#include void RenderD7::Sprite::FromSheet(RenderD7::Sheet::Ref sheet, size_t index) { C2D_SpriteFromSheet(&this->sprite, sheet->Get(), index); } bool RenderD7::Sprite::Draw() { // Patch Depth before draw sprite.params.depth = 0.5; return C2D_DrawSprite(&this->sprite); } void RenderD7::Sprite::SetCenter(float x, float y) { C2D_SpriteSetCenter(&this->sprite, x, y); } void RenderD7::Sprite::SetPos(float x, float y) { C2D_SpriteSetPos(&this->sprite, x, y); } void RenderD7::Sprite::SetRotation(float rotation) { C2D_SpriteSetRotation(&this->sprite, rotation); } void RenderD7::Sprite::Rotate(float speed) { C2D_SpriteRotateDegrees(&this->sprite, speed); } float RenderD7::Sprite::GetHeight() { return GetSize().x; } float RenderD7::Sprite::GetWidth() { return GetSize().y; } float RenderD7::Sprite::GetPosX() { return GetPos().x; } float RenderD7::Sprite::GetPosY() { return GetPos().y; } R7Vec2 RenderD7::Sprite::GetPos() { return R7Vec2(this->sprite.params.pos.x, this->sprite.params.pos.y); } R7Vec2 RenderD7::Sprite::GetSize() { return R7Vec2(this->sprite.params.pos.w, this->sprite.params.pos.h); } void RenderD7::Sprite::SetPos(R7Vec2 pos) { C2D_SpriteSetPos(&this->sprite, pos.x, pos.y); } void RenderD7::Sprite::SetScale(R7Vec2 scale) { C2D_SpriteScale(&this->sprite, scale.x, scale.y); } void RenderD7::Sprite::SetRotCenter(R7Vec2 percentage) { C2D_SpriteSetCenter(&this->sprite, percentage.x, percentage.y); } void RenderD7::Sprite::FromImage(RenderD7::Image::Ref img) { C2D_SpriteFromImage(&this->sprite, img->Get()); } void RenderD7::Sprite::SetScale(float x, float y) { C2D_SpriteScale(&this->sprite, x, y); }