#include #include #include namespace RenderD7 { Ovl_Ftrace::Ovl_Ftrace() {} void Ovl_Ftrace::Draw(void) const { RenderD7::OnScreen(Top); } void Ovl_Ftrace::Logic() {} Ovl_UiBattery::Ovl_UiBattery(float *percentage) { _pct_addr = percentage; } void Ovl_UiBattery::Draw(void) const {} void Ovl_UiBattery::Logic() {} Ovl_UiSound::Ovl_UiSound(float *percentage) { _pct_addr = percentage; } void Ovl_UiSound::Draw(void) const {} void Ovl_UiSound::Logic() {} Ovl_Ui3d::Ovl_Ui3d(float *percentage) { _pct_addr = percentage; } void Ovl_Ui3d::Draw(void) const {} void Ovl_Ui3d::Logic() {} Ovl_UiWifi::Ovl_UiWifi(uint8_t *level) { _pct_addr = level; } void Ovl_UiWifi::Draw(void) const {} void Ovl_UiWifi::Logic() {} } // namespace RenderD7