Cleanup Includes/Add PushMessage(string, string)
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@ -2,17 +2,13 @@
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#include <unistd.h>
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#include <cstring>
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#include <functional>
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#include <memory>
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#include <regex>
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#include <sstream>
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#include <string>
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#define UNPACK_RGBA(col) (uint8_t)(col >> 24), (col >> 16), (col >> 8), (col)
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#define UNPACK_BGRA(col) (uint8_t)(col >> 8), (col >> 16), (col >> 24), (col)
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inline uint32_t RGBA8(uint8_t r, uint8_t g, uint8_t b, uint8_t a = 255) {
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#define ISIMPLEPAK(x, y) (((x)&0xff) << y)
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#define ISIMPLEPAK(x, y) (((x) & 0xff) << y)
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return (ISIMPLEPAK(r, 0) | ISIMPLEPAK(g, 8) | ISIMPLEPAK(b, 16) |
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ISIMPLEPAK(a, 24));
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}
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@ -6,7 +6,6 @@
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#include <renderd7/Image.hpp>
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#include <renderd7/R7Vec.hpp>
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#include <renderd7/font.hpp>
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#include <string>
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#define MAKEFLAG(x) (1 << x)
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@ -1,10 +1,7 @@
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#pragma once
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// Base includes
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#include <functional>
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#include <map>
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#include <memory>
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#include <string>
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#include <vector>
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// 3ds does not support std::chrono
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#include <3ds.h>
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@ -1,7 +1,6 @@
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#pragma once
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#include <cstdint>
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#include <memory>
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#include <cstddef>
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namespace RenderD7 {
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namespace Memory {
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@ -17,6 +17,9 @@ struct Message {
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void ProcessMessages();
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void PushMessage(const Message& msg);
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inline void PushMessage(const std::string& head, const std::string& msg) {
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PushMessage(Message(head, msg));
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}
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// Config
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void SetMessageIdleStartFrame(int frame);
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void SetMessageTotalAnimationFrames(int total_frames);
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@ -1,4 +1,5 @@
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#pragma once
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#include <map>
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#include <memory>
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namespace RenderD7 {
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@ -1,11 +1,6 @@
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#pragma once
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#include <3ds.h>
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#include <cstdint>
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#include <functional>
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#include <string>
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#include <vector>
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namespace RenderD7 {
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namespace Init {
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void Security();
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@ -1,8 +1,6 @@
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#pragma once
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#include <3ds.h>
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#include <vector>
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namespace RenderD7 {
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namespace Tasks {
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/// @brief Push A Task
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@ -1,11 +1,7 @@
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#pragma once
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#include <algorithm>
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#include <functional>
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#include <renderd7/DrawV2.hpp>
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#include <renderd7/R7Vec.hpp>
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#include <string>
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#include <vector>
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// UI7: The new RenderD7 UI Standart based on
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// Draw2 (based on Citro2D)
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@ -4,7 +4,6 @@
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#include <fstream>
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#include <renderd7/Error.hpp>
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#include <string>
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namespace RenderD7 {
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class Font {
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@ -1,9 +1,7 @@
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#pragma once
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#include <stdarg.h>
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#include <time.h>
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#include <unistd.h>
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#include <fstream>
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#include <string>
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/// @brief Log Class
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@ -1,7 +1,7 @@
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#pragma once
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#include <cstdint>
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#include <iostream>
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#include <string>
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#include <vector>
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#define NPI_NIMG_ (uint32_t)0x4e494d47 // Magic: NIMG
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@ -1,18 +1,10 @@
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#pragma once
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/// c++ Includes
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#include <algorithm>
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#include <codecvt>
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#include <cstring>
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#include <filesystem>
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#include <functional>
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#include <iostream>
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#include <locale>
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#include <map>
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#include <memory>
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#include <random>
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#include <stack>
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#include <string>
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#include <vector>
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/// c includes
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#include <dirent.h>
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#include <stdio.h>
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@ -4,7 +4,6 @@
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#include <atomic>
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#include <functional>
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#include <renderd7/parameter.hpp>
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#include <string>
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using CTRU_Thread = Thread;
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@ -1,6 +1,5 @@
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#include <citro2d.h>
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#include <algorithm>
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#include <renderd7/DrawV2.hpp>
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#include <renderd7/global_db.hpp>
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#include <renderd7/internal_db.hpp>
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@ -8,7 +8,6 @@
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// Debugging
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#include <algorithm>
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#include <filesystem>
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#include <memory>
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#include <renderd7/stringtool.hpp>
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bool ___dir__predicate__(const RenderD7::FileSystem::Entry &lhs,
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@ -3,6 +3,7 @@
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#include <string.h>
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#include <renderd7/Tasks.hpp>
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#include <vector>
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static std::vector<Thread> threads;
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@ -4,7 +4,6 @@
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#include <time.h>
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#include <unistd.h>
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#include <fstream>
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#include <memory>
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#include <renderd7/Time.hpp>
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#include <string>
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@ -1,5 +1,4 @@
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#include <arpa/inet.h>
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#include <errno.h>
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#include <malloc.h>
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#include <stdarg.h>
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#include <stdio.h>
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@ -7,7 +6,6 @@
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#include <string.h>
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#include <unistd.h>
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#include <filesystem>
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#include <renderd7/FileSystem.hpp>
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#include <renderd7/external/json.hpp>
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#include <renderd7/renderd7.hpp>
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@ -1,15 +1,13 @@
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#include <filesystem>
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#include <fstream>
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#include <map>
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#include <iostream>
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#include <renderd7/nimg.hpp>
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#include <sstream>
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// Use an Npi simplifier cause I am lazy
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#define reca_cc(x) reinterpret_cast<const char*>(x)
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#define reca_c(x) reinterpret_cast<char*>(x)
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#define pak32(q, w, e, r) \
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((((q)&0xff) << 0) | (((w)&0xff) << 8) | (((e)&0xff) << 16) | \
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(((r)&0xff) << 24))
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#define pak32(q, w, e, r) \
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((((q) & 0xff) << 0) | (((w) & 0xff) << 8) | (((e) & 0xff) << 16) | \
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(((r) & 0xff) << 24))
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// Stupid RLE Algorithm
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void npi_compress(std::vector<unsigned char>& ret,
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#include <regex>
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#include <renderd7/DrawV2.hpp> // Switch to Draw2
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#include <renderd7/Hid.hpp> // Integate HidApi
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#include <renderd7/Message.hpp>
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@ -12,6 +11,10 @@
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#include <renderd7/external/json.hpp>
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#include <renderd7/internal_db.hpp>
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// C++ includes
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#include <filesystem>
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#include <random>
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static void RD7i_ExitHook() {
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C2D_TextBufDelete(rd7i_text_buffer);
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C2D_TextBufDelete(rd7i_d2_dimbuf);
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@ -599,10 +602,10 @@ void RenderD7::RSettings::Draw(void) const {
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// List Bg
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for (int i = 0; i < 12; i++) {
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if ((i % 2 == 0))
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RenderD7::Draw2::RFS(R7Vec2(0, 40 + (i)*15), R7Vec2(400, 15),
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RenderD7::Draw2::RFS(R7Vec2(0, 40 + (i) * 15), R7Vec2(400, 15),
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RenderD7::StyleColor(RD7Color_List0));
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else
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RenderD7::Draw2::RFS(R7Vec2(0, 40 + (i)*15), R7Vec2(400, 15),
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RenderD7::Draw2::RFS(R7Vec2(0, 40 + (i) * 15), R7Vec2(400, 15),
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RenderD7::StyleColor(RD7Color_List1));
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}
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