46 lines
1.4 KiB
C++
46 lines
1.4 KiB
C++
/**
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* This file is part of RenderD7
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* Copyright (C) 2021-2024 NPI-D7, tobid7
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <renderd7/external/json.hpp>
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#include <renderd7/renderd7.hpp>
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// Outdated HidApi (HidV2Patched)
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extern u32 d7_hDown;
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extern u32 d7_hHeld;
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extern u32 d7_hUp;
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extern u32 d7_hRepeat; // Inofficial lol
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extern touchPosition d7_touch;
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// Outdated Screens
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extern C3D_RenderTarget *Top;
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extern C3D_RenderTarget *TopRight;
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extern C3D_RenderTarget *Bottom;
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// Modern Global Api
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extern int rd7_max_objects;
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extern bool rd7_do_splash;
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extern bool rd7_enable_scene_system;
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extern bool rd7_debugging;
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extern C3D_RenderTarget *rd7_top;
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extern C3D_RenderTarget *rd7_top_right;
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extern C3D_RenderTarget *rd7_bottom;
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// Draw2
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extern float rd7_draw2_tsm; |