D
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@ -1801,7 +1801,7 @@ void RenderD7::BitmapPrinter::Benchmark()
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{
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alldtt += hdttt[i];
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}
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float allfps = 0;
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int allfps = 0;
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for (size_t f = 0; f < fpscountc.size(); f++)
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{
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allfps += fpscountc[f];
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@ -1836,6 +1836,7 @@ void RenderD7::BitmapPrinter::Benchmark()
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timer+= 1*dtt;
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float hdtt = C3D_GetProcessingTime();
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hdttt.push_back(hdtt);
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fpscountc.push_back(fps);
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if(mhdtt < hdtt)
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{
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mhdtt = C3D_GetProcessingTime();
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