace::End("app", "app_init");
while (RD7::MainLoop()) {
RD7::R2()->OnScreen(R2Screen_Bottom);
RD7::Ftrace::Beg("app", "app_mainloop");
if (d7_hDown & KEY_START) {
RD7::FadeOut();
RD7::ExitApp();
}
RD7::R2()->OnScreen(R2Screen_Top);
RD7::FrameEnd();
RD7::Ftrace::End("app", "app_mainloop");
}
return 0;
}

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@ -1,138 +0,0 @@
/**
* This file is part of RenderD7
* Copyright (C) 2021-2024 NPI-D7, tobid7
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "scene.hpp"
#include <cmath>
static float MakeOffset(float x) {
float y = cos(x) * 42;
return y - floor(y);
}
static void Wave(int index, R7Vec2 position, R7Vec2 size, float time,
bool dbg) {
float offset = MakeOffset(index) * 62;
float x_position =
position.x + size.x / 8 * ((index % 11) - 1) + cos(offset + time) * 10;
float y_position = position.y + size.y / 8 * (index / 11) + 40 +
sin(offset + time) * 10 + 30;
float color_effect = 1 - exp(-(index / 11) / 3.0f);
// As this is 3ds dont go out of the box
int shrink = 0;
if (y_position >= position.y + size.y - 90) {
shrink = y_position - (position.y + size.y - 90);
}
// Just to make sure...
y_position = std::min(y_position, position.y + size.y - (90 - shrink));
RD7::R2()->AddTriangle(
R7Vec2(x_position, y_position),
R7Vec2(x_position + 300, y_position + (90 - shrink)),
R7Vec2(x_position - 300, y_position + (90 - shrink)),
RD7::Color::RGBA(.94f - .17f * color_effect, .61f - .25f * color_effect,
.36f + .38f * color_effect)
.toRGBA());
}
void DrawWave(R7Vec2 position, R7Vec2 size, float time, bool dbg) {
RD7::R2()->AddRect(position, size, 0xff64c9fd);
int i = 0;
for (; i < 44; i++) Wave(i, position, size, time, dbg);
}
R7Vec2 testv2 = R7Vec2(48, 48);
std::vector<int*> img;
void display_icon(void* v, R7Vec2 p) {
UI7::Menu::GetList()->AddRectangle(p, testv2, 0xff00ffff);
}
Sample::Sample() {
auto ti = new int;
ti[0] = 0;
for (int i = 0; i < 256; i++) {
img.push_back(ti);
}
}
Sample::~Sample() {
delete img[0];
// Here you can clear your data
}
void Sample::Draw() const {
// Draw Things to Screen:
// Step 1 -> Select Screen
RD7::R2()->OnScreen(R2Screen_Top);
// Step 2 -> Draw Things
// The hbloader Triangle Wave
DrawWave(R7Vec2(0, 0), R7Vec2(400, 240), RD7::GetTime(), debug_background);
if (UI7::BeginMenu("RenderD7 Test Framework")) {
if (state == State_Menu) {
UI7::Label("SZS: " + std::to_string(img.size()));
UI7::Grid("Images", R7Vec2(390, 180), testv2, display_icon,
(void**)&img[0], img.size());
}
UI7::EndMenu();
}
RD7::R2()->OnScreen(R2Screen_Bottom);
if (UI7::BeginMenu("Control Center")) {
if (state == State_Menu) {
if (UI7::Button("RenderD7 Settings"))
shared_requests[1U] = 1U; // Request a Toggle
UI7::SameLine();
if (UI7::Button("Test Message"))
shared_requests[2U] = 1U; // Request Test Msg
UI7::Checkbox("Debug BG", debug_background);
UI7::SameLine();
UI7::Checkbox("RD7-Debug", rd7_debugging);
UI7::SameLine();
UI7::Checkbox("UI7-Debug", UI7::IsDebugging());
UI7::InputText("Search", search__, "Tap Here");
if (UI7::Button("def")) txt_size = 0.5;
UI7::Label("GridControl: ");
if (UI7::Button("icn++")) testv2 += R7Vec2(1, 1);
UI7::SameLine();
if (UI7::Button("icn--")) testv2 -= R7Vec2(1, 1);
}
UI7::EndMenu();
}
}
void Sample::Logic() {
for (const auto& it : shared_requests) {
if (it.first == 1U) {
if (it.second) RD7::LoadSettings();
} else if (it.first == 2U) {
if (it.second)
RD7::PushMessage(RD7::Message("Test Message",
"Button Bressed\nBest Msg Handler..."));
} else if (it.first == 3U) {
state = (State)it.second;
}
}
if (d7_hDown & KEY_UP && sel > 0) sel--;
if (d7_hDown & KEY_DOWN && sel < ((int)files.size() - 1)) sel++;
// Make sure to clear after processing!!!;
shared_requests.clear();
if (d7_hDown & KEY_B) debug_background = !debug_background;
}

