#--------------------------------------------------------------------------------- .SUFFIXES: #--------------------------------------------------------------------------------- ifeq ($(strip $(DEVKITARM)),) $(error "Please set DEVKITARM in your environment. export DEVKITARM=devkitARM") endif include $(DEVKITARM)/3ds_rules export renderd7_MAJOR := 0 export renderd7_MINOR := 9 export renderd7_PATCH := 4 VERSION := $(renderd7_MAJOR).$(renderd7_MINOR).$(renderd7_PATCH) # If on a tagged commit, use the tag instead of the commit ifneq ($(shell echo $(shell git tag -l --points-at HEAD) | head -c 1),) GIT_VER := $(shell git tag -l --points-at HEAD) else GIT_VER := $(shell git rev-parse --short HEAD) endif TIME_TIME := $(shell date --iso=seconds) #--------------------------------------------------------------------------------- # TARGET is the name of the output # BUILD is the directory where object files & intermediate files will be placed # SOURCES is a list of directories containing source code # DATA is a list of directories containing data files # INCLUDES is a list of directories containing header files #--------------------------------------------------------------------------------- TARGET := renderd7 SOURCES := source external/source DATA := data INCLUDES := include #--------------------------------------------------------------------------------- # options for code generation #--------------------------------------------------------------------------------- ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard -mtp=soft CFLAGS := -g -Wall -Werror -mword-relocations -save-temps\ -DV_STRING=\"$(GIT_VER)\" \ -DV_TIME=\"$(TIME_TIME)\" \ -ffunction-sections -fdata-sections \ $(ARCH) $(BUILD_CFLAGS) CFLAGS += $(INCLUDE) -D__3DS__ -D_GNU_SOURCE=1 CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++20 ASFLAGS := -g $(ARCH) $(DEFINES) #--------------------------------------------------------------------------------- # list of directories containing libraries, this must be the top level containing # include and lib #--------------------------------------------------------------------------------- LIBDIRS := $(PORTLIBS) $(CTRULIB) #--------------------------------------------------------------------------------- # no real need to edit anything past this point unless you need to add additional # rules for different file extensions #--------------------------------------------------------------------------------- ifneq ($(BUILD),$(notdir $(CURDIR))) #--------------------------------------------------------------------------------- export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \ $(foreach dir,$(DATA),$(CURDIR)/$(dir)) CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c))) CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp))) SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s))) PICAFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.v.pica))) SHLISTFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.shlist))) BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*))) #--------------------------------------------------------------------------------- # use CXX for linking C++ projects, CC for standard C #--------------------------------------------------------------------------------- ifeq ($(strip $(CPPFILES)),) #--------------------------------------------------------------------------------- export LD := $(CC) #--------------------------------------------------------------------------------- else #--------------------------------------------------------------------------------- export LD := $(CXX) #--------------------------------------------------------------------------------- endif #--------------------------------------------------------------------------------- export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o) export OFILES_BIN := $(addsuffix .o,$(BINFILES)) \ $(PICAFILES:.v.pica=.shbin.o) $(SHLISTFILES:.shlist=.shbin.o) export OFILES := $(OFILES_BIN) $(OFILES_SOURCES) export HFILES := $(PICAFILES:.v.pica=_shbin.h) $(addsuffix .h,$(subst .,_,$(BINFILES))) export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \ $(foreach dir,$(LIBDIRS),-I$(dir)/include) \ -I. .PHONY: clean all doc #--------------------------------------------------------------------------------- all: lib/librenderd7.a lib/librenderd7d.a doc: @doxygen Doxyfile dist-bin: all @tar --exclude=*~ -cjf $(TARGET).tar.bz2 include lib dist-src: @tar --exclude=*~ -cjf $(TARGET)-src.tar.bz2 include $(SOURCES) Makefile dist: dist-src dist-bin lib: @[ -d $@ ] || mkdir -p $@ release: @[ -d $@ ] || mkdir -p $@ debug: @[ -d $@ ] || mkdir -p $@ lib/librenderd7.a : lib release $(SOURCES) $(INCLUDES) @$(MAKE) BUILD=release OUTPUT=$(CURDIR)/$@ \ BUILD_CFLAGS="-DNDEBUG=1 -O2 -fomit-frame-pointer" \ DEPSDIR=$(CURDIR)/release \ --no-print-directory -C release \ -f $(CURDIR)/Makefile lib/librenderd7d.a : lib debug $(SOURCES) $(INCLUDES) @$(MAKE) BUILD=debug OUTPUT=$(CURDIR)/$@ \ BUILD_CFLAGS="-DDEBUG=1 -Og" \ DEPSDIR=$(CURDIR)/debug \ --no-print-directory -C debug \ -f $(CURDIR)/Makefile #--------------------------------------------------------------------------------- clean: @echo clean ... @rm -fr release debug lib includes #--------------------------------------------------------------------------------- else DEPENDS := $(OFILES:.o=.d) #--------------------------------------------------------------------------------- # main targets #--------------------------------------------------------------------------------- $(OUTPUT) : $(OFILES) $(OFILES_SOURCES) : $(HFILES) #--------------------------------------------------------------------------------- # you need a rule like this for each extension you use as binary data #--------------------------------------------------------------------------------- %.bin.o %_bin.h : %.bin #--------------------------------------------------------------------------------- @echo $(notdir $<) @$(bin2o) #--------------------------------------------------------------------------------- # rules for assembling GPU shaders #--------------------------------------------------------------------------------- define shader-as $(eval CURBIN := $*.shbin) $(eval DEPSFILE := $(DEPSDIR)/$*.shbin.d) echo "$(CURBIN).o: $< $1" > $(DEPSFILE) echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo $(CURBIN) | tr . _)`.h echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo $(CURBIN) | tr . _)`.h echo "extern const u32" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo $(CURBIN) | tr . _)`.h picasso -o $(CURBIN) $1 bin2s $(CURBIN) | $(AS) -o $*.shbin.o endef %.shbin.o %_shbin.h : %.v.pica %.g.pica @echo $(notdir $^) @$(call shader-as,$^) %.shbin.o %_shbin.h : %.v.pica @echo $(notdir $<) @$(call shader-as,$<) %.shbin.o %_shbin.h : %.shlist @echo $(notdir $<) @$(call shader-as,$(foreach file,$(shell cat $<),$(dir $<)$(file))) -include $(DEPENDS) #--------------------------------------------------------------------------------------- endif #---------------------------------------------------------------------------------------