#ifndef _UNIVERSAL_UPDATER_SOUND_H #define _UNIVERSAL_UPDATER_SOUND_H #include <3ds.h> #include class sound { public: sound(const std::string& path, int channel = 1, bool toloop = false); ~sound(); void play(); void stop(); private: u32 dataSize; ndspWaveBuf waveBuf; u8* data = NULL; int chnl; }; #endif