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@ -1,51 +0,0 @@
/**
* This file is part of RenderD7
* Copyright (C) 2021-2024 NPI-D7, tobid7
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <rd7.hpp>
class Sample : public RD7::Scene {
public:
enum State {
State_Menu,
};
Sample();
~Sample();
void Draw() const override;
void Logic() override;
private:
// Just as the RD7 Settings Shows here as example
// by using a mutale map you're able to process
// requests from the const Draw function in the
// Logic Function! you could also create lots of
// mutable bool or make all Variables mutable but
// i think seperating draw and logic is better
// editable map request_id data/operation
mutable std::map<unsigned int, unsigned int> shared_requests;
// For Checkbox its best to use mutable
mutable bool debug_background = false;
mutable std::string search__ = "";
mutable std::vector<std::string> names;
mutable std::vector<std::string> files;
mutable int sel;
mutable float txt_size = 0.5f;
State state = State_Menu;
};

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@ -22,16 +22,16 @@
static RenderD7::Memory::memory_metrics metrics; static RenderD7::Memory::memory_metrics metrics;
bool rd7_enable_memtrack; bool rd7i_enable_memtrack;
void *operator new(size_t size) { void *operator new(size_t size) {
void *ptr = malloc(size); void *ptr = malloc(size);
if (rd7_enable_memtrack) metrics.t_TotalAllocated += size; if (rd7i_enable_memtrack) metrics.t_TotalAllocated += size;
return ptr; return ptr;
} }
void operator delete(void *memory, size_t size) { void operator delete(void *memory, size_t size) {
if (rd7_enable_memtrack) metrics.t_TotalFreed += size; if (rd7i_enable_memtrack) metrics.t_TotalFreed += size;
free(memory); free(memory);
} }
@ -41,7 +41,7 @@ std::map<void *, size_t> sizes;
void *operator new[](size_t size) { void *operator new[](size_t size) {
void *ptr = malloc(size); void *ptr = malloc(size);
if (rd7_enable_memtrack) { if (rd7i_enable_memtrack) {
allocations++; allocations++;
total_size += size; total_size += size;
sizes[ptr] = size; sizes[ptr] = size;
@ -52,7 +52,7 @@ void *operator new[](size_t size) {
} }
void operator delete[](void *ptr) { void operator delete[](void *ptr) {
if (rd7_enable_memtrack) { if (rd7i_enable_memtrack) {
allocations--; allocations--;
total_size -= sizes[ptr]; total_size -= sizes[ptr];
metrics.t_TotalFreed += sizes[ptr]; metrics.t_TotalFreed += sizes[ptr];

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@ -23,7 +23,7 @@
#include <renderd7/renderd7.hpp> #include <renderd7/renderd7.hpp>
#include <vector> #include <vector>
extern bool rd7_debugging; extern bool rd7i_debugging;
static std::vector<std::shared_ptr<RenderD7::Message>> msg_lst; static std::vector<std::shared_ptr<RenderD7::Message>> msg_lst;
static int fade_outs = 200; // Start of fadeout static int fade_outs = 200; // Start of fadeout
@ -72,7 +72,7 @@ void ProcessMessages() {
R2()->AddRect(pos, R7Vec2(150, 50), bgc); R2()->AddRect(pos, R7Vec2(150, 50), bgc);
R2()->AddText(pos + R7Vec2(5, 1), msg_lst[i]->title, tc); R2()->AddText(pos + R7Vec2(5, 1), msg_lst[i]->title, tc);
R2()->AddText(pos + R7Vec2(5, 17), msg_lst[i]->message, tc); R2()->AddText(pos + R7Vec2(5, 17), msg_lst[i]->message, tc);
if (rd7_debugging) if (rd7i_debugging)
R2()->AddText(pos + R7Vec2(155, 1), R2()->AddText(pos + R7Vec2(155, 1),
std::to_string(msg_lst[i]->animationframe), tc); std::to_string(msg_lst[i]->animationframe), tc);
// Why Frameadd? because Message uses int as frame and // Why Frameadd? because Message uses int as frame and

