Cleanup Includes/Add PushMessage(string, string)

This commit is contained in:
2024-05-17 11:33:09 +02:00
parent e0c03f2ec5
commit f3291963d4
23 changed files with 35 additions and 66 deletions

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@ -2,17 +2,13 @@
#include <unistd.h>
#include <cstring>
#include <functional>
#include <memory>
#include <regex>
#include <sstream>
#include <string>
#define UNPACK_RGBA(col) (uint8_t)(col >> 24), (col >> 16), (col >> 8), (col)
#define UNPACK_BGRA(col) (uint8_t)(col >> 8), (col >> 16), (col >> 24), (col)
inline uint32_t RGBA8(uint8_t r, uint8_t g, uint8_t b, uint8_t a = 255) {
#define ISIMPLEPAK(x, y) (((x)&0xff) << y)
#define ISIMPLEPAK(x, y) (((x) & 0xff) << y)
return (ISIMPLEPAK(r, 0) | ISIMPLEPAK(g, 8) | ISIMPLEPAK(b, 16) |
ISIMPLEPAK(a, 24));
}
@ -165,4 +161,4 @@ std::string RGB2Hex(int r, int g, int b);
/// @return Color32
uint32_t Hex(const std::string &color, uint8_t a = 255);
} // namespace Color
} // namespace RenderD7
} // namespace RenderD7

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@ -6,7 +6,6 @@
#include <renderd7/Image.hpp>
#include <renderd7/R7Vec.hpp>
#include <renderd7/font.hpp>
#include <string>
#define MAKEFLAG(x) (1 << x)
@ -51,4 +50,4 @@ void Text(R7Vec2 pos, const std::string& text, RD7TextFlags flags = 0);
void Image(RenderD7::Image* img, const R7Vec2& pos = R7Vec2(0, 0),
const R7Vec2& scale = R7Vec2(1, 1));
} // namespace Draw2
} // namespace RenderD7
} // namespace RenderD7

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@ -1,10 +1,7 @@
#pragma once
// Base includes
#include <functional>
#include <map>
#include <memory>
#include <string>
#include <vector>
// 3ds does not support std::chrono
#include <3ds.h>
@ -50,4 +47,4 @@ inline void End(std::string group, std::string func_name) {
rd7_traces[trace_id].time_start / (float)TICKS_PER_MSEC);
}
} // namespace Ftrace
} // namespace RenderD7
} // namespace RenderD7

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@ -1,7 +1,6 @@
#pragma once
#include <cstdint>
#include <memory>
#include <cstddef>
namespace RenderD7 {
namespace Memory {

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@ -17,6 +17,9 @@ struct Message {
void ProcessMessages();
void PushMessage(const Message& msg);
inline void PushMessage(const std::string& head, const std::string& msg) {
PushMessage(Message(head, msg));
}
// Config
void SetMessageIdleStartFrame(int frame);
void SetMessageTotalAnimationFrames(int total_frames);

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@ -1,4 +1,5 @@
#pragma once
#include <map>
#include <memory>
namespace RenderD7 {
@ -24,4 +25,4 @@ class Ovl {
/// @brief Add an Overlay to the Screen
/// @param scene Overlay to push to Screen
void AddOvl(std::unique_ptr<RenderD7::Ovl> scene);
} // namespace RenderD7
} // namespace RenderD7

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@ -1,11 +1,6 @@
#pragma once
#include <3ds.h>
#include <cstdint>
#include <functional>
#include <string>
#include <vector>
namespace RenderD7 {
namespace Init {
void Security();
@ -53,4 +48,4 @@ class Security {
} // namespace RenderD7
/// @brief RenderD7 Security Object
extern RenderD7::Security *rd7_security;
extern RenderD7::Security *rd7_security;

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@ -1,8 +1,6 @@
#pragma once
#include <3ds.h>
#include <vector>
namespace RenderD7 {
namespace Tasks {
/// @brief Push A Task
@ -11,4 +9,4 @@ void create(ThreadFunc entrypoint);
/// @brief Destroy all Tasks
void destroy(void);
} // namespace Tasks
} // namespace RenderD7
} // namespace RenderD7

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@ -1,11 +1,7 @@
#pragma once
#include <algorithm>
#include <functional>
#include <renderd7/DrawV2.hpp>
#include <renderd7/R7Vec.hpp>
#include <string>
#include <vector>
// UI7: The new RenderD7 UI Standart based on
// Draw2 (based on Citro2D)
@ -56,4 +52,4 @@ R7Vec2 GetCursorPos();
void SetCursorPos(R7Vec2 cp);
void RestoreCursor();
void SameLine();
} // namespace UI7
} // namespace UI7

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@ -4,7 +4,6 @@
#include <fstream>
#include <renderd7/Error.hpp>
#include <string>
namespace RenderD7 {
class Font {
@ -30,4 +29,4 @@ class Font {
private:
C2D_Font fnt = nullptr;
};
} // namespace RenderD7
} // namespace RenderD7

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@ -1,9 +1,7 @@
#pragma once
#include <stdarg.h>
#include <time.h>
#include <unistd.h>
#include <fstream>
#include <string>
/// @brief Log Class

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@ -1,7 +1,7 @@
#pragma once
#include <cstdint>
#include <iostream>
#include <string>
#include <vector>
#define NPI_NIMG_ (uint32_t)0x4e494d47 // Magic: NIMG
@ -27,4 +27,4 @@ struct nimg {
nimg NIMG_Load(std::string path);
nimg NIMG_LoadFromMem(unsigned char* buffer, size_t bf_size);
void NIMG_Save(nimg image, std::string path);
} // namespace RenderD7
} // namespace RenderD7

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@ -1,18 +1,10 @@
#pragma once
/// c++ Includes
#include <algorithm>
#include <codecvt>
#include <cstring>
#include <filesystem>
#include <functional>
#include <iostream>
#include <locale>
#include <map>
#include <memory>
#include <random>
#include <stack>
#include <string>
#include <vector>
/// c includes
#include <dirent.h>
#include <stdio.h>

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@ -4,7 +4,6 @@
#include <atomic>
#include <functional>
#include <renderd7/parameter.hpp>
#include <string>
using CTRU_Thread = Thread;