renderd7/source/NFontApi.cpp
Tobi-D7 267f9ce5c3 FILE to fstream
Lets move away from  the c standart FILE and use c++ fstream as well as c++17 filesystem!!!
2023-08-28 17:03:00 +02:00

72 lines
2.0 KiB
C++

#include <renderd7/Fonts/NFontApi.hpp>
#define STB_TRUETYPE_IMPLEMENTATION // force following include to generate
// implementation
#include <renderd7/external/stb_truetype.h>
#define STB_IMAGE_WRITE_IMPLEMENTATION
#include <renderd7/external/stb_image_write.h>
#include <fstream>
RenderD7::NFontApi::NFontApi() {}
RenderD7::NFontApi::~NFontApi() {}
void RenderD7::NFontApi::LoadTTF(std::string path) {
/////READ FILE
unsigned char *buffer;
long size = 0;
std::fstream ttf__(path, std::ios::in | std::ios::binary);
if(!ttf__.is_open()) {
return; // Add Error Handler in future
}
ttf__.seekg(0, std::ios::end);
size = ttf__.tellg();
ttf__.seekg(0, std::ios::beg);
buffer = (unsigned char *)malloc(size);
ttf__.read(reinterpret_cast<char*>(buffer), size);
ttf__.close();
/////Setup Font
if (!stbtt_InitFont(&font, buffer, 0)) {
printf("failed\n");
status += "failed\n";
return;
}
status += "success!\n";
b_h = 128;
b_w = 512;
l_h = 24; /* line height */
scale = stbtt_ScaleForPixelHeight(&font, l_h);
stbtt_GetFontVMetrics(&font, &ascent, &decent, &linegap);
linespace = scale * (ascent - decent + linegap);
baseline = (int)(ascent * scale);
height = (int)((ascent - decent) * scale);
}
unsigned char *RenderD7::NFontApi::GetGlyphBitmap(char glyph) {
// stbtt_GetGlyphBitmapBox(&font, glyph, scale, scale, &x0, &y0, &x1, &y1);
stbtt_GetCodepointBitmapBox(&font, glyph, scale, scale, &x0, &y0, &x1, &y1);
w = x1 - x0;
h = y1 - y0;
unsigned char *bitmap;
bitmap = stbtt_GetCodepointBitmap(&font, scale, scale, glyph, &w, &h, 0, 0);
return bitmap;
}
int RenderD7::NFontApi::GetGlyphHeight(char glyph) {
stbtt_GetCodepointBitmapBox(&font, glyph, scale, scale, &x0, &y0, &x1, &y1);
w = x1 - x0;
h = y1 - y0;
return h;
}
int RenderD7::NFontApi::GetGlyphWidth(char glyph) {
stbtt_GetCodepointBitmapBox(&font, glyph, scale, scale, &x0, &y0, &x1, &y1);
w = x1 - x0;
h = y1 - y0;
return w;
}