# RenderD7 Changelog ## 0.9.5 - Remove Npi Intro and NVID Api - Replace Toasts System with Message - Lots of Optimisations - Added GetTime - Implement Draw2 Api - Implement RD7Color and R7Vec2 - Add new Features to Color::RGBA - Cleanup Code - Added RenderD7 Keyboard (Overlay) - Added Ftrace Overlay - Moved MetrikOVL into an Overlay - Removed Old Font/Text Handlers - Added UI7 (New UI Api) - Remove Old UI Api - Added Music Player (MP3, Vorbis) - Rewrite of RenderD7::Image - Internal Debugger/Database (IDB) - Removed BitmapPrinter - Added nimg and nimg_engine - Removed Old Error/Message Handler - GetTextSize (extra buffer) + New TextShorter - Require specific FLAG for Music/MemTrack - Replace all lodepng usage by stb_image - Move Asset Generator into single python script - Remove INI reader - Python based clangformat script - Move some Init code into functions to not use twice ## 0.9.4 - Implement new Security System To prevent from crashes - Implement Functiontrace for better Timing Tests - Implement MemAlloc Tracker (only size) - Add some new Overlays (not functional yet) - Complete Rewrite of Overlay System - Fixed the FrameEnd Crash - New System to get Hardware Info - Removed RenderD7 Super Reselution (800px mode) ## 0.9.3 - Completly Documented Everything - Fix typo in Sprite::getHeight - Remove Deprecated/Useless Stuff ## 0.9.2 - Add Nvid Support(v0.0.1) - Add Basic RenderD7 Splash - Faster Graphics Init - Fade Effects - Fix Changelog Screen ## 0.9.1 - Fix Critical bug in Spritesheet animations - Fix RenderD7::Color::Hex (Major performance tweak) ## 0.9.0 - Remove Stupid try of Console - Add Services list - Clean up Code - Added Minimal Init for hax2.x ## 0.8.5 - Fix Deltatime ## 0.8.4 - A lot of Fixes - New Features for BitmapPrinter ## 0.8.3 - Added Overlaycount to Info - Addet ResultDecoder for errors ## 0.8.2 - Fix a lot of Stuff - Use c++17 std::filesystem for RenderD7::Filesystem ## 0.8.1 - Add abillity to Get Stdout as string to render it to the screen. ## 0.8.0 - Implement BitmapPrinter ## 0.7.3 - Implement Over Render Overlay Framework ## 0.7.2 - Implement MT to csv file saving - Add RGB2HEX ## 0.7.1 - Add the New Overlay Handler. Its Just in code and does nothing yet ## 0.7.0 - Made Big Progress In the MT Ovl but it still crashes On a 2nd C3D_FrameEnd \ - Implement 800px but doesn't work that good ## 0.6.2 - Fix Crash when exiting through Home Menu. ## 0.6.10 - Rewrite Threadsystem - Improve framerate ## 0.6.02 - Fix Code in lang.hpp - Add Draw Text Left Function (Right since 0.7.0) - Add changelog ## 0.6.01 - Add Threading system ## 0.6.0 - Better Scene Management ## 0.5.0 - Fixed some Bugs! ## 0.4.0 - Trying to fix Filesystem and Bugs ## 0.3.0 - Recreate D7-Core into RenderD7 ## 0.2.0 - Trying to create Animations of Images instead of Sheets ## 0.1.0 - Inital Release of D7-Core sprite animation plugin