41 lines
1.1 KiB
C++
41 lines
1.1 KiB
C++
#include <renderd7/SpriteAnimation.hpp>
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#include <renderd7/log.hpp>
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extern Log renderd7log;
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RenderD7::SpriteSheetAnimation::SpriteSheetAnimation()
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{
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renderd7log.Write("SpriteSheetAnimation createt!");
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}
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RenderD7::SpriteSheetAnimation::~SpriteSheetAnimation()
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{
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//
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}
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void RenderD7::SpriteSheetAnimation::Setup(RenderD7::Sheet *sheet, size_t imagecount, size_t startimage, float frame_begin, float frame_finish)
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{
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D_totaltime = frame_begin;
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renderd7log.Write("frame_begin success");
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this->images = imagecount;
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renderd7log.Write("imagecount success");
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this->sheet = sheet;
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renderd7log.Write("sheet success");
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this->time = frame_finish;
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renderd7log.Write("frame_finish success");
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RenderD7::SpriteSheetAnimation::FromSheet(this->sheet, startimage);
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}
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void RenderD7::SpriteSheetAnimation::Play(float timespeed)
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{
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D_totaltime += timespeed;
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if (D_totaltime >= time)
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{
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D_totaltime -= time;
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imgs++;
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if (imgs == images)
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{
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imgs = 0;
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}
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}
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RenderD7::SpriteSheetAnimation::FromSheet(sheet, imgs);
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//RenderD7::SpriteSheetAnimation::Draw();
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} |