Formatting UI7 Docs/Sizing R2::GetCurrentScreenSize Hardware Fix BatteryPercent/AddGetWifiLevel
195 lines
5.5 KiB
C++
195 lines
5.5 KiB
C++
/**
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* This file is part of RenderD7
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* Copyright (C) 2021-2024 NPI-D7, tobid7
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <renderd7/external/stb_image.h>
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#include <renderd7/Image.hpp>
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#include <renderd7/internal_db.hpp>
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#include <vector>
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static u32 __rd7i_gp2o__(u32 v) {
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v--;
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v |= v >> 1;
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v |= v >> 2;
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v |= v >> 4;
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v |= v >> 8;
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v |= v >> 16;
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v++;
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return (v >= 64 ? v : 64);
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}
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static void __rd7i_r24r32(std::vector<uint8_t> &out,
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const std::vector<uint8_t> &in, const int &w,
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const int &h) {
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// Converts RGB24 to RGBA32
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for (int y = 0; y < h; y++) {
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for (int x = 0; x < w; x++) {
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int src = (y * w + x) * 3;
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int dst = (y * w + x) * 4;
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out[dst + 0] = in[src + 0];
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out[dst + 1] = in[src + 1];
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out[dst + 2] = in[src + 2];
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out[dst + 3] = 255;
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}
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}
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}
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static void __rd7i_maketex__(C3D_Tex *tex, Tex3DS_SubTexture *sub,
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std::vector<unsigned char> &buf, int w, int h) {
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if (!tex || !sub) {
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_rd7i_logger()->Write("Invalid Inpit (objects have no adress!)");
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return;
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}
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// RGBA -> Abgr
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for (int y = 0; y < h; y++) {
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for (int x = 0; x < w; x++) {
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int pos = (x + y * w) * 4;
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auto r = buf[pos + 0];
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auto g = buf[pos + 1];
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auto b = buf[pos + 2];
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auto a = buf[pos + 3];
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buf[pos + 0] = a;
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buf[pos + 1] = b;
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buf[pos + 2] = g;
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buf[pos + 3] = r;
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}
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}
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// Pow2
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int wp2 = __rd7i_gp2o__((unsigned int)w);
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int hp2 = __rd7i_gp2o__((unsigned int)h);
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sub->width = (u16)w;
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sub->height = (u16)h;
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sub->left = 0.0f;
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sub->top = 1.0f;
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sub->right = ((float)w / (float)wp2);
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sub->bottom = 1.0 - ((float)h / (float)hp2);
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// Texture Setup
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C3D_TexInit(tex, (u16)wp2, (u16)hp2, GPU_RGBA8);
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C3D_TexSetFilter(tex, GPU_NEAREST, GPU_NEAREST);
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memset(tex->data, 0, tex->size);
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for (int x = 0; x < w; x++) {
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for (int y = 0; y < h; y++) {
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int dst_pos = ((((y >> 3) * (wp2 >> 3) + (x >> 3)) << 6) +
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((x & 1) | ((y & 1) << 1) | ((x & 2) << 1) |
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((y & 2) << 2) | ((x & 4) << 2) | ((y & 4) << 3))) *
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4;
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int src_pos = (y * w + x) * 4;
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memcpy(&((unsigned char *)tex->data)[dst_pos], &buf[src_pos], 4);
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}
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}
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C3D_TexFlush(tex);
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tex->border = 0x00000000;
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C3D_TexSetWrap(tex, GPU_CLAMP_TO_BORDER, GPU_CLAMP_TO_BORDER);
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}
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namespace RenderD7 {
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void Image::Load(const std::string &path) {
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// Make sure to cleanup
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Delete();
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// Setup Func and Load Data
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int w, h, c = 0;
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unsigned char *image = stbi_load(path.c_str(), &w, &h, &c, 4);
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if (image == nullptr) {
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//_rd7i_logger()->Write("Failed to Load Image: " + path);
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return;
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}
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// Size/Fmt Check
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if (w > 1024 || h > 1024) {
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// Reason: Image to Large
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//_rd7i_logger()->Write("Image too Large!");
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stbi_image_free(image);
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return;
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}
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std::vector<unsigned char> wimg;
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if (c == 3) {
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//_rd7i_logger()->Write("Convert Image to RGBA");
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stbi_image_free(image);
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image = stbi_load(path.c_str(), &w, &h, &c, 3);
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wimg.resize(w * h * 4);
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__rd7i_r24r32(wimg, std::vector<unsigned char>(image, image + (w * h * 3)),
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w, h);
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} else {
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wimg.assign(&image[0], &image[(w * h * 4) - 1]);
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stbi_image_free(image);
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}
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// Create C2D_Image
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C3D_Tex *tex = new C3D_Tex;
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Tex3DS_SubTexture *subtex = new Tex3DS_SubTexture;
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__rd7i_maketex__(tex, subtex, wimg, w, h);
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_rd7i_logger()->Write(RenderD7::FormatString("Created Texture (%d, %d)",
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tex->width, tex->height));
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img = {tex, subtex};
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}
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void Image::From_NIMG(const nimg &image) {
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// Make sure to cleanup
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Delete();
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if (image.width > 1024 || image.height > 1024) return;
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C3D_Tex *tex = new C3D_Tex;
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Tex3DS_SubTexture *subtex = new Tex3DS_SubTexture;
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std::vector<unsigned char> mdpb = image.pixel_buffer;
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__rd7i_maketex__(tex, subtex, mdpb, image.width, image.height);
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img = {tex, subtex};
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}
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C2D_Image Image::Get() {
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if (!Loadet()) {
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_rd7i_logger()->Write("Image not Loadet!");
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}
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return img;
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}
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C2D_Image &Image::GetRef() {
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if (!Loadet()) {
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_rd7i_logger()->Write("Image not Loadet!");
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}
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return img;
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}
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void Image::Set(const C2D_Image &i) {
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Delete();
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img = i;
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}
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R7Vec2 Image::GetSize() {
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if (!img.subtex) return R7Vec2(0, 0);
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return R7Vec2(img.subtex->width, img.subtex->height);
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}
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void Image::Delete() {
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if (img.subtex != nullptr) {
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delete img.subtex;
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img.subtex = nullptr;
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}
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if (img.tex != nullptr) {
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C3D_TexDelete(img.tex);
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delete img.tex;
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img.tex = nullptr;
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}
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}
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bool Image::Loadet() { return (img.subtex != nullptr && img.tex != nullptr); }
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} // namespace RenderD7
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