#pragma once #include #include #include #define NPI_NIMG_ (uint32_t)0x4e494d47 // Magic: NIMG namespace RenderD7 { struct nimg { unsigned int magic; // Magic number defaults do NPI_NIMG_ int width; int height; int format; int compression; std::vector pixel_buffer; nimg(int w = 0, int h = 0, int fmt = 0, int cmp = 0) { magic = NPI_NIMG_; width = w; height = h; format = fmt; compression = cmp; pixel_buffer.resize((w * h) * (format ? 3 : 4)); } }; nimg NIMG_Load(std::string path); nimg NIMG_LoadFromMem(unsigned char* buffer, size_t bf_size); void NIMG_Save(nimg image, std::string path); } // namespace RenderD7