#include RenderD7::Sheet::Sheet() { // } RenderD7::Sheet::~Sheet() { // } Result RenderD7::Sheet::Load(const std::string& path) { this->spritesheet = C2D_SpriteSheetLoad(path.c_str()); return 0; } void RenderD7::Sheet::Free() { C2D_SpriteSheetFree(this->spritesheet); }