Update renderd7.cpp
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@ -250,7 +250,7 @@ void frameloop()
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last_time = osGetTime();
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last_time = osGetTime();
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}
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}
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d11framerate = current_fps;
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d11framerate = current_fps;
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mt_fpsgraph[320] = current_fps;
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// mt_fpsgraph[320] = current_fps;
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}
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}
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float getframerate()
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float getframerate()
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{
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{
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@ -280,7 +280,7 @@ bool RenderD7::MainLoop()
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RenderD7::Scene::doDraw();
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RenderD7::Scene::doDraw();
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RenderD7::Scene::doLogic(d7_hDown, d7_hHeld, d7_hUp, d7_touch);
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RenderD7::Scene::doLogic(d7_hDown, d7_hHeld, d7_hUp, d7_touch);
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if (metrikd)RenderD7::DrawMetrikOvl();
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//if (metrikd)RenderD7::DrawMetrikOvl();
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return running;
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return running;
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}
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}
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