; LI7 Shader; Constants.constf myconst(0.0, 1.0, 0.00392156862745, 0.0) .alias ones myconst.yyyy; Vector full of ones ; Uniforms.fvec projection[4] ; Outputs.out out_position position.out out_color color.out out_uv texcoord0 ; Inputs.alias in_xyz v0.alias in_uvc v1.alias in_col v2 .entry vmain.proc vmain mov r0.xyz, in_xyz.xyz mov r0.w, ones dp4 out_position.x, projection[0], r0 dp4 out_position.y, projection[1], r0 dp4 out_position.z, projection[2], r0 dp4 out_position.w, projection[3], r0 mov out_uv, in_uvc.xy mul r1, myconst.zzzz, in_col mov out_color, r1 end.end