#include #include #include #include #include #include namespace RenderD7 { LoggerBase::~LoggerBase() { if (_log.is_open()) _log.close(); } void LoggerBase::Init(const std::string& name, bool fileless) { if (!fileless) { std::string path_base = RenderD7::GetAppDirectory() + "/logs/"; if (!std::filesystem::is_directory(path_base)) { std::filesystem::create_directories(path_base); } auto ts = RenderD7::GetTimeStr(); std::string fn = name + ts + ".txt"; this->filename = name; this->log_path = path_base + name; if (std::filesystem::exists(this->log_path)) { // Do nothing } else { _log.open(this->log_path, std::ios::out); } } this->Write("RenderD7 Log\n\n"); } void LoggerBase::Write(const std::string& debug_text, int lvl) { std::string msg = "[" + RenderD7::GetTimeStr() + "]: " + debug_text; if (this->_log.is_open() && lvl <= writelvl) { this->_log << msg << std::endl; } /*while (msg.find_first_of('\n') != 0) { lines.push_back(msg.substr(0, msg.find_first_of('\n'))); msg = msg.substr(msg.find_first_of('\n')); }*/ lines.push_back(msg); } const std::vector& LoggerBase::Lines() { return this->lines; } } // namespace RenderD7