// // TweenManager.h // // This code is derived from Universal Tween Engine // Licensed under Apache License 2.0 - http://www.apache.org/licenses/LICENSE-2.0 // /** * A TweenManager updates all your tweens and timelines at once. * Its main interest is that it handles the tween/timeline life-cycles for you, * as well as the pooling constraints (if object pooling is enabled). *
* * Just give it a bunch of tweens or timelines and call update() periodically, * you don't need to care for anything else! Relax and enjoy your animations. * * @see Tween * @see Timeline * @author Aurelien Ribon | http://www.aurelienribon.com/ */ #ifndef __TweenManager__ #define __TweenManager__ #include