#include #include extern Log renderd7log; RenderD7::SpriteSheetAnimation::SpriteSheetAnimation() { renderd7log.Write("SpriteSheetAnimation createt!"); } RenderD7::SpriteSheetAnimation::~SpriteSheetAnimation() { // } void RenderD7::SpriteSheetAnimation::Setup(RenderD7::Sheet *sheet, size_t imagecount, size_t startimage, float frame_begin, float frame_finish) { D_totaltime = frame_begin; renderd7log.Write("frame_begin success"); this->images = imagecount; renderd7log.Write("imagecount success"); this->sheet = sheet; renderd7log.Write("sheet success"); this->time = frame_finish; renderd7log.Write("frame_finish success"); RenderD7::SpriteSheetAnimation::FromSheet(this->sheet, startimage); } void RenderD7::SpriteSheetAnimation::Play(float timespeed) { D_totaltime += timespeed; if (D_totaltime >= time) { D_totaltime -= time; imgs++; if (imgs == images) { imgs = 0; } } RenderD7::SpriteSheetAnimation::FromSheet(sheet, imgs); //RenderD7::SpriteSheetAnimation::Draw(); }