#include "renderd7.hpp" #include "log.hpp" #include #define RGBA8(r, g, b, a) ((((r) & 0xFF) << 0) | (((g) & 0xFF) << 8) | (((b) & 0xFF) << 16) | (((a) & 0xFF) << 24)) #define D7_NOTHING C2D_Color32(0, 0, 0, 0) #define CFGVER "0" Log renderd7log; float animtime; bool isndspinit = false; bool running = true; std::stack> RenderD7::Scene::scenes; bool usedbgmsg = false; std::string dspststus = "Not Initialisized!"; //INI::INIFile cfgfile; std::unique_ptr cfgfile = nullptr; INI::INIStructure cfgstruct; u32 d7_hDown; u32 d7_hHeld; u32 d7_hUp; touchPosition d7_touch; C2D_TextBuf TextBuf; C2D_Font Font; // Fps Calc static float current_fps = 0.0f; static unsigned int frames = 0; static u64 last_time = 0; float d11framerate = 0; //----------------- //Metrik------------------------------------- u32 mt_color; //------------------------------------------- bool currentScreen = false; bool metrikd = false; C3D_RenderTarget* Top; C3D_RenderTarget* TopRight; C3D_RenderTarget* Bottom; #define DSEVENBLACK C2D_Color32(0, 0 ,0, 255) #define DSEVENWHITE C2D_Color32(255, 255, 255, 255) RenderD7::SpriteSheetAnimation::SpriteSheetAnimation() { renderd7log.Write("SpriteSheetAnimation createt!"); } RenderD7::SpriteSheetAnimation::~SpriteSheetAnimation() { // } bool RenderD7::DrawImageFromSheet(RenderD7::Sheet* sheet, size_t index, float x, float y, float scaleX, float scaleY) { if (sheet->spritesheet != nullptr) { if (C2D_SpriteSheetCount(sheet->spritesheet) >= index) { return C2D_DrawImageAt(C2D_SpriteSheetGetImage(sheet->spritesheet, index), x, y, 0.5f, nullptr, scaleX, scaleY); } } return false; } void RenderD7::Init::NdspFirm(bool useit) { if (useit) { if ( access( "sdmc:/3ds/dspfirm.cdc", F_OK ) != -1 ) { ndspInit(); isndspinit = true; dspststus = "Initialisized success!"; } else { dspststus = "Not found: dspfirm.cdc"; renderd7log.Write("RenderD7: SoundEngine Error! ndspfirm not found!"); } } } void RenderD7::Exit::NdspFirm() { if (isndspinit) { ndspExit(); } } void RenderD7::Msg::Display(std::string titletxt, std::string subtext, C3D_RenderTarget *target) { C3D_FrameBegin(C3D_FRAME_SYNCDRAW); C2D_TargetClear(Top, DSEVENBLACK); C2D_TargetClear(Bottom, DSEVENBLACK); RenderD7::ClearTextBufs(); RenderD7::OnScreen(Top); RenderD7::DrawRect(0, 0, 400, 240, RenderD7::Color::Hex("#111111")); RenderD7::OnScreen(Bottom); RenderD7::DrawRect(0, 0, 320, 240, RenderD7::Color::Hex("#111111")); RenderD7::OnScreen(target); RenderD7::DrawRect(0, 0, 400, 26, RenderD7::Color::Hex("#333333", 200)); RenderD7::DrawText(5, 2, 0.7f, DSEVENWHITE, titletxt); RenderD7::DrawText(5, 30, 0.6f, DSEVENWHITE, subtext); C3D_FrameEnd(0); } void RenderD7::Msg::DisplayWithProgress(std::string titletext, std::string subtext, float current, float total, u32 prgbarcolor) { RenderD7::ClearTextBufs(); C3D_FrameBegin(C3D_FRAME_SYNCDRAW); C2D_TargetClear(Top, DSEVENBLACK); C2D_TargetClear(Bottom, DSEVENBLACK); char str[256]; snprintf(str, sizeof(str), "(%.2f%%)", ((float)current/(float)total) * 100.0f); RenderD7::OnScreen(Top); RenderD7::DrawRect(0, 0, 400, 240, RenderD7::Color::Hex("#111111")); RenderD7::DrawRect(0, 0, 400, 26, RenderD7::Color::Hex("#333333", 200)); RenderD7::DrawText(5, 2, 0.7f, DSEVENWHITE, titletext); RenderD7::DrawText(5, 30, 