// // Linear.h // // This code is derived from Universal Tween Engine // Licensed under Apache License 2.0 - http://www.apache.org/licenses/LICENSE-2.0 // #ifndef __LinearPath__ #define __LinearPath__ #include namespace TweenEngine { class LinearPath : public TweenPath { float compute(float t, float *points, int pointsCnt); }; } #endif /* defined(__LinearPath__) */