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@ -341,7 +341,7 @@ void Ovl_Metrik::Draw(void) const {
mt_tbs = mt_tbs =
"TextBuf: " + std::to_string(C2D_TextBufGetNumGlyphs(rd7i_text_buffer)) + "TextBuf: " + std::to_string(C2D_TextBufGetNumGlyphs(rd7i_text_buffer)) +
"/4096"; "/4096";
if (rd7_enable_memtrack) if (rd7i_enable_memtrack)
mt_mem = "Mem: " + RenderD7::FormatBytes(RenderD7::Memory::GetCurrent()) + mt_mem = "Mem: " + RenderD7::FormatBytes(RenderD7::Memory::GetCurrent()) +
" | " + " | " +
RenderD7::FormatBytes(RenderD7::Memory::GetTotalAllocated()) + RenderD7::FormatBytes(RenderD7::Memory::GetTotalAllocated()) +
@ -358,7 +358,7 @@ void Ovl_Metrik::Draw(void) const {
(unsigned int)i_mt_color[0]); (unsigned int)i_mt_color[0]);
R2()->AddRect(R7Vec2(0, 50 + dim_y * 4), R2()->GetTextDimensions(mt_tbs), R2()->AddRect(R7Vec2(0, 50 + dim_y * 4), R2()->GetTextDimensions(mt_tbs),
(unsigned int)i_mt_color[0]); (unsigned int)i_mt_color[0]);
if (rd7_enable_memtrack) if (rd7i_enable_memtrack)
R2()->AddRect(R7Vec2(0, 50 + dim_y * 5), R2()->GetTextDimensions(mt_mem), R2()->AddRect(R7Vec2(0, 50 + dim_y * 5), R2()->GetTextDimensions(mt_mem),
(unsigned int)i_mt_color[0]); (unsigned int)i_mt_color[0]);
R2()->AddRect(R7Vec2(0, infoy), R2()->GetTextDimensions(info), R2()->AddRect(R7Vec2(0, infoy), R2()->GetTextDimensions(info),
@ -373,7 +373,7 @@ void Ovl_Metrik::Draw(void) const {
(unsigned int)i_txt_color[0]); (unsigned int)i_txt_color[0]);
R2()->AddText(R7Vec2(0, 50 + dim_y * 4), mt_tbs, R2()->AddText(R7Vec2(0, 50 + dim_y * 4), mt_tbs,
(unsigned int)i_txt_color[0]); (unsigned int)i_txt_color[0]);
if (rd7_enable_memtrack) if (rd7i_enable_memtrack)
R2()->AddText(R7Vec2(0, 50 + dim_y * 5), mt_mem, R2()->AddText(R7Vec2(0, 50 + dim_y * 5), mt_mem,
(unsigned int)i_txt_color[0]); (unsigned int)i_txt_color[0]);
R2()->AddText(R7Vec2(0, infoy), info, (unsigned int)i_txt_color[0]); R2()->AddText(R7Vec2(0, infoy), info, (unsigned int)i_txt_color[0]);

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@ -182,7 +182,7 @@ void R2Base::Process() {
// Look into Old Draw2 Code // Look into Old Draw2 Code
// TODO: Create Code for this // TODO: Create Code for this
} }
if (rd7_debugging) { if (rd7i_debugging) {
this->DrawNextLined(); this->DrawNextLined();
this->AddRect(newpos, dim, 0xff0000ff); this->AddRect(newpos, dim, 0xff0000ff);
} }