0.6f, DSEVENWHITE, subtext); RenderD7::DrawRect(30, 120, 342, 30, RenderD7::Color::Hex("#333333")); RenderD7::DrawRect(31, 121, (int)(((float)current / (float)total) * 338.0f), 28, prgbarcolor); RenderD7::DrawTextCentered(5, 124, 0.7f, RenderD7::Color::Hex("#111111"), str, 390); RenderD7::OnScreen(Bottom); RenderD7::DrawRect(0, 0, 320, 240, RenderD7::Color::Hex("#111111")); C3D_FrameEnd(0); } void RenderD7::SetupLog() { renderd7log.Init("sdmc:/Flappy-Bird-RenderD7.log"); } void RenderD7::SpriteSheetAnimation::Setup(RenderD7::Sheet *sheet, size_t imagecount, size_t startimage, float frame_begin, float frame_finish) { D_totaltime = frame_begin; renderd7log.Write("frame_begin success"); this->images = imagecount; renderd7log.Write("imagecount success"); this->sheet = sheet; renderd7log.Write("sheet success"); this->time = frame_finish; renderd7log.Write("frame_finish success"); RenderD7::SpriteSheetAnimation::FromSheet(this->sheet, startimage); } void RenderD7::SpriteSheetAnimation::Play(float timespeed) { D_totaltime += timespeed; if (D_totaltime >= time) { D_totaltime -= time; imgs++; if (imgs == images) { imgs = 0; } } RenderD7::SpriteSheetAnimation::FromSheet(sheet, imgs); //RenderD7::SpriteSheetAnimation::Draw(); } void RenderD7::Error::DisplayError(std::string toptext, std::string errortext) { RenderD7::ClearTextBufs(); C3D_FrameBegin(C3D_FRAME_SYNCDRAW); C2D_TargetClear(Top, DSEVENBLACK); C2D_TargetClear(Bottom, DSEVENBLACK); RenderD7::OnScreen(Top); RenderD7::DrawTextCentered(0, 0, 0.7f, DSEVENWHITE, toptext, 400); RenderD7::DrawTextCentered(0, 100, 0.6f, DSEVENWHITE, errortext, 400); C3D_FrameEnd(0); int time = 60*5; for (int i = 0; i < 60*5; i++) { RenderD7::Msg::DisplayWithProgress("", "\n\n\n" + std::to_string(i) + " / " + std::to_string(time), i, 60*5, RenderD7::Color::Hex("#00EE11")); gspWaitForVBlank(); } } void RenderD7::Error::DisplayFatalError(std::string toptext, std::string errortext) { bool error___ = true; RenderD7::ClearTextBufs(); C3D_FrameBegin(C3D_FRAME_SYNCDRAW); C2D_TargetClear(Top, DSEVENBLACK); C2D_TargetClear(Bottom, DSEVENBLACK); RenderD7::OnScreen(Top); RenderD7::DrawTextCentered(0, 0, 0.7f, DSEVENWHITE, toptext, 400); RenderD7::DrawTextCentered(0, 100, 0.6f, DSEVENWHITE, errortext, 400); RenderD7::DrawTextCentered(0, 200, 0.6f, DSEVENWHITE, "Press Start to Exit!", 400); C3D_FrameEnd(0); while (error___) { if(d7_hDown & KEY_START) { RenderD7::ExitApp(); } } } u32 RenderD7::Color::Hex(const std::string color, u8 a) { if (color.length() < 7 || std::regex_search(color.substr(1), std::regex("[^0-9A-Fa-f]"))) { // invalid color. return D7_NOTHING; } int r = std::stoi(color.substr(1, 2), nullptr, 16); int g = std::stoi(color.substr(3, 2), nullptr, 16); int b = std::stoi(color.substr(5, 2), nullptr, 16); return RGBA8(r, g, b, a); } void RenderD7::Scene::doDraw() { if(!RenderD7::Scene::scenes.empty()) RenderD7::Scene::scenes.top()->Draw(); } void RenderD7::Scene::doLogic(u32 hDown, u32 hHeld, u32 hUp, touchPosition touch) { if(!RenderD7::Scene::scenes.empty()) RenderD7::Scene::scenes.top()->Logic(hDown, hHeld, hUp, touch); } void RenderD7::Scene::Load(std::unique_ptr scene) { Scene::scenes.push(std::move(scene)); } void RenderD7::Scene::Back() { if(RenderD7::Scene::scenes.size() > 