- Remove unused stuff - Start Moving from c stuff to c++ stuff Like mkdir to filesystem - Remove usless stuff from config - Begin with Project Li7
		
			
				
	
	
		
			276 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			Makefile
		
	
	
	
	
	
			
		
		
	
	
			276 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			Makefile
		
	
	
	
	
	
| #---------------------------------------------------------------------------------
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| .SUFFIXES:
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| #nicetest
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| #---------------------------------------------------------------------------------
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| 
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| ifeq ($(strip $(DEVKITARM)),)
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| $(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
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| endif
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| 
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| TOPDIR ?= $(CURDIR)
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| include $(DEVKITARM)/3ds_rules
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| 
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| #---------------------------------------------------------------------------------
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| # TARGET is the name of the output
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| # BUILD is the directory where object files & intermediate files will be placed
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| # SOURCES is a list of directories containing source code
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| # DATA is a list of directories containing data files
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| # INCLUDES is a list of directories containing header files
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| # GRAPHICS is a list of directories containing graphics files
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| # GFXBUILD is the directory where converted graphics files will be placed
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| #   If set to $(BUILD), it will statically link in the converted
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| #   files as if they were data files.
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| #
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| # NO_SMDH: if set to anything, no SMDH file is generated.
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| # ROMFS is the directory which contains the RomFS, relative to the Makefile (Optional)
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| # APP_TITLE is the name of the app stored in the SMDH file (Optional)
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| # APP_DESCRIPTION is the description of the app stored in the SMDH file (Optional)
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| # APP_AUTHOR is the author of the app stored in the SMDH file (Optional)
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| # ICON is the filename of the icon (.png), relative to the project folder.
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| #   If not set, it attempts to use one of the following (in this order):
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| #     - <Project name>.png
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| #     - icon.png
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| #     - <libctru folder>/default_icon.png
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| 
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| #---------------------------------------------------------------------------------
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| # External tools
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| #---------------------------------------------------------------------------------
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| ifeq ($(OS),Windows_NT)
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| MAKEROM 	?= C:/devkitpro/tools/bin/makerom.exe
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| BANNERTOOL 	?= C:/devkitpro/tools/bin/bannertool.exe
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| 
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| else
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| MAKEROM 	?= makerom
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| BANNERTOOL 	?= bannertool
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| 
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| endif
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| 
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| # If on a tagged commit, use the tag instead of the commit
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| ifneq ($(shell echo $(shell git tag -l --points-at HEAD) | head -c 1),)
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| GIT_VER := $(shell git tag -l --points-at HEAD)
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| else
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| GIT_VER := $(shell git rev-parse --short HEAD)
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| endif
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| 
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| TIME_TIME := $(shell date --iso=seconds)
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| 
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| #---------------------------------------------------------------------------------
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| # Version number
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| #---------------------------------------------------------------------------------
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| 
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| VERSION_MAJOR := 1
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| 
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| VERSION_MINOR := 0
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| 
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| VERSION_MICRO := 0
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| 
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| 
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| #---------------------------------------------------------------------------------
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| # Make Sure to Change this paths if your Submodule
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| # is located somewhere else
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| # Using ../ cause rd7tf is shipped with the RenderD7
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| # Repository!
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| RENDERD7_SRC := ../source ../external
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| RENDERD7_INC := ../include
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| TARGET		:=	rd7tf
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| BUILD		:=	build
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| SOURCES		:=	source $(RENDERD7_SRC)
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| DATA		:=	data
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| INCLUDES	:=	source $(RENDERD7_INC)
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| GRAPHICS	:=	gfx
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| #GFXBUILD	:=	$(BUILD)
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| ROMFS		:=	romfs
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| GFXBUILD	:=	$(ROMFS)/gfx
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| APP_AUTHOR	:=	NPI-D7
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| APP_DESCRIPTION := RenderD7 Test Framework
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| ICON		:=	app/icon.png
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| 
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| #---------------------------------------------------------------------------------
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| # options for code generation
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| #---------------------------------------------------------------------------------
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| ARCH	:=	-march=armv6k -mtune=mpcore -mfloat-abi=hard -mtp=soft
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| 
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| CFLAGS	:=	-g -Wall -Wno-psabi -O2 -mword-relocations \
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| 			-DV_STRING=\"$(GIT_VER)\" \
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| 			-DV_TIME=\"$(TIME_TIME)\" \
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| 			-fomit-frame-pointer -ffunction-sections \
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| 			$(ARCH)
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| 
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| CFLAGS	+=	$(INCLUDE) -D__3DS__ -D_GNU_SOURCE=1
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| 
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| CXXFLAGS	:= $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++20 
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| 
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| ASFLAGS	:=	-g $(ARCH)
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| LDFLAGS	=	-specs=3dsx.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
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| 
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| LIBS	:= -lcurl -lstdc++ -lm -lz -lcitro2d -lcitro3d -lctru -ljpeg 
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| 
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| 
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| #---------------------------------------------------------------------------------
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| # list of directories containing libraries, this must be the top level containing
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| # include and lib
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| #---------------------------------------------------------------------------------
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| LIBDIRS	:= $(PORTLIBS) $(CTRULIB)
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| 
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| 
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| #---------------------------------------------------------------------------------
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| # no real need to edit anything past this point unless you need to add additional
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| # rules for different file extensions
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| #---------------------------------------------------------------------------------
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| ifneq ($(BUILD),$(notdir $(CURDIR)))
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| #---------------------------------------------------------------------------------
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| 
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| export OUTPUT	:=	$(CURDIR)/$(TARGET)
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| export TOPDIR	:=	$(CURDIR)
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| 
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| export VPATH	:=	$(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
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| 			$(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir)) \
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| 			$(foreach dir,$(DATA),$(CURDIR)/$(dir))
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| 
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| export DEPSDIR	:=	$(CURDIR)/$(BUILD)
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| 
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| CFILES		:=	$(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
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| CPPFILES	:=	$(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
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| SFILES		:=	$(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
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| PICAFILES	:=	$(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.v.pica)))
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| SHLISTFILES	:=	$(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.shlist)))
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| GFXFILES	:=	$(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.t3s)))
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| BINFILES	:=	$(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
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| 
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| #---------------------------------------------------------------------------------
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| # use CXX for linking C++ projects, CC for standard C
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| #---------------------------------------------------------------------------------
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| ifeq ($(strip $(CPPFILES)),)
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| #---------------------------------------------------------------------------------
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| 	export LD	:=	$(CC)
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| #---------------------------------------------------------------------------------
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| else
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| #---------------------------------------------------------------------------------
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| 	export LD	:=	$(CXX)
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| #---------------------------------------------------------------------------------
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| endif
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| #---------------------------------------------------------------------------------
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| 
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| #---------------------------------------------------------------------------------
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| ifeq ($(GFXBUILD),$(BUILD))
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| #---------------------------------------------------------------------------------
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| export T3XFILES :=  $(GFXFILES:.t3s=.t3x)
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| #---------------------------------------------------------------------------------
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| else
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| #---------------------------------------------------------------------------------
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| export ROMFS_T3XFILES	:=	$(patsubst %.t3s, $(GFXBUILD)/%.t3x, $(GFXFILES))
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| export T3XHFILES		:=	$(patsubst %.t3s, $(BUILD)/%.h, $(GFXFILES))
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| #---------------------------------------------------------------------------------
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| endif
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| #---------------------------------------------------------------------------------
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| 
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| export OFILES_SOURCES 	:=	$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
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| 
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| export OFILES_BIN	:=	$(addsuffix .o,$(BINFILES)) \
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| 			$(PICAFILES:.v.pica=.shbin.o) $(SHLISTFILES:.shlist=.shbin.o)
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| 
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| export OFILES := $(OFILES_BIN) $(OFILES_SOURCES)
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| 
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| export HFILES	:=	$(PICAFILES:.v.pica=_shbin.h) $(SHLISTFILES:.shlist=_shbin.h) \
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| 			$(addsuffix .h,$(subst .,_,$(BINFILES)))
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| 
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| export INCLUDE	:=	$(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
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| 			$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
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| 			-I$(CURDIR)/$(BUILD)
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| 
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| export LIBPATHS	:=	$(foreach dir,$(LIBDIRS),-L$(dir)/lib)
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| 
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| export _3DSXDEPS	:=	$(if $(NO_SMDH),,$(OUTPUT).smdh)
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| 
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| ifeq ($(strip $(ICON)),)
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| 	icons := $(wildcard *.png)
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| 	ifneq (,$(findstring $(TARGET).png,$(icons)))
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| 		export APP_ICON := $(TOPDIR)/$(TARGET).png
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| 	else
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| 		ifneq (,$(findstring icon.png,$(icons)))
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| 			export APP_ICON := $(TOPDIR)/icon.png
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| 		endif
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| 	endif
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| else
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| 	export APP_ICON := $(TOPDIR)/$(ICON)
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| endif
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| 
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| ifeq ($(strip $(NO_SMDH)),)
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| 	export _3DSXFLAGS += --smdh=$(CURDIR)/$(TARGET).smdh
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| endif
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| 
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| ifneq ($(ROMFS),)
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| 	export _3DSXFLAGS += --romfs=$(CURDIR)/$(ROMFS)
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| endif
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| 
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| .PHONY: all clean
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| 
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| #---------------------------------------------------------------------------------
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| all: $(BUILD) $(GFXBUILD) $(DEPSDIR) $(ROMFS_T3XFILES) $(T3XHFILES)
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| 	@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
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| 
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| #------------------------------------------------------------------------------
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| clean:
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| 	@echo clean ...
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| 	@rm -fr $(BUILD) $(TARGET).elf $(TARGET).3dsx $(TARGET).cia $(TARGET).smdh app/*.bin 
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| 	@rm -fr $(OUTDIR)
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| 
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| #---------------------------------------------------------------------------------
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| send:
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| 	@3dslink -a $(IP) $(TARGET).3dsx
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| #---------------------------------------------------------------------------------
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| run:
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| 	@flatpak run org.citra_emu.citra $(TARGET).3dsx
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| #---------------------------------------------------------------------------------
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| #---------------------------------------------------------------------------------
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| 3dsx: $(BUILD)
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| 	@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile 3dsx
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| 
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| #---------------------------------------------------------------------------------
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| $(GFXBUILD)/%.t3x	$(BUILD)/%.h	:	%.t3s
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| #---------------------------------------------------------------------------------
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| 	@echo $(notdir $<)
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| 	$(DEVKITPRO)/tools/bin/tex3ds -i $< -H $(BUILD)/$*.h -d $(DEPSDIR)/$*.d -o $(GFXBUILD)/$*.t3x
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| 
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| #---------------------------------------------------------------------------------
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| $(BUILD):
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| 	@[ -d $@ ] || mkdir -p $@
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| 
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| #---------------------------------------------------------------------------------
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| else
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| 
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| #---------------------------------------------------------------------------------
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| # main targets
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| #---------------------------------------------------------------------------------
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| all: $(OUTPUT).elf $(OUTPUT).3dsx
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| 
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| $(OUTPUT).elf	:	$(OFILES)
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| $(OUTPUT).3dsx	:   $(_3DSXDEPS)
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| #---------------------------------------------------------------------------------
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| # you need a rule like this for each extension you use as binary data
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| #---------------------------------------------------------------------------------
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| %.bin.o	%_bin.h :	%.bin
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| #---------------------------------------------------------------------------------
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| 	@echo $(notdir $<)
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| 	@$(bin2o)
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| 
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| #---------------------------------------------------------------------------------
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| .PRECIOUS	:	%.t3x %.shbin
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| #---------------------------------------------------------------------------------
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| %.t3x.o	%_t3x.h :	%.t3x
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| #---------------------------------------------------------------------------------
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| 	$(SILENTMSG) $(notdir $<)
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| 	$(bin2o)
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| 
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| #---------------------------------------------------------------------------------
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| %.shbin.o %_shbin.h : %.shbin
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| #---------------------------------------------------------------------------------
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| 	$(SILENTMSG) $(notdir $<)
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| 	$(bin2o)
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| 
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| -include $(DEPSDIR)/*.d
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| 
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| #---------------------------------------------------------------------------------------
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| endif
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| #---------------------------------------------------------------------------------------
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