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@ -31,6 +31,7 @@
#include <renderd7/renderd7.hpp> #include <renderd7/renderd7.hpp>
/// Base /// /// Base ///
RD7Flags rd7_flags = RD7Flags_Default;
static RenderD7::Thread rd7i_idb_server; // Protected static RenderD7::Thread rd7i_idb_server; // Protected
std::string rd7i_app_name; std::string rd7i_app_name;
std::string rd7i_config_path; std::string rd7i_config_path;
@ -96,9 +97,9 @@ touchPosition d7_touch;
// Modern Global Api // Modern Global Api
int rd7_max_objects = C2D_DEFAULT_MAX_OBJECTS; int rd7_max_objects = C2D_DEFAULT_MAX_OBJECTS;
bool rd7_do_splash = false; bool rd7i_do_splash = false;
bool rd7_enable_scene_system = true; bool rd7i_enable_scene_system = true;
bool rd7_debugging = false; bool rd7i_debugging = false;
C3D_RenderTarget *rd7_top; C3D_RenderTarget *rd7_top;
C3D_RenderTarget *rd7_top_right; C3D_RenderTarget *rd7_top_right;
C3D_RenderTarget *rd7_bottom; C3D_RenderTarget *rd7_bottom;

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@ -326,7 +326,7 @@ bool RenderD7::MainLoop() {
C2D_TargetClear(rd7_top, C2D_Color32(0, 0, 0, 0)); C2D_TargetClear(rd7_top, C2D_Color32(0, 0, 0, 0));
C2D_TargetClear(rd7_bottom, C2D_Color32(0, 0, 0, 0)); C2D_TargetClear(rd7_bottom, C2D_Color32(0, 0, 0, 0));
frameloop(); frameloop();
if (rd7_enable_scene_system) { if (rd7i_enable_scene_system) {
RenderD7::Scene::doDraw(); RenderD7::Scene::doDraw();
RenderD7::Scene::doLogic(); RenderD7::Scene::doLogic();
} }
@ -354,6 +354,10 @@ Result RenderD7::Init::Main(std::string app_name) {
rd7i_logger = LoggerBase::New(); rd7i_logger = LoggerBase::New();
rd7i_glogger = LoggerBase::New(); rd7i_glogger = LoggerBase::New();
rd7i_do_splash = (rd7_flags & RD7Flags_ShowSplash);
rd7i_enable_scene_system= (rd7_flags & RD7Flags_SceneSystem);
rd7i_enable_memtrack = (rd7_flags & RD7Flags_MemTrack);
gfxInitDefault(); gfxInitDefault();
atexit(gfxExit); atexit(gfxExit);
// Speedup // Speedup
@ -405,7 +409,7 @@ Result RenderD7::Init::Main(std::string app_name) {
rd7i_graphics_on = true; rd7i_graphics_on = true;
rd7i_last_tm = svcGetSystemTick(); rd7i_last_tm = svcGetSystemTick();
if (rd7_do_splash) PushSplash(); if (rd7i_do_splash) PushSplash();
rd7i_init_input(); rd7i_init_input();
rd7i_init_theme(); rd7i_init_theme();
@ -421,6 +425,10 @@ Result RenderD7::Init::Minimal(std::string app_name) {
rd7i_logger = LoggerBase::New(); rd7i_logger = LoggerBase::New();
rd7i_glogger = LoggerBase::New(); rd7i_glogger = LoggerBase::New();
rd7i_do_splash = (rd7_flags & RD7Flags_ShowSplash);
rd7i_enable_scene_system= (rd7_flags & RD7Flags_SceneSystem);
rd7i_enable_memtrack = (rd7_flags & RD7Flags_MemTrack);
gfxInitDefault(); gfxInitDefault();
atexit(gfxExit); atexit(gfxExit);
romfsInit(); romfsInit();
@ -462,7 +470,7 @@ Result RenderD7::Init::Minimal(std::string app_name) {
rd7i_render2 = R2Base::New(); rd7i_render2 = R2Base::New();
rd7i_graphics_on = true; rd7i_graphics_on = true;
if (rd7_do_splash) PushSplash(); if (rd7i_do_splash) PushSplash();
// Check if citra // Check if citra
s64 citracheck = 0; s64 citracheck = 0;
@ -533,7 +541,7 @@ void OvlHandler() {
void RenderD7::FrameEnd() { void RenderD7::FrameEnd() {
Ftrace::ScopedTrace st("rd7-core", f2s(FrameEnd)); Ftrace::ScopedTrace st("rd7-core", f2s(FrameEnd));
C3D_FrameBegin(2); C3D_FrameBegin(2);
if (!rd7_enable_scene_system && rd7i_settings) { if (!rd7i_enable_scene_system && rd7i_settings) {
RenderD7::Scene::doDraw(); RenderD7::Scene::doDraw();
RenderD7::Scene::doLogic(); RenderD7::Scene::doLogic();
} }