#include "scene.hpp" void ColorThemeSample() { RenderD7::ColorNew(RD7Color_Text, RenderD7::Color::Hex("#000000", 255)); RenderD7::ColorNew(RD7Color_TextDisabled, RenderD7::Color::Hex("#212121", 200)); RenderD7::ColorNew(RD7Color_Text2, RenderD7::Color::Hex("#ffffff", 255)); RenderD7::ColorNew(RD7Color_Background, RenderD7::Color::Hex("#eeeeee", 170)); RenderD7::ColorNew(RD7Color_Header, RenderD7::Color::Hex("#222222", 190)); RenderD7::ColorNew(RD7Color_Selector, RenderD7::Color::Hex("#4444dd", 200)); RenderD7::ColorNew(RD7Color_SelectorFade, RenderD7::Color::Hex("#7777dd", 200)); RenderD7::ColorNew(RD7Color_List0, RenderD7::Color::Hex("#555555", 130)); RenderD7::ColorNew(RD7Color_List1, RenderD7::Color::Hex("#777777", 130)); RenderD7::ColorNew(RD7Color_MessageBackground, RenderD7::Color::Hex("#222222", 180)); RenderD7::ColorNew(RD7Color_Button, RenderD7::Color::Hex("#4444dd", 150)); RenderD7::ColorNew(RD7Color_ButtonHovered, RenderD7::Color::Hex("#6666dd", 150)); RenderD7::ColorNew(RD7Color_ButtonDisabled, RenderD7::Color::Hex("#2222dd", 150)); RenderD7::ColorNew(RD7Color_ButtonActive, RenderD7::Color::Hex("#7777dd", 150)); RenderD7::ColorNew(RD7Color_Checkmark, RenderD7::Color::Hex("#4444dd", 130)); RenderD7::ColorNew(RD7Color_FrameBg, RenderD7::Color::Hex("#555555", 160)); RenderD7::ColorNew(RD7Color_FrameBgHovered, RenderD7::Color::Hex("#777777", 160)); RenderD7::ColorNew(RD7Color_Progressbar, RenderD7::Color::Hex("#4444dd", 200)); } extern void IdbServer(); int main() { rd7_enable_memtrack = true; rd7_do_splash = true; RenderD7::Ftrace::Beg("app", "app_init"); RenderD7::Init::Main("rd7tf"); RenderD7::FadeIn(); // IdbServer(); ColorThemeSample(); RenderD7::Init::NdspFirm(); RenderD7::Scene::Load(std::make_unique()); RenderD7::Ftrace::End("app", "app_init"); while (RenderD7::MainLoop()) { RenderD7::OnScreen(Top); RenderD7::Ftrace::Beg("app", "app_mainloop"); if (d7_hDown & KEY_START) { RenderD7::FadeOut(); RenderD7::ExitApp(); } RenderD7::OnScreen(Top); RenderD7::FrameEnd(); RenderD7::Ftrace::End("app", "app_mainloop"); } return 0; }