0) RenderD7::Scene::scenes.pop(); } void RenderD7::OnScreen(C3D_RenderTarget *target) { C2D_SceneBegin(target); } void frameloop() { frames++; u64 delta_time = osGetTime() - last_time; if (delta_time >= 1000) { current_fps = frames/(delta_time/1000.0f)+1; frames = 0; last_time = osGetTime(); } d11framerate = current_fps; } float getframerate() { return d11framerate; } std::string RenderD7::GetFramerate() { return (std::to_string((int)d11framerate).substr(0, 2)); } bool RenderD7::MainLoop() { if (!aptMainLoop()) return false; hidScanInput(); d7_hDown = hidKeysDown(); d7_hUp = hidKeysUp(); d7_hHeld = hidKeysHeld(); hidTouchRead(&d7_touch); RenderD7::ClearTextBufs(); C3D_FrameBegin(C3D_FRAME_SYNCDRAW); C2D_TargetClear(Top, C2D_Color32(0, 0, 0, 0)); C2D_TargetClear(Bottom, C2D_Color32(0, 0, 0, 0)); frameloop(); if (metrikd)RenderD7::DrawMetrikOvl(); return running; } RenderD7::Sheet::Sheet() { // } RenderD7::Sheet::~Sheet() { // } Result RenderD7::Sheet::Load(const char *path) { this->spritesheet = C2D_SpriteSheetLoad(path); return 0; } void RenderD7::Sheet::Free() { C2D_SpriteSheetFree(this->spritesheet); } RenderD7::Sprite::Sprite() { // } RenderD7::Sprite::~Sprite() { // } void RenderD7::Sprite::FromSheet(RenderD7::Sheet *sheet, size_t index) { C2D_SpriteFromSheet(&this->sprite, sheet->spritesheet, index); } bool RenderD7::Sprite::Draw() { return C2D_DrawSprite(&this->sprite); } void RenderD7::Sprite::SetCenter(float x, float y) { C2D_SpriteSetCenter(&this->sprite, x, y); } void RenderD7::Sprite::SetPos(float x, float y) { C2D_SpriteSetPos(&this->sprite, x, y); } void RenderD7::Sprite::SetRotation(float rotation) { C2D_SpriteSetRotation(&this->sprite, rotation); } void RenderD7::Sprite::Rotate(float speed) { C2D_SpriteRotateDegrees(&this->sprite, speed); } float RenderD7::Sprite::getHeigh() { return this->sprite.params.pos.h; } float RenderD7::Sprite::getWidth() { return this->sprite.params.pos.w; } float RenderD7::Sprite::getPosX() { return this->sprite.params.pos.x; } float RenderD7::Sprite::getPosY() { return this->sprite.params.pos.y; } void RenderD7::Sprite::FromImage(RenderD7::Image *img) { C2D_SpriteFromImage(&this->sprite, img->img); } void RenderD7::Sprite::SetScale(float x, float y) { C2D_SpriteScale(&this->sprite, x, y); } void RenderD7::ClearTextBufs(void) { C2D_TextBufClear(TextBuf); } bool RenderD7::DrawRect(float x, float y, float w, float h, u32 color) { return C2D_DrawRectSolid(x, y, 0.5f, w, h, color); } bool RenderD7::DrawPx(float x, float y, u32 color) { return C2D_DrawRectSolid(x, y, 0.5f, 1, 1, color); } void RenderD7::DrawTextCentered(float x, float y, float size, u32 color, std::string Text, int maxWidth, int maxHeight, C2D_Font fnt) { float lineHeight, widthScale; // Check for the lineHeight. if (fnt != nullptr) { lineHeight = RenderD7::GetTextHeight(size, " ", fnt); } else { lineHeight = RenderD7::GetTextHeight(size, " "); } int line = 0; while(Text.find('\n') != Text.npos) { if (maxWidth == 0) { // Do the widthScale. if (fnt != nullptr) { widthScale = RenderD7::GetTextWidth(size, Text.substr(0, Text.find('\n')), fnt); } else { widthScale = RenderD7::GetTextWidth(size, Text.substr(0, Text.find('\n'))); } } else { // Do the widthScale 2. if (fnt != nullptr) { widthScale = std::min((float)maxWidth, RenderD7::GetTextWidth(size, Text.substr(0, Text.find('\n')), fnt)); } else { widthScale = std::min((float)maxWidth, RenderD7::GetTextWidth(size, Text.substr(0, Text.find('\n')))); } } if (fnt != nullptr) { RenderD7::DrawText((currentScreen ? 