#pragma once #include <3ds.h> #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "lang.hpp" #include "parameter.hpp" #include "thread.hpp" #include "ini.hpp" #include "stringtool.hpp" enum EngineType { _2D, _3D }; namespace Npi class Game { public: Game(EngineType, std::string name); ~Game(){} private: std::string g_name; EngineType g_etype; }; }