#include void RenderD7::SpriteSheetAnimation::Setup(RenderD7::Sheet::Ref sheet, size_t imagecount, size_t startimage, float frame_begin, float frame_finish) { D_totaltime = frame_begin; this->images = imagecount; this->sheet = sheet; this->time = frame_finish; RenderD7::SpriteSheetAnimation::FromSheet(this->sheet, startimage); } void RenderD7::SpriteSheetAnimation::Play(float timespeed) { D_totaltime += timespeed; if (D_totaltime >= time) { D_totaltime -= time; imgs++; if (imgs == images) { imgs = 0; } } RenderD7::SpriteSheetAnimation::FromSheet(sheet, imgs); // RenderD7::SpriteSheetAnimation::Draw(); }