200 : 160)+x-(widthScale/2), y+(lineHeight*line), size, color, Text.substr(0, Text.find('\n')), maxWidth, maxHeight, fnt); } else { RenderD7::DrawText((currentScreen ? 200 : 160)+x-(widthScale/2), y+(lineHeight*line), size, color, Text.substr(0, Text.find('\n')), maxWidth, maxHeight); } Text = Text.substr(Text.find('\n')+1); line++; } if (maxWidth == 0) { // Do the next WidthScale. if (fnt != nullptr) { widthScale = RenderD7::GetTextWidth(size, Text.substr(0, Text.find('\n')), fnt); } else { widthScale = RenderD7::GetTextWidth(size, Text.substr(0, Text.find('\n'))); } } else { // And again. if (fnt != nullptr) { widthScale = std::min((float)maxWidth, RenderD7::GetTextWidth(size, Text.substr(0, Text.find('\n')), fnt)); } else { widthScale = std::min((float)maxWidth, RenderD7::GetTextWidth(size, Text.substr(0, Text.find('\n')))); } } if (fnt != nullptr) { RenderD7::DrawText((currentScreen ? 200 : 160)+x-(widthScale/2), y+(lineHeight*line), size, color, Text.substr(0, Text.find('\n')), maxWidth, maxHeight, fnt); } else { RenderD7::DrawText((currentScreen ? 200 : 160)+x-(widthScale/2), y+(lineHeight*line), size, color, Text.substr(0, Text.find('\n')), maxWidth, maxHeight); } } // Draw String or Text. void RenderD7::DrawText(float x, float y, float size, u32 color, std::string Text, int maxWidth, int maxHeight, C2D_Font fnt) { C2D_Text c2d_text; if (fnt != nullptr) { C2D_TextFontParse(&c2d_text, fnt, TextBuf, Text.c_str()); } else { C2D_TextFontParse(&c2d_text, Font, TextBuf, Text.c_str()); } C2D_TextOptimize(&c2d_text); float heightScale; if (maxHeight == 0) { heightScale = size; } else { if (fnt != nullptr) { heightScale = std::min(size, size*(maxHeight/RenderD7::GetTextHeight(size, Text, fnt))); } else { heightScale = std::min(size, size*(maxHeight/RenderD7::GetTextHeight(size, Text))); } } if (maxWidth == 0) { C2D_DrawText(&c2d_text, C2D_WithColor, x, y, 0.5f, size, heightScale, color); } else { if (fnt != nullptr) { C2D_DrawText(&c2d_text, C2D_WithColor, x, y, 0.5f, std::min(size, size*(maxWidth/RenderD7::GetTextWidth(size, Text, fnt))), heightScale, color); } else { C2D_DrawText(&c2d_text, C2D_WithColor, x, y, 0.5f, std::min(size, size*(maxWidth/RenderD7::GetTextWidth(size, Text))), heightScale, color); } } } void RenderD7::DrawTextLeft(float x, float y, float size, u32 color, std::string Text, int maxWidth, int maxHeight, C2D_Font fnt) { RenderD7::DrawText(x - RenderD7::GetTextWidth(size, Text, fnt), y, size, color, Text, maxWidth, maxHeight, fnt); } // Get String or Text Width. float RenderD7::GetTextWidth(float size, std::string Text, C2D_Font fnt) { float width = 0; if (fnt != nullptr) { GetTextSize(size, &width, NULL, Text, fnt); } else { GetTextSize(size, &width, NULL, Text); } return width; } // Get String or Text Size. void RenderD7::GetTextSize(float size, float *width, float *height, std::string Text, C2D_Font fnt) { C2D_Text c2d_text; if (fnt != nullptr) { C2D_TextFontParse(&c2d_text, fnt, TextBuf, Text.c_str()); } else { C2D_TextFontParse(&c2d_text, Font, TextBuf, Text.c_str()); } C2D_TextGetDimensions(&c2d_text, size, size, width, height); } // Get String or Text Height. float RenderD7::GetTextHeight(float size, std::string Text, C2D_Font fnt) { float height = 0; if (fnt != nullptr) { GetTextSize(size, NULL, &height, Text.c_str(), fnt); } else { GetTextSize(size, NULL, &height, Text.c_str()); } return height; } Result RenderD7::loadFont(C2D_Font &fnt, const char* Path) { fnt = C2D_FontLoad(Path); // Only load if found. return 0; } // Unload a Font. Result RenderD7::unloadFont(C2D_Font &fnt) { if (fnt != nullptr) { C2D_FontFree(fnt); // Make sure to only unload if not nullptr. } return 0; } bool RenderD7::DrawCircle(float x, float y, float radius, u32 color) { return C2D_DrawCircleSolid(x, y, 0.5f, radius, color); } void MetrikThread(RenderD7::Parameter param) { while (true) { RenderD7::DrawMetrikOvl(); RenderD7::Thread::sleep(1000 * 1); // wait; also, this is needed to allow for concurrency (refer to the documentation for m3d::Thread::sleep()) } } Result RenderD7::Init::Main() { gfxInitDefault(); aptInit(); romfsInit(); cfguInit(); mkdir("sdmc:/RenderD7/", 0777); if (!FS::FileExist("sdmc:/RenderD7/config.ini")) { cfgfile = std::make_unique("sdmc:/RenderD7/config.ini"); cfgfile->read(cfgstruct); cfgstruct["info"]["version"] = CFGVER; cfgstruct["info"]["renderd7ver"] = RENDERD7VSTRING; cfgstruct["settings"]["doscreentimeout"] = "0"; cfgstruct["settings"]["forcetimeoutLB"] = "1"; cfgstruct["settings"]["forceFrameRate"] = "60"; cfgstruct["settings"]["super-reselution"] = "0"; cfgstruct["metrik-settings"]["enableoverlay"] = "0"; cfgstruct["metrik-settings"]["Screen"] = "0"; cfgstruct["metrik-settings"]["Color"] = "#ffffff"; cfgstruct["metrik-settings"]["ColorA"] = "255"; cfgfile->write(cfgstruct); } cfgfile = std::make_unique("sdmc:/RenderD7/config.ini"); cfgfile->read(cfgstruct); std::string Fps = cfgstruct["settings"]["forceFrameRate"]; C3D_FrameRate(RenderD7::Convert::StringtoFloat(Fps)); metrikd = RenderD7::Convert::FloatToBool(RenderD7::Convert::StringtoFloat(cfgstruct["metrik-settings"]["enableoverlay"])); mt_color = RenderD7::Color::Hex(cfgstruct["metrik-settings"]["Color"], (u8)RenderD7::Convert::StringtoFloat(cfgstruct["metrik-settings"]["ColorA"])); osSetSpeedupEnable(true); /*if(metrikd) { RenderD7::Thread tr(MetrikThread); tr.start(); }*/ C3D_Init(C3D_DEFAULT_CMDBUF_SIZE); C2D_Init(C2D_DEFAULT_MAX_OBJECTS); C2D_Prepare(); Top = C2D_CreateScreenTarget(GFX_TOP, GFX_LEFT); TopRight = C2D_CreateScreenTarget(GFX_TOP, GFX_RIGHT); Bottom = C2D_CreateScreenTarget(GFX_BOTTOM, GFX_LEFT); TextBuf = C2D_TextBufNew(4096); Font = C2D_FontLoadSystem(CFG_REGION_USA); return 0; } void RenderD7::Exit::Main() { cfgfile->write(cfgstruct); if (RenderD7::Threads::threadrunning) RenderD7::Threads::Exit(); C2D_TextBufDelete(TextBuf); C2D_Fini(); C3D_Fini(); aptExit(); romfsExit(); cfguExit(); } void RenderD7::DrawTObjects(std::vector tobjects, u32 color, u32 txtcolor, int selection, u32 selbgcolor, u32 selcolor) { for(int i = 0; i < (int)tobjects.size(); i++) { if (selection == i) { RenderD7::DrawRect(tobjects[i].x - 2, tobjects[i].y - 2, tobjects[i].w + 4, tobjects[i].h + 4, selbgcolor); RenderD7::DrawRect(tobjects[i].x, tobjects[i].y, tobjects[i].w, tobjects[i].h, color); RenderD7::DrawRect(tobjects[i].x, tobjects[i].y, tobjects[i].w, tobjects[i].h, selcolor); RenderD7::DrawText(tobjects[i].x + (tobjects[i].w/2) - RenderD7::GetTextHeight(tobjects[i].txtsize , tobjects[i].text) + tobjects[i].correctx, tobjects[i].y + (tobjects[i].h/2) - RenderD7::GetTextHeight(tobjects[i].txtsize, tobjects[i].text) + tobjects[i].correcty, tobjects[i].txtsize, txtcolor, tobjects[i].text); } else { RenderD7::DrawRect(tobjects[i].x, tobjects[i].y - 1, tobjects[i].w, tobjects[i].h, color); RenderD7::DrawText(tobjects[i].x + (tobjects[i].w/2) - RenderD7::GetTextHeight(tobjects[i].txtsize , tobjects[i].text) + tobjects[i].correctx, tobjects[i].y + (tobjects[i].h/2) - RenderD7::GetTextHeight(tobjects[i].txtsize, tobjects[i].text) + tobjects[i].correcty, tobjects[i].txtsize, txtcolor, tobjects[i].text); } } } void RenderD7::ExitApp() { running = false; } bool RenderD7::touchTObj(touchPosition touch, RenderD7::TObject button) { if (touch.px >= button.x && touch.px <= (button.x + button.w) && touch.py >= button.y && touch.py <= (button.y + button.h)) return true; else return false; } void RenderD7::DrawSTObject(std::vector tobject, int tobjectindex, u32 color, u32 txtcolor) { RenderD7::DrawRect(tobject[tobjectindex].x, tobject[tobjectindex].y, tobject[tobjectindex].w, tobject[tobjectindex].h, color); RenderD7::DrawText(tobject[tobjectindex].x + (tobject[tobjectindex].w/2) - RenderD7::GetTextHeight(tobject[tobjectindex].txtsize , tobject[tobjectindex].text) + tobject[tobjectindex].correctx, tobject[tobjectindex].y + (tobject[tobjectindex].h/2) - RenderD7::GetTextHeight(tobject[tobjectindex].txtsize, tobject[tobjectindex].text) + tobject[tobjectindex].correcty, tobject[tobjectindex].txtsize, txtcolor, tobject[tobjectindex].text); } bool RenderD7::NameIsEndingWith(const std::string &name, const std::vector &extensions) { if (name.substr(0, 2) == "._") return false; if (name.size() == 0) return false; if (extensions.size() == 0) return true; for(int i = 0; i < (int)extensions.size(); i++) { const std::string ext = extensions.at(i); if (strcasecmp(name.c_str() + name.size() - ext.size(), ext.c_str()) == 0) return true; } return false; } bool dirEntryPredicate(const RenderD7::DirContent &lhs, const RenderD7::DirContent &rhs) { if (!lhs.isDir && rhs.isDir) return false; if (lhs.isDir && !rhs.isDir) return true; return strcasecmp(lhs.name.c_str(), rhs.name.c_str()) < 0; } void RenderD7::GetDirContentsExt(std::vector &dircontent, const std::vector &extensions) { struct stat st; dircontent.clear(); DIR *pdir = opendir("."); if (pdir != nullptr) { while(true) { RenderD7::DirContent dirEntry; struct dirent *pent = readdir(pdir); if (pent == NULL) break; stat(pent->d_name, &st); dirEntry.name = pent->d_name; dirEntry.isDir = (st.st_mode & S_IFDIR) ? true : false; if (dirEntry.name.compare(".") != 0 && (dirEntry.isDir || RenderD7::NameIsEndingWith(dirEntry.name, extensions))) { dircontent.push_back(dirEntry); } } closedir(pdir); } sort(dircontent.begin(), dircontent.end(), dirEntryPredicate); } void RenderD7::GetDirContents(std::vector &dircontent) { RenderD7::GetDirContentsExt(dircontent, {}); } void RenderD7::Image::LoadPng(const std::string path) { if (usedbgmsg) { RenderD7::Msg::Display("RenderD7", "Loading Png:" + path, Top); } std::vector ImageBuffer; unsigned width, height; if (loadet) { C3D_TexDelete(this->img.tex); } lodepng::decode(ImageBuffer, width, height, path); this->img.tex = new C3D_Tex; this->img.subtex = new Tex3DS_SubTexture({(u16)width, (u16)height, 0.0f, 1.0f, width / 1024.0f, 1.0f - (height / 1024.0f)}); C3D_TexInit(this->img.tex, 1024, 1024, GPU_RGBA8); C3D_TexSetFilter(this->img.tex, GPU_LINEAR, GPU_LINEAR); this->img.tex->border = 0xFFFFFFFF; C3D_TexSetWrap(this->img.tex, GPU_CLAMP_TO_BORDER, GPU_CLAMP_TO_BORDER); for (u32 x = 0; x < width && x < 1024; x++) { for (u32 y = 0; y < height && y < 1024; y++) { const u32 dstPos = ((((y >> 3) * (1024 >> 3) + (x >> 3)) << 6) + ((x & 1) | ((y & 1) << 1) | ((x & 2) << 1) | ((y & 2) << 2) | ((x & 4) << 2) | ((y & 4) << 3))) * 4; const u32 srcPos = (y * width + x) * 4; ((uint8_t *)this->img.tex->data)[dstPos + 0] = ImageBuffer.data()[srcPos + 3]; ((uint8_t *)this->img.tex->data)[dstPos + 1] = ImageBuffer.data()[srcPos + 2]; ((uint8_t *)this->img.tex->data)[dstPos + 2] = ImageBuffer.data()[srcPos + 1]; ((uint8_t *)this->img.tex->data)[dstPos + 3] = ImageBuffer.data()[srcPos + 0]; } } loadet = true; } void RenderD7::Image::LoadPFromBuffer(const std::vector &buffer) { std::vector ImageBuffer; if (loadet) { C3D_TexDelete(this->img.tex); } unsigned width, height; lodepng::decode(ImageBuffer, width, height, buffer); img.tex = new C3D_Tex; img.subtex = new Tex3DS_SubTexture({(u16)width, (u16)height, 0.0f, 1.0f, width / 512.0f, 1.0f - (height / 512.0f)}); C3D_TexInit(img.tex, 512, 512, GPU_RGBA8); C3D_TexSetFilter(img.tex, GPU_LINEAR, GPU_LINEAR); img.tex->border = 0xFFFFFFFF; C3D_TexSetWrap(img.tex, GPU_CLAMP_TO_BORDER, GPU_CLAMP_TO_BORDER); for (u32 x = 0; x < width && x < 512; x++) { for (u32 y = 0; y < height && y < 512; y++) { const u32 dstPos = ((((y >> 3) * (512 >> 3) + (x >> 3)) << 6) + ((x & 1) | ((y & 1) << 1) | ((x & 2) << 1) | ((y & 2) << 2) | ((x & 4) << 2) | ((y & 4) << 3))) * 4; const u32 srcPos = (y * width + x) * 4; ((uint8_t *)img.tex->data)[dstPos + 0] = ImageBuffer.data()[srcPos + 3]; ((uint8_t *)img.tex->data)[dstPos + 1] = ImageBuffer.data()[srcPos + 2]; ((uint8_t *)img.tex->data)[dstPos + 2] = ImageBuffer.data()[srcPos + 1]; ((uint8_t *)img.tex->data)[dstPos + 3] = ImageBuffer.data()[srcPos + 0]; } } } bool RenderD7::DrawImage(C2D_Image img, float x, float y, float scaleX, float scaleY) { return C2D_DrawImageAt(img, x, y, 0.5f, nullptr, scaleX, scaleY); } bool RenderD7::Image::Draw(float x, float y, float scaleX, float scaleY) { return C2D_DrawImageAt(this->img, x, y, 0.5f, nullptr, scaleX, scaleY); } bool RenderD7::FS::FileExist(const std::string& path) { FILE *test = fopen(path.c_str(), "r"); if(test != NULL) { fclose(test); return true; } return false; } bool RenderD7::IsNdspInit() { if (isndspinit) { return true; } else { return false; } } void RenderD7::DrawList1(RenderD7::ScrollList1 &l, float txtsize, C3D_RenderTarget *t) { RenderD7::OnScreen(t); RenderD7::DrawRect(0, 0, 400, 240, RenderD7::Color::Hex("#dddddd")); RenderD7::DrawText(0, 0, 0.8f, RenderD7::Color::Hex("#ffffff"), l.Text); } void RenderD7::DrawMetrikOvl() { RenderD7::OnScreen(Top); RenderD7::DrawText(0, 0, 0.6f, mt_color, "HI"); }