#include #include // Os Specific includes #include <3ds.h> // RenderD7 Security extern bool isndspinit; void RenderD7::Hardware::Initialisize() { rd7_security->SafeInit(mcuHwcInit, &mcuHwcExit); rd7_security->SafeInit(ptmuInit, &ptmuExit); } bool RenderD7::Hardware::IsHeadphones() { if (isndspinit) { bool inserted; DSP_GetHeadphoneStatus(&inserted); return inserted; } else return false; } bool RenderD7::Hardware::IsCharging() { uint8_t var; PTMU_GetBatteryChargeState(&var); // Some Security Stuff if (var < 0x00 && var > 0x01) { return false; } return (var == 0x01 ? true : false); } float RenderD7::Hardware::GetBatteryPercentage() { uint8_t percentLevel; PTMU_GetBatteryLevel(&percentLevel); return (float)percentLevel / 100; } float RenderD7::Hardware::Get3dSliderLevel() { return osGet3DSliderState(); } float RenderD7::Hardware::GetSoundSliderLevel() { uint8_t percentLevel; MCUHWC_GetSoundSliderLevel(&percentLevel); return (float)percentLevel / 100; }