201 lines
7.2 KiB
Makefile
201 lines
7.2 KiB
Makefile
#---------------------------------------------------------------------------------
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.SUFFIXES:
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(DEVKITARM)),)
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$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
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endif
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include $(DEVKITARM)/3ds_rules
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export renderd7_MAJOR := 0
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export renderd7_MINOR := 9
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export renderd7_PATCH := 4
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VERSION := $(renderd7_MAJOR).$(renderd7_MINOR).$(renderd7_PATCH)
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# If on a tagged commit, use the tag instead of the commit
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ifneq ($(shell echo $(shell git tag -l --points-at HEAD) | head -c 1),)
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GIT_VER := $(shell git tag -l --points-at HEAD)
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else
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GIT_VER := $(shell git rev-parse --short HEAD)
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endif
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TIME_TIME := $(shell date --iso=seconds)
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#---------------------------------------------------------------------------------
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# TARGET is the name of the output
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# BUILD is the directory where object files & intermediate files will be placed
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# SOURCES is a list of directories containing source code
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# DATA is a list of directories containing data files
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# INCLUDES is a list of directories containing header files
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#---------------------------------------------------------------------------------
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TARGET := renderd7
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SOURCES := source external/source
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DATA := data
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INCLUDES := include
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#---------------------------------------------------------------------------------
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# options for code generation
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#---------------------------------------------------------------------------------
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ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard -mtp=soft
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CFLAGS := -g -Wall -Werror -mword-relocations -save-temps\
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-DV_STRING=\"$(GIT_VER)\" \
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-DV_TIME=\"$(TIME_TIME)\" \
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-ffunction-sections -fdata-sections \
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$(ARCH) $(BUILD_CFLAGS)
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CFLAGS += $(INCLUDE) -D__3DS__ -D_GNU_SOURCE=1
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CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++20
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ASFLAGS := -g $(ARCH) $(DEFINES)
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#---------------------------------------------------------------------------------
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# list of directories containing libraries, this must be the top level containing
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# include and lib
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#---------------------------------------------------------------------------------
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LIBDIRS := $(PORTLIBS) $(CTRULIB)
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#---------------------------------------------------------------------------------
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# no real need to edit anything past this point unless you need to add additional
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# rules for different file extensions
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#---------------------------------------------------------------------------------
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ifneq ($(BUILD),$(notdir $(CURDIR)))
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#---------------------------------------------------------------------------------
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export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
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$(foreach dir,$(DATA),$(CURDIR)/$(dir))
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CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
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CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
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SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
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PICAFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.v.pica)))
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SHLISTFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.shlist)))
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BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
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#---------------------------------------------------------------------------------
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# use CXX for linking C++ projects, CC for standard C
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(CPPFILES)),)
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#---------------------------------------------------------------------------------
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export LD := $(CC)
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#---------------------------------------------------------------------------------
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else
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#---------------------------------------------------------------------------------
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export LD := $(CXX)
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#---------------------------------------------------------------------------------
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endif
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#---------------------------------------------------------------------------------
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export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
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export OFILES_BIN := $(addsuffix .o,$(BINFILES)) \
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$(PICAFILES:.v.pica=.shbin.o) $(SHLISTFILES:.shlist=.shbin.o)
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export OFILES := $(OFILES_BIN) $(OFILES_SOURCES)
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export HFILES := $(PICAFILES:.v.pica=_shbin.h) $(addsuffix .h,$(subst .,_,$(BINFILES)))
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export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
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$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
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-I.
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.PHONY: clean all doc
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#---------------------------------------------------------------------------------
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all: lib/librenderd7.a lib/librenderd7d.a
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doc:
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@doxygen Doxyfile
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dist-bin: all
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@tar --exclude=*~ -cjf $(TARGET).tar.bz2 include lib
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dist-src:
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@tar --exclude=*~ -cjf $(TARGET)-src.tar.bz2 include $(SOURCES) Makefile
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dist: dist-src dist-bin
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lib:
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@[ -d $@ ] || mkdir -p $@
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release:
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@[ -d $@ ] || mkdir -p $@
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debug:
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@[ -d $@ ] || mkdir -p $@
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lib/librenderd7.a : lib release $(SOURCES) $(INCLUDES)
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@$(MAKE) BUILD=release OUTPUT=$(CURDIR)/$@ \
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BUILD_CFLAGS="-DNDEBUG=1 -O2 -fomit-frame-pointer" \
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DEPSDIR=$(CURDIR)/release \
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--no-print-directory -C release \
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-f $(CURDIR)/Makefile
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lib/librenderd7d.a : lib debug $(SOURCES) $(INCLUDES)
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@$(MAKE) BUILD=debug OUTPUT=$(CURDIR)/$@ \
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BUILD_CFLAGS="-DDEBUG=1 -Og" \
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DEPSDIR=$(CURDIR)/debug \
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--no-print-directory -C debug \
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-f $(CURDIR)/Makefile
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#---------------------------------------------------------------------------------
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clean:
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@echo clean ...
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@rm -fr release debug lib includes
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#---------------------------------------------------------------------------------
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else
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DEPENDS := $(OFILES:.o=.d)
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#---------------------------------------------------------------------------------
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# main targets
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#---------------------------------------------------------------------------------
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$(OUTPUT) : $(OFILES)
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$(OFILES_SOURCES) : $(HFILES)
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#---------------------------------------------------------------------------------
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# you need a rule like this for each extension you use as binary data
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#---------------------------------------------------------------------------------
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%.bin.o %_bin.h : %.bin
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#---------------------------------------------------------------------------------
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@echo $(notdir $<)
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@$(bin2o)
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#---------------------------------------------------------------------------------
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# rules for assembling GPU shaders
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#---------------------------------------------------------------------------------
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define shader-as
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$(eval CURBIN := $*.shbin)
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$(eval DEPSFILE := $(DEPSDIR)/$*.shbin.d)
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echo "$(CURBIN).o: $< $1" > $(DEPSFILE)
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echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo $(CURBIN) | tr . _)`.h
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echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo $(CURBIN) | tr . _)`.h
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echo "extern const u32" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo $(CURBIN) | tr . _)`.h
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picasso -o $(CURBIN) $1
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bin2s $(CURBIN) | $(AS) -o $*.shbin.o
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endef
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%.shbin.o %_shbin.h : %.v.pica %.g.pica
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@echo $(notdir $^)
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@$(call shader-as,$^)
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%.shbin.o %_shbin.h : %.v.pica
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@echo $(notdir $<)
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@$(call shader-as,$<)
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%.shbin.o %_shbin.h : %.shlist
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@echo $(notdir $<)
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@$(call shader-as,$(foreach file,$(shell cat $<),$(dir $<)$(file)))
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-include $(DEPENDS)
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#---------------------------------------------------------------------------------------
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endif
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#---------------------------------------------------------------------------------------
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