// // TweenEquation.h // // This code is derived from Universal Tween Engine // Licensed under Apache License 2.0 - http://www.apache.org/licenses/LICENSE-2.0 // /** * Base class for every easing equation. You can create your own equations * and directly use them in the Tween engine by inheriting from this class. * * @see Tween * @author Aurelien Ribon | http://www.aurelienribon.com/ */ #ifndef __TweenEquation__ #define __TweenEquation__ //#include namespace TweenEngine { class TweenEquation { public: /** * Computes the next value of the interpolation. * * @param t The current time, between 0 and 1. * @return The current value. */ virtual float compute(float t) = 0; virtual const char *toString() = 0; /** * Returns true if the given string is the name of this equation (the name * is returned in the toString() method, don't forget to override it). * This method is usually used to save/load a tween to/from a text file. */ //bool isValueOf(const char *str) { return !strcmp(str, toString()); }; }; } #endif /* defined(__TweenEquation__) */