Update renderd7.cpp
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		@@ -250,7 +250,7 @@ void frameloop()
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		last_time = osGetTime();
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							last_time = osGetTime();
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	}
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						}
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	d11framerate = current_fps;
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						d11framerate = current_fps;
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        mt_fpsgraph[320] = current_fps;
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					       // mt_fpsgraph[320] = current_fps;
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}
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					}
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float getframerate()
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					float getframerate()
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{
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					{
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@@ -280,7 +280,7 @@ bool RenderD7::MainLoop()
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        RenderD7::Scene::doDraw();
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					        RenderD7::Scene::doDraw();
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        RenderD7::Scene::doLogic(d7_hDown, d7_hHeld, d7_hUp, d7_touch);
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					        RenderD7::Scene::doLogic(d7_hDown, d7_hHeld, d7_hUp, d7_touch);
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	if (metrikd)RenderD7::DrawMetrikOvl();
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						//if (metrikd)RenderD7::DrawMetrikOvl();
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    return running;
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					    return running;
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}
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					}
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