#pragma once #include #include "json.hpp" /// RenderD7::Lang namespace RenderD7::Lang { /// Get the 3ds System Language std::string getSys(); /// Get a translated string /// \param key The Key so the code can find your string std::string get(const std::string &key); /// Load the lang file from dir structure en/app.json for sample /// \param lang the folder name en, fr, de ... . I prefer geSys() void load(const std::string &lang); } /// RenderD7::Lang