#include #include // This is btw the default theme setup // RenderD7 StyleColor Api // not const cause const = error lol std::map rd7i_color_map = { {RD7Color_Text, RGBA8(0, 0, 0, 255)}, {RD7Color_Text2, RGBA8(255, 255, 255, 255)}, // For Background change or so {RD7Color_TextDisabled, RGBA8(170, 170, 170, 255)}, {RD7Color_Background, RGBA8(238, 238, 238, 255)}, {RD7Color_Header, RGBA8(17, 17, 17, 255)}, {RD7Color_Selector, RGBA8(34, 34, 34, 255)}, {RD7Color_SelectorFade, RGBA8(90, 90, 90, 255)}, {RD7Color_List0, RGBA8(204, 204, 204, 255)}, // List0 = % 2 {RD7Color_List1, RGBA8(187, 187, 187, 255)}, {RD7Color_MessageBackground, RGBA8(51, 51, 51, 255)}, {RD7Color_Button, RGBA8(17, 17, 17, 255)}, {RD7Color_ButtonHovered, RGBA8(34, 34, 34, 255)}, {RD7Color_ButtonDisabled, RGBA8(8, 8, 8, 255)}, {RD7Color_ButtonActive, RGBA8(42, 42, 42, 255)}, {RD7Color_Checkmark, RGBA8(42, 42, 42, 255)}, {RD7Color_FrameBg, RGBA8(85, 85, 85, 255)}, {RD7Color_FrameBgHovered, RGBA8(119, 119, 119, 255)}, {RD7Color_Progressbar, RGBA8(0, 255, 0, 255)}, }; std::map rd7i_color_swap_map; unsigned int RenderD7::StyleColor(RD7Color color) { if (rd7i_color_swap_map.find(color) != rd7i_color_swap_map.end()) return rd7i_color_swap_map[color]; else if (rd7i_color_map.find(color) != rd7i_color_map.end()) return rd7i_color_map[color]; return RGBA8(0, 0, 0, 0); } void RenderD7::ColorNew(RD7Color color, unsigned int new_color) { rd7i_color_map[color] = new_color; } void RenderD7::RedirectColor(RD7Color to, RD7Color from) { // As you see at the code Redirect doesnt redirect xd // Just named cause it feels like redirecting // Oh and if the color is edit you redirect to it is // grabs that redirected lol rd7i_color_swap_map[to] = StyleColor(from); } void RenderD7::CustomizeColor(RD7Color color, unsigned int custom) { rd7i_color_swap_map[color] = custom; } void RenderD7::TextColorByBg(RD7Color background) { UndoColorEdit(RD7Color_Text); // To be sure rd7i_color_swap_map[RD7Color_Text] = StyleColor( Color::RGBA(background).is_light() ? RD7Color_Text : RD7Color_Text2); } void RenderD7::UndoColorEdit(RD7Color color) { if (rd7i_color_swap_map.find(color) == rd7i_color_swap_map.end()) return; rd7i_color_swap_map.erase(color); } void RenderD7::UndoAllColorEdits() { rd7i_color_swap_map.clear(); } // Standart Color Converter static const std::map HEX_TO_DEC = { {'0', 0}, {'1', 1}, {'2', 2}, {'3', 3}, {'4', 4}, {'5', 5}, {'6', 6}, {'7', 7}, {'8', 8}, {'9', 9}, {'a', 10}, {'b', 11}, {'c', 12}, {'d', 13}, {'e', 14}, {'f', 15}, {'A', 10}, {'B', 11}, {'C', 12}, {'D', 13}, {'E', 14}, {'F', 15}}; uint32_t RenderD7::Color::Hex(const std::string &color, uint8_t a) { if (color.length() < 7 || std::find_if(color.begin() + 1, color.end(), [](char c) { return !std::isxdigit(c); }) != color.end()) { return RenderD7::Color::Hex("#000000", 0); } int r = HEX_TO_DEC.at(color[1]) * 16 + HEX_TO_DEC.at(color[2]); int g = HEX_TO_DEC.at(color[3]) * 16 + HEX_TO_DEC.at(color[4]); int b = HEX_TO_DEC.at(color[5]) * 16 + HEX_TO_DEC.at(color[6]); return RGBA8(r, g, b, a); } std::string RenderD7::Color::RGB2Hex(int r, int g, int b) { std::stringstream ss; ss << "#"; ss << std::hex << (r << 16 | g << 8 | b); return ss